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I quite like the product over all, but does anyone else have a wierdly low-rez image by Tyler Walpole for the Vavakia Demon on p.89? I've looked closely at every other image in my copy and I've found every other image to be very high resolution and generally beautiful - the contrast is jarring to the point where I can't help but think it might not be intentional... ![]()
I'm confused and/or I think I may have found a typo in the product description. This is 8-09. The description currently reads: The Cindersworn Pact is the second scenario in the two-part "Forged in Flame" campaign arc. It is preceded by Pathfinder Society Scenario #8-11: Cleansed With Fire. Both chapters are intended to be played in order. Surely 8-11 doesn't come before 8-09, which is subtitled "Forged in Flame, Part 1" ![]()
Hello, this question pertains to the Snake Style feat, particularly the section that follows:
I would like to know how late in the process of being targeted by the attack one might declare the use of this power. For comparison, the Swashbuckler's opportune parry and riposte reads:
whereas some other abilities in the game state something along the lines of:
Now I'm pretty confident that Snake style's wording clearly tends more toward those two example than it does toward, say, the wording of mounted combat which indicated that the feat's use is declared after the hit has been confirmed... but when, specifically, should its active use be declared? Thanks in advance! ![]()
Hello all, I seek PFS advice from experienced PFS GMs and/or officials, I recently got into an argument with another PFS GM about determining APL. My stance is that the Pathfinder Society Roleplaying Guild Guide (currently v7) stands as the sole source on this subject and that it trumps other sources. The first paragraph of "Determining Subtiers" is what I would use to determine APL in a PFS game:
My colleague's stance is that APL should be calculated according to rules on encounter design (found on this page):
It seems to me that the information on the Encounter Design page is mostly incompatible with the Pathfinder Guild Guide's prescription for calculating APL and determining subtiers. As such, it should not merely override Encounter Design rules for determining APL when necessary but replace those rules completely in the context of PFS.
Thank you in advance for your help, our Lodge's balance depends on these results! P.S. In addition, we have a word/rule-lawyer or two who would argue that the wording in the guild guide, "In order to determine which subtier a mixed-level group of PCs must play in" implies that a group on non-mixed-level PCs are exempt from these rules, and a group of 6x level 2 adventurers would have an APL of 3 (as per Mr. Frost's recommendation) whereas a group including 4x level 2 adventurers, 1x level 1 adventurer and 1x level 3 adventurer would have an APL of 2 (as per the Guild Guide's recommendation). So basically I need a consensus as to whether PFS GMs should [always and only rely on Encounter Design rules to calculate APL] or [always and only rely on the Guild Guide for calculating APL in PFS]. ![]()
Maybe I'm not getting my meaning across properly. Allow me to reformulate: how do the many GMs who do not have access to 6-97 Serpent's Rise's content know this? When one picks up Trouble in Tamran, Blakros Connection or one of the many upcoming scenarios that will include similar gated content, what prevents that GM from grabbing the gated boon if (s)he's used to getting everything that's positive on a boon sheet because (s)he doesn't consider him or herself as a PC?
Allow me to post an edited segment from one of the relevant scenarios which should highlight the troublesome language:
Quote:
I hope I don't seem like I'm being obtuse and I hope that you can see what I mean... ![]()
So if a scenario says something along the lines of "If the PCs defeat [Aspis NPC A], players with the [Aspis NPC A relevant] boon earn [Aspis NPC A]'s Foe boon on their Chronicle sheets, which allows them to purchase [gated reward]."
Sounds about right to me, thanks a bunch guys!
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I have a question for PFS GMs and, ultimately, the PFS campaign head-honchos. It stems from the fact that GMs normally receive everything on the boon-sheet, regardless of whether the PCs found/earned a given item (as long as the tier is correct, of course). Now, season 7 includes some content gated by specific players who have participated in the 6-98 Serpent's Rise special. If such a player is not at a table, does a GM still obtain a chronicle sheet with all boons available (in accordance with subtier) including content that will have been gated for players at the table? My instinct says no, if the GM wants the special boon he needs to find a player who gave life to the appropriate NPC during a friendly bout of of the Serpent's Rise special, but I want to know if there are specific instructions to that effect somewhere... because if not, I have to assume that the gated boons are available to GMs as normal. Also, the roleplaying guild guide tells me, on page 39, that: "The GM may select any special boons bestowed by a Chronicle sheet, such as free magical treasure, regional boons, or future bonus die rolls." So I'm inclined to disagree with my first instinct. As you can see, I'm in dire need of enlightenment! Thanks in advance! ![]()
I don't know Lemeres, even if it all comes down to Asmodeus, Infernal dukes have unique domains and hold sway over different elements so I'm inclined to disagree. I wouldn't call the CEO to complain about something project manager A of marketing could handle, and I'll bet he's the one who'll handle the relevant paperwork. Bottom line, the CEO's the one who's getting your money, but the guy who trained to handle your kind of problem is the one with whom you'll get more face time :) Kalindlara, thanks for the info, I appreciate it! ![]()
Iner Sea Gods gave us Deific Obedience, and Chronicles of the Righteous and Book the the Damned II Lords of Chaos gave us the heavenly and demonic versions of that feat. But what of the group most likely to submit, no matter how they must prove themselves to their patron? What of Diabolists and Infernal Obedience? With the upcoming Adventure Paths set in Cheliax, Empire of Devils, I would like to invite people to make suggestions about homebrewed versions of Infernal Obediences for their favourite Dukes, Whore Queens and Malebranche from Book of the Damned I Princes of Darkness and other Golarion-friendly sources. Of course, because of the relevance of this concept in relation to the upcoming adventure paths, I would also love it if some companion or another might make Infernal Obediences (and relevant rituals, fluff and bonuses) official. I look forward to seeing what you all can come up with;
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Hello, I am currently playing a Cavalier in a Rise of the Runelords campaign and I would like to contribute to this thread. Mike (see above) and I think alike in regards to the early level of Dragoon Fighter. Much of my usefulness in mounted combat also relies on Wheeling Charge. I also agree with the prioritization of Indomitable Mount. My damage output relies on a Lance, wielded with 2 hands (Skill Focus Ride makes guiding a charging mount with one's knees rather easy) supplemented with Power Attack and Furious Focus. Combined with Spirited Charge, the extra point of damage from a 2 handed Power Attack quickly turns into a ton of damage (and of course Spirited Charge turns your Challenge-related bonus damage into a considerable threat). But that's not what I signed-in to talk about. I recommend increasing mount Int to 3 as soon as possible, so that it might gain access to Acrobatic Steps and Nimble Moves. These two feats will allow your mount to charge through up to 4 squares of difficult terrain. If you have access to Wheeling Charge, great and terrible things can be done this way.
Speaking of the mount, you may think that Horseshoes of Speed are a bit expensive at 3000gp, and that may be true in a Society context where you don't need a movement allowance of 16 squares per move action. However, please take the massive bonus to Acrobatics checks made to jump into account before discouting its usefulness. My wizard likes to summon pits, and I'm glad for the horseshoes. Regarding Tactical feats, I've found that my allies appreciate Escape Route both to enter and exit combat, particularly when my Large mount allows them to move wherever the heck they want. The Advanced Class Guide has added Distracting Charge to the mix as well. I believe I saw something in there about riding undersized mounts, as well. Exciting new stuff for cavalierkind! |