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This is the first project I've done with a formal open beta, and, well: Wow. Thank you guys/girls, you were an enormous help. Vampires are my favorite mythical creature, and I'm happy with the work we've done to make them both a PC option and a campaign option. For the complete experience, please reread my co-authors post in a thick Aussie accent, as that will adequately express my views. Thank you all. ![]()
I'm currently writing a ranger who's enjoying being undead a little too much. I reached for "Undead Companion" feat, but I found that it doesn't quite work so well for animal companions, like this poor alligator. An alligator has a Con of 15 and a Cha of 2. Even the host of undead immunities doesn't make up for that kinda loss. Since undead alligators should be awesome and terrifying, it's clear that the feat needs a little bump. I'd consider adding a clause that increased their Charisma score to a minimum of 10. Thoughts? ![]()
I've been working on the items. Items:
Watchman’s Water Price 10gp; Weight - Watchman’s water can help find old bloodstains. A single dose is enough to spray a 5 ft. square; one bottle typically contains 10 doses. Any part of the surface that has been in contact with blood within the past year glows faintly purple. The alchemical ingredients are very sensitive, and no amount of washing is sufficient to hide any traces. This grants a +4 alchemical bonus on checks to spot such stains, such as a Perception check when looking for clues or a Survival check when following a wounded creature. Protective Parasol
CONSTRUCTION
Skulker’s Skullcap
CONSTRUCTION
Blood Vault
Storing part of one’s essence in the blood vault is not without risk; if it is destroyed (hardness 3, 2 hit points), the vampire attuned to the blood vault suffers an amount of untyped damage equal to the temporary hit points currently in the jar. CONSTRUCTION
Devil’s Luck
A creature may slice off one of their fingers, and impale it on the spike. The devil’s luck is then given to a trusted servant to wear. If the owner of the finger should die or be destroyed, its corpse and all worn and carried items upon it are destroyed, and the bearer of the devil’s luck dies or is destroyed as well (no save). The finger, however, rapidly grows into the body of the original owner (as they were when they when the effect was triggered, including any worn and carried equipment, but completely healed of hit point damage, ability damage, and negative levels other than those inflicted by the necklace). When this happens, their original corpse (including any worn and carried equipment) turns to dust. This is similar to a true resurrection, except that undead creatures can also be restored, though they remain the undead beings they were before their destruction. The devil’s luck is a relic of some long-forgotten demoness of treachery and spite, who used the it as a kind of magical Trojan horse. She would sell the devil’s luck as a protective charm, and when the purchaser got home the demoness would kill herself, only to appear at the amulet's location and wreak havoc. One day she had the misfortune of appearing in a consecrated chapel filled with an order of paladins. She was destroyed (properly, this time) and the amulet was loose in the world. The newly restored creature gains a number of negative levels equal to the difference between their number of Hit Die and the bearer’s Hit Die (minimum 1). DESTRUCTION
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