Eliza Baratella

Alhara Al-Mustahîl's page

5 posts. Organized Play character for MisterSlanky.


Full Name

Alhara Al-Mustahîl

Race

Half-Elf

Classes/Levels

Ranger/Monk/Gunslinger

Gender

Female

Size

Medium

Age

24

Special Abilities

Martial Artist / Musket Master

Alignment

Lawful Neutral

Deity

Abadar

Languages

Common, Elven

Occupation

Arms Dealer

Strength 13
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 16
Charisma 8

About Alhara Al-Mustahîl

Spoiler:

Female Half-Elf Gunslinger (Musket Master) 3 Monk (Martial Artist) 1 Ranger 2
LN Medium Humanoid (Elf, Human)
Init +7; Senses Low-Light Vision; Perception +14
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DEFENSE
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AC 20, touch 19, flat-footed 14. . (+1 armor, +5 Dex, +1 dodge)
hp 45 (5d10+1d8+6)
Fort +10, Ref +14, Will +9
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Unarmed Strike +10 (1d6+1/20/x2)
Ranged +1 Reliable Musket +11 (1d12+1/20/x4)
Special Attacks Flurry of Blows -1/-1
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STATISTICS
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Str 13, Dex 18/20, Con 12, Int 10, Wis 16, Cha 8
Base Atk +5; CMB +6; CMD 24
Feats Catch Off-Guard, Deadly Aim -2/+4, Extra Grit, Gunsmithing, Improved Unarmed Strike, Monk Weapon Proficiencies, Precise Shot, Rapid Reload: Musket, Stunning Fist (2/day) (DC 16), Weapon Finesse
Traits Keleshite Princess: Diplomacy, Killer
Skills Acrobatics +14, Bluff +5, Climb +5, Craft (Alchemy) +4, Diplomacy +0, Heal +7, Intimidate +0, Knowledge (Dungeoneering) +4, Knowledge (Geography) +4, Knowledge (Local) +4, Knowledge (Nature) +4, Knowledge (Religion) +4, Perception +14, Ride +9, Sense Motive +9, Sleight of Hand +9, Stealth +9, Survival +9, Swim +5
Languages Common, Elven
SQ AC Bonus +3, Deadeye (Ex), Deeds, Elf Blood, Enemies: Humanoids (Human) (+2 bonus) (Ex), Fast Musket (Ex), Grit (Ex), Gunslinger Initiative (Ex), Pistol-whip (Ex), Quick Clear (Ex), Steady Aim (Ex), Stunning Fist (Stun) (Ex), Track +1, Unarmed Strike (1d6), Wayfinder, Wild Empathy +1 (Ex)
Combat Gear +1 Reliable Musket, Adamantine Firearm Bullet (50), Alchemical Cartridge, Paper (10), Black Powder (50), Firearm Bullet (50), Silver Firearm Bullet (50); Other Gear Backpack, Masterwork (4 @ 12 lbs), Bedroll, Belt of Incredible Dexterity, +2, Bracers of Armor, +1, Caltrops, Cloak of Resistance, +1, Flint and steel, Gunsmith's Kit, Mirror, small steel, Potion of Cure Light Wounds (2), Pouch, belt (1 @ 2 lbs), Pouch, belt (5 @ 3.5 lbs), Powder Horn (50 @ 0 lbs), Powder Horn (empty), Rations, trail (per day) (2), Rope, silk (50 ft.), Sunrod (3), Wand of Cure Light Wounds, Wayfinder, Whistle, Signal
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SPECIAL ABILITIES
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AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed opponents are flat-footed against your improvised weapons.
Deadeye (Ex) At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Gunslingers spend grit points to accomplish deeds. Most deeds grant the gunslinger some momentary bonus or effect, but there are some that provide longerlasting effects. Some deeds stay in effect as long as a gunslinger has at least 1 grit point. The
Elf Blood You are counted as both elves and humans for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Fast Musket (Ex) At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full action.
Grit (Ex) A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever
Gunslinger Initiative (Ex) At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm i
Gunsmithing You know the secrets of repairing and restoring firearms.

Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft c
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Killer Add weapon's critical modifier to its critical bonus damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Pistol-whip (Ex) At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Quick Clear (Ex) At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform t
Rapid Reload: Musket You can reload fast with one type of Crossbow.
Steady Aim (Ex) At 1st level, as long as a musket master has at least 1 grit point, she can take a move-equivalent action to increase the accuracy of a two-handed firearm. When she does, she increases the range increment of the firearm she is firing by 10 feet. This
Stunning Fist (2/day) (DC 16) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Track +1 +1 to survival checks to track.
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Wayfinder The Pathfinder Society's iconic tool, providing light and compass
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Master of Trade (4 PP) - One item costs 10% less when buying per scenario