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![]() Alright gentlemen, story time. About a day after I claimed that I'd be coming back, my father decided to pay me yet another visit in yet another foul mood. I'll spare you the details, but I moved to Richmond. Now that that's out of the way, I've finally returned. I also made it a point to finish reading the gameplay thread only to learn that it was ended, to my shame and dismay. Needless to say I would absolutely adore a game with you guys yet again. I know my posting rate was the reason for this one's death, and that I'm probably not a good candidate, but, with my move, stable job, and new location with very little stress and lack of college to get in the way, I think I'm officially set. I can understand, however, if you'd prefer I go through the recruitment thread normally. ![]()
![]() So, in rue of my latest created Adventure path with a hefty number of tweaks, I believe I've finished my first encounters. So, without further ado, I was wondering what some of you might think of these. The quest all of htese creatures are met on bridges the gap between levels 5 and 6, and while all of the equipment they have doesn't count for all the gold that 6 PC's need, there is stuff along the way that bridges that for them. These are all goblins from the "Stonethieves" tribe, and are actually quite competent, boasting a good number of goblin heroes just north of Ostenso, which is East of Cheliax. Essentially these goblins destroyed a Caravan on the way to a fort they "Liked the look of" and killed almost everyone, save for a man known as Cleb, an Aristocrat 4, and a young Warrior 5 that was knocked unconscious, but failed his saving throw against woundweal which prevented him from healing naturally. He's been in a coma since. The Bugbear is met in the forest prior, just 2 miles away from the fort and acts as a watcher for the players. He'll shoot exactly 1 arrow after using his true-strike of the day, going so far as to aim for the lighter armored of the bunch with a sleep arrow before sounding his horn and warning the fort ahead. If the goblins go on alert, every single hero is at their respective posts, wide awake and ready to defend their new home from the humans, going so far as to make use of traps that may or may not be ready. That said, they're more than ready... unless the players remain hidden among the forests, or other places. The goblins don't respond intelligently, and if the players wait too long they'll send the dumber of the heroes first, starting with the Goblin Fighter 5 (Also known as Shiny) who usually defends the storage room in the lower levels of the fort. Regardless, here's the complete spoiler for all of these goblins and I would greatly appreciate your opinions on them in regards to 6 level 5 players during combat. These goblins are never met alone, and usually have an entourage of Level 4 Warrior Goblins made with 20 point buy, as well as level 2 Goblin Bards that bolster the entire fighting force in certain areas. At the moment there are 4 ways into the Fortress, which I'll try to explain as clearly as possible. On the eastern cliffside is a set of drainage pipes about the size of a small creature, though a medium one could easily squeeze through with a respectable amount of difficulty. The wall is rather sheer, however, but the pipes lead to the Lou, which is surprisingly well washed due to recent rainfall, in direct opposition the rest of the fortress which is covered in a remarkable amount of filth. On the western side of the fort is the secret entrance that important high ranking officials would use to enter and leave as they pleased, and leads to a hidden area within the fort itself, in the crafting area. Finally the other 2 are the Northen and Southern portcullises, both of which consists of 2 large metal doors that only people from inside can open, though a respectable strength check that effects both doors (As they're connected) can raise them. The DC is a staggering 26, however, but can be assisted with the aid another action. I somewhat homebrew the aid another action, however, as 2 people will roll a check that physically effects the door, and whichever rolls higher is the one doing the skill, and the other is aiding. Basically an impromptu teamwork feat. The only other way in is to climb over the walls, but that'll alert the whole complex (Which is over 40 goblins strong, and the weakest enemies are the level 4 warriors. Below are the "Main" enemies of the complex made to give the players their respective phat loots. In the form of weapons and whatnot. Enjoy, and please, again, tell me what you think. -------------------- Bugbear Ranger 5 CR 6
-------------------- CR 5 Goblin Dog CR 5
-------------------- Goblin Barbarian 6 CR 5
-------------------- Goblin Chief Fighter 6
-------------------- Goblin Fighter 5
Prerequisites: Proficiency with selected shield, Shield Focus, fighter level 4th. Benefit: Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shie
-------------------- Goblin Rogue 5 CR 4
-------------------- Goblin Slayer 6 CR 5
-------------------- Goblin Sorcerer 5
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![]() Considering the situation, would everyone who's submitted their character, by request of myself, just post up something? I'd very much like to read everyone's backgrounds and crunch. Besides, having it all on the front page might be of some assistance, no? Also, Dak, I would still love to give you the .por file. I'm just not sure where to send it. ![]()
![]() Gm Dak, how would you prefer we give you our .por file? I've no way of sending it to you unless you have an email, really. Also, I was under the impression we would be allowed to roleplay prior to the final decision. Is that not going to occur? I would really enjoy atleast sampling the platter of people that have applied. It would most certainly be fun and perhaps help you come to a decision. ![]()
![]() Life in Cheliax; Background:
In the Southern-most reaches of Cheliax lies the exceptionally quaint, lucrative, and auspicious House of Mavis, Venerators of the Fallen Angel, Lilith. Out of these seven houses, Alexander belongs first and foremost, quite proudly, to the 2nd House of Pride. Prior to the establishment of the House of Mavis as a minor faction, Alexander merely sought out enemies of the house and subjugated them, and if possible, outright killed them. He became quite the headhunter, seeking out local holy clerics, his blade cleaving through their necks as well as their faith. While he truly enjoyed this, and frankly kept to himself, his habits and shortcomings were still rather well-known. Alexander sought those that were of good fortitude, and worthy of being talked about. Truly, nothing stained his blade worse than the blood of the unworthy of such skill as his. With the installation of the Mavis house as a faction, he has had to peel back on the murders, and finds himself walking back to local lodges with half-dead, greasy fools over his shoulder more than just the heads, now. While he doesn't particularly enjoy such a thing, the man frequently finds conflict now, something he is quite fond of. Before long, Cheliax found itself in a rare moment of peace and low-key political fighting. Given the present circumstances, Alexander found himself rather restless... Sensing this fact, the House was gracious enough to send him elsewhere, to the far away city of Magnimar. Learning this, he took to the books, learning Thassilonian hoping to find something interesting enough to bring back to the House to add to the treasury and further his renown within the house. While he enjoyed learning Thassilonian, he still prefers the wonderful language of Infernal, or Abyssal, both of which go over quite well in the Locale of Cheliax. Taking up his scythe, he finds himself off to Magnimar, ready to expand the renown of the great House of Mavis, as well as his own. His blade is steeled, and he sharpens it, even now, as he moves slowly towards his destination, a wide, eerie smile across his lips. While it is a qwerk, Alexander has developed the somewhat strange habit of speaking directly to his weapon. He has named it "Isis for reasons that people aren't quite sure of. "I do pray there is someone of merit in this godforsaken place..." he said, looking deep into the reflection upon his blade. "You'll get your turn, lovely... oh yes." Motivation:
First and foremost, Alexander is in Magnimar for only 3 reasons. To further his martial prowess against strong enemies, complete the tasks that are assigned to him in the name of the House of Pride, and potentially return to Cheliax with a powerful artifact, if the situation presents itself. Personality:
Alexander is aloof, alien, and altogether strange. He projects, upon first impressions, an aura of Arrogance and pride. Later people will learn that he never stops doing this, and frankly doesn't much care about his somewhat refined, cocky demeanor. While he may be arrogant, he rarely blends that with insubordination. Alexander is reasonable, for certain, and doesn't doubt himself in his actions. He does, however, have quite the issue with taking orders from un-proven equals. Moral Line:
Out of all the things Alexander will not do, it merely depends on the martial prowess of the other party. Those of magical aptitude fall into this as well, and I need not mention the divine. More than anything, Alexander enjoys slaying worthy opponents. It doesn't matter if that person is 13 years old. If they prove themselves worthy, he will cut them. Not otherwise. The Innocent and defenseless he will not cut down. Every fight must be worthy. Memories are golden. Alexander Mavis:
Alexander Mavis Male Human (Chelaxian) Fighter (Two-Handed Fighter) 1 LE Medium Humanoid (human) Init +1; Senses Perception +0 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 13 (1d10+3) Fort +5, Ref +1, Will +0 -------------------- Offense -------------------- Speed 20 ft. Melee Scythe +6 (2d4+6/x4) -------------------- Statistics -------------------- Str 18, Dex 12, Con 16, Int 12, Wis 10, Cha 7 Base Atk +1; CMB +5; CMD 16 Feats Furious Focus, Power Attack -1/+2, Weapon Focus (Scythe) Traits Exchange Agent (Linguistics), Killer Skills Acrobatics -3 (-7 jump), Climb +4, Escape Artist -3, Fly -3, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Linguistics +6, Ride -3, Stealth -3, Swim +4 Languages Abyssal, Common, Infernal, Thassilonian Combat Gear Potion of cure light wounds; Other Gear Scale mail, Scythe, Belt pouch (6 @ 3.62 lbs), Chalk (3), Fighter's kit, Piton (2), Rope, Whetstone (2), 20 GP, 8 SP, 3 CP -------------------- Special Abilities -------------------- Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Killer Add weapon's critical modifier to its critical bonus damage. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Finally posted it. Thank god. Alexander is Lawfully Evil, but he isn't all bad, frankly. Though, for sure, he does enjoy killing. They just have to be worth killing, really. ![]()
![]() Okay this is ridiculous. I've submitted a very long, very winded background about Alexander exactly 4 times now, and each time I get taken to the front page of Paizo, and I return to find the Background completely eaten. In light of that, I'm going to post it in the reply box within the next half hour. My sincerest apologies once again. ![]()
![]() I also noticed it. There's yet another person that has an Earth Breaker, and even more so, another man that has a Greatsword. There's a few of us that have the highest possible to-hit without divine or magical intervention... so I guess it will just come down to our backgrounds. You guys, however, have the added advantage of not being Lawfully evil with a history of serial murder prior to his engagement with Chelaxian Law enforcement, so, here we go, eh? ![]()
![]() Miana, Champion of Irori wrote:
Fighter level = Bab +1 18 Strength = +4 bonusWeapon Focus = +1 = +6 So I'm correct, at least. I just don't think you saw the weapon focus feat is all. I was talking to a guy at some point in the previous week that said that he would actually be against me, as a player, taking furious focus as a feat, if only because it was overpowered. I don't think he understood the stipulation of not owning a shield... I do believe I'll keep it, however, as throwing out +9 damage is quite exciting on it's own. Especially if we run into goblins! I'll just skip the unconscious phase entirely. Haha. ![]()
![]() Alexander mavis:
Alexander Mavis Male Human (Chelaxian) Fighter (Two-Handed Fighter) 1 LE Medium Humanoid (human) Init +1; Senses Perception -1 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex) hp 13 (1d10+3) Fort +5, Ref +1, Will -1 -------------------- Offense -------------------- Speed 20 ft. Melee Scythe +6 (2d4+6/x4) -------------------- Statistics -------------------- Str 18, Dex 12, Con 16, Int 12, Wis 8, Cha 8 Base Atk +1; CMB +5; CMD 16 Feats Furious Focus, Power Attack -1/+2, Weapon Focus (Scythe) Traits Exchange Agent (Linguistics), Killer Skills Acrobatics -3 (-7 jump), Climb +4, Escape Artist -3, Fly -3, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Linguistics +6, Ride -3, Stealth -3, Swim +4 Languages Abyssal, Common, Infernal, Thassilonian Combat Gear Potion of cure light wounds; Other Gear Scale mail, Scythe, Belt pouch (6 @ 3.62 lbs), Chalk (3), Fighter's kit, Piton (2), Rope, Whetstone (2), 20 GP, 8 SP, 3 CP -------------------- Special Abilities -------------------- Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn. Killer Add weapon's critical modifier to its critical bonus damage. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. While it is his full stat block, I've been having difficulty saving Alexander's contents to his profile, and as such, will post his full background and history at the House of Mavis just before the dead line later today. I apologize for taking such a long time to do this. As a question, what does everyone think of his build? It's rather straightforward and he takes great pride in his use of the scythe. ![]()
![]() And here for consideration is the Two Handed Fighter, Alexander Mavis of the House of Wrath. Straight from Cheliax and Lawfully evil as promised. He is completely fleshed out, but I would be more than willing to change out anything you request, save for the alignment. He will not be taking cleric levels and will remain a solid fighter throughout the entirety of the game. |