Aliana Valtherian's page

No posts. Organized Play character for Brandy Camel.


Full Name

Aliana Valtherian

Race

Tiefling

Classes/Levels

Rogue (Unchained, Bandit) 10/Wizard 1

Gender

Female

Size

M

Special Abilities

Ambush, Danger Sense +3, Darkvision 60', Debilitating Injury, Energy Resistance (Cold/Elec/Fire 5, Positive/Negative 10), Fortification 25%, Improved Evasion, Sneak Attack +5d6, Stand Up, Surprise Attacks +5, Trapfinding +5

Alignment

Chaotic Neutral

Deity

Atheist

Languages

Abyssal, Azlanti, Celestial, Common, Draconic, Elven, Goblin, Halfling, Infernal, Osiriana, Ancient Osiriana, Shadowtongue, Sphinx, Thassilonian, Undercommon

Occupation

Bandit

Strength 10
Dexterity 24
Constitution 14
Intelligence 15
Wisdom 10
Charisma 10

About Aliana Valtherian

Init +9; Senses Perception +14* (+24 v. Traps within 10 feet, +19 to avoid being surprised)

Defense:

AC 22, touch 17, flat-footed 16 (+5 armor, +6 Dex, +1 luck)
HP 81
Fort +9, Ref +16* (+24 v. Traps), Will +7

Offense:

Speed 30 ft.
Melee Noqual Gladius +15/10 (1d6+7/19-20)
Arcane Strike - +15/10 (1d6+8)
Ranged +1 Seeking Darkwood Composite Shortbow +16/11 (1d6+1)
Arcane Strike - +16/11 (1d6+2)
Point Blank Shot - +17/12 (1d6+2)
Deadly Aim - +14/9 (1d6+5)
All - +15/10 (1d6+7)
Special Attacks Sneak Attack +5d6

Statistics:

BAB +7; CMB +7; CMD 25* (33 v. Traps)
Feats Arcane Strike* (evil candy), Clustered Shots, Deadly Aim, Extra Rogue Talent, Extra Rogue Talent, Point Blank Shot, Precise Shot, Spell Focus (Illusion), Weapon Finesse*, Weapon Focus (Shortbow)
Skills Acrobatics +18, Appraise +10, Bluff +13, Climb +4, Disable Device +33, Escape Artist +21, Fly +11, Intimidate +4, Knowledge (dungeoneering) +10, Knowledge (local) +10, Linguistics +16, Perception, +14 (+24 v. Traps, +19 to avoid being surprised), Sense Motive +11, Sleight of Hand +18, Stealth +20, Swim +4, Use Magic Device +14
Traits ambush training, magical knack
SQ Ambush, Arcane Bond (Ring of Invisibility) 1/day, Bleeding Attack +5, Danger Sense +3, Darkness (1/day), Darkvision 60', Debilitating Injury: (Bewildered, Disoriented, Hampered), Energy Resistance (Cold/Elec/Fire 5, Positive/Negative 10), Fearsome Strike (1 rd., 1/day), Finesse Training (Gladius), Foresight, Forewarned 1, Fortification 25%, Improved Evasion, Prehensile Tail, Prescience (5/day), Quick Shot, Resiliency (1/day), Sneak Attack +5d6, Stand Up, Surprise Attacks +5, Trapfinding +5
Combat Gear antiplague x2, antitoxin x2, belt of incredible dexterity +4, cloak of resistance +2, cureall, handy haversack, holy water x6 ioun stone (clear spindle), ioun stone (evil - Refuge of Time), jingasa of the fortunate soldier, oil of bless weapon x2, oil of daylight, potion of touch of the sea x2, ring of invisibility (arcane bond), ring of the sublime, scroll of fireball, scroll of fly, scroll of teleport, swarmbane clasp, twitch tonic x2 wand of cure light wounds (15/50), wand of cure moderate wounds (0/15), wand of endure elements (48/50), wand of enervation (1/10), wand of false life (5/20), wand of resist energy (CL 11) (0/10), wand of stone shape (1/5), wand of stoneskin (1/5), wayfinder, Adamantine Blanched arrows (0/20), ghost salt blanched arrows (0/200, silver blanched arrows (0/20), Cold Iron Arrows (6/50, Silver arrows (4/50), Arrows (49/60) Other Gear +1 deathless light fortification mithral chain shirt, sap, burglar boots (minor), goggles of minute seeing, pathfinder pouch, masterwork backpack, bedroll, chalk x10, charcoal stick, cleats, cold weather outfit, ink (black), inkpen, jewelry (150gp worth), mess kit, noble's outfit, parchment x5, thieves' tools (mwk)