Grand Necromancer

Alexander Mavis's page

15 posts. Alias of Duboris.


About Alexander Mavis

Life in Cheliax; Background:

In the Southern-most reaches of Cheliax lies the exceptionally quaint, lucrative, and auspicious House of Mavis, Venerators of the Fallen Angel, Lilith. Out of these seven houses, Alexander belongs first and foremost, quite proudly, to the 2nd House of Pride. Prior to the establishment of the House of Mavis as a minor faction, Alexander merely sought out enemies of the house and subjugated them, and if possible, outright killed them. He became quite the headhunter, seeking out local holy clerics, his blade cleaving through their necks as well as their faith.

While he truly enjoyed this, and frankly kept to himself, his habits and shortcomings were still rather well-known. Alexander sought those that were of good fortitude, and worthy of being talked about. Truly, nothing stained his blade worse than the blood of the unworthy of such skill as his.

With the installation of the Mavis house as a faction, he has had to peel back on the murders, and finds himself walking back to local lodges with half-dead, greasy fools over his shoulder more than just the heads, now. While he doesn't particularly enjoy such a thing, the man frequently finds conflict now, something he is quite fond of.

Before long, Cheliax found itself in a rare moment of peace and low-key political fighting. Given the present circumstances, Alexander found himself rather restless... Sensing this fact, the House was gracious enough to send him elsewhere, to the far away city of Magnimar.

Learning this, he took to the books, learning Thassilonian hoping to find something interesting enough to bring back to the House to add to the treasury and further his renown within the house. While he enjoyed learning Thassilonian, he still prefers the wonderful language of Infernal, or Abyssal, both of which go over quite well in the Locale of Cheliax. Taking up his scythe, he finds himself off to Magnimar, ready to expand the renown of the great House of Mavis, as well as his own. His blade is steeled, and he sharpens it, even now, as he moves slowly towards his destination, a wide, eerie smile across his lips.

While it is a qwerk, Alexander has developed the somewhat strange habit of speaking directly to his weapon. He has named it "Isis for reasons that people aren't quite sure of.

"I do pray there is someone of merit in this godforsaken place..." he said, looking deep into the reflection upon his blade. "You'll get your turn, lovely... oh yes."

Motivation:

First and foremost, Alexander is in Magnimar for only 3 reasons. To further his martial prowess against strong enemies, complete the tasks that are assigned to him in the name of the House of Pride, and potentially return to Cheliax with a powerful artifact, if the situation presents itself.

Personality:

Alexander is aloof, alien, and altogether strange. He projects, upon first impressions, an aura of Arrogance and pride. Later people will learn that he never stops doing this, and frankly doesn't much care about his somewhat refined, cocky demeanor.
While he may be arrogant, he rarely blends that with insubordination. Alexander is reasonable, for certain, and doesn't doubt himself in his actions. He does, however, have quite the issue with taking orders from un-proven equals.

Moral Line:

Out of all the things Alexander will not do, it merely depends on the martial prowess of the other party. Those of magical aptitude fall into this as well, and I need not mention the divine. More than anything, Alexander enjoys slaying worthy opponents. It doesn't matter if that person is 13 years old. If they prove themselves worthy, he will cut them. Not otherwise. The Innocent and defenseless he will not cut down. Every fight must be worthy. Memories are golden.

Alexander Mavis:

Alexander Mavis
Male Human (Chelaxian) Fighter (Two-Handed Fighter) 1
LE Medium Humanoid (human)
Init +1; Senses Perception +0
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +5, Ref +1, Will +0
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Offense
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Speed 20 ft.
Melee Scythe +6 (2d4+6/x4)
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Statistics
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Str 18, Dex 12, Con 16, Int 12, Wis 10, Cha 7
Base Atk +1; CMB +5; CMD 16
Feats Furious Focus, Power Attack -1/+2, Weapon Focus (Scythe)
Traits Exchange Agent (Linguistics), Killer
Skills Acrobatics -3 (-7 jump), Climb +4, Escape Artist -3, Fly -3, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Linguistics +6, Ride -3, Stealth -3, Swim +4
Languages Abyssal, Common, Infernal, Thassilonian
Combat Gear Potion of cure light wounds; Other Gear Scale mail, Scythe, Belt pouch (6 @ 3.62 lbs), Chalk (3), Fighter's kit, Piton (2), Rope, Whetstone (2), 20 GP, 8 SP, 3 CP
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Special Abilities
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Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Killer Add weapon's critical modifier to its critical bonus damage.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.