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Occultist is really flexible, so it depends on what sort of playstyle you want to focus on or what your party needs.

The #1 most limited resource for an Occultist is Mental Focus. Investing mental focus is what powers up your resonance buffs, and spending MF is what activates your focus powers. The good news is that Silksworn get both Int and Cha to MF, so they have more than just about any other occultist, but you'll still want to get as much as possible.

The traditionally "best" races (Elf, Half-Elf, Halfling) for Occultist get a favored class bonus of +1/2 MF per level. For some builds, you almost have to pick those races so that you're not starved of MF, but for a Silksworn it's probably not critical.

Transmutation is the most popular implement, largely for the Legacy Weapon ability and the resonant power that gives a stat boost, but the spell list is good, too.

If you want to do damage as a Silksworn, look at getting a bow with the Conductive special ability. Pair this with your Evocation implement Energy Ray. It's a spell-like ability that you can channel through your conductive weapon.

Necromancy is great at low levels because you can summon a skeleton buddy at first level, if that's something that will fly at your table.

Abjuration is good for survival and defensive abilities.

Illusion is awesome at high levels because Shadow Beast scales up to Summon Monster 9.

Divination gives you one of the best scouting abilities in the game, lots of utility, and at higher levels you get See Invisibility and blindsight.

Conjuration is good for access to healing magic, and the Side Step focus power gives you a dimension-door like ability for 1 focus point. It's a bit weaker than the others, but it has good utility.

Enchantment is probably the weakest implement just because it's tough to rely on DCs as a 6th level caster, and other schools have more utility to boot.


Another possible use of Memory Lapse - use it on your party members to allow them to re-roll failed will saves.

Example:

Fighter smacks Evil Guy
Evil Guy casts fear. Fighter fails his save
Wizard casts Memory Lapse on the fighter and makes the fighter forget that he was ever afraid


Does anyone have an official release date yet for the Bestiary? It says October 2009 but I'm unable to find a date more specific than that.

I am a lazy DM and I would love to be able to pull creatures right out of the bestiary rather than needing to convert everything for the adventure that I'm running in mid-october.


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My favorite stat generation method of all uses playing cards.

Take two aces, the four deuces (twos), three threes, three fours, four fives, and four sixes (a total of twenty cards). Set aside two of the deuces and shuffle the remaining cards.
Now deal these eighteen cards out into six piles of three; their totals indicate your six scores. Take the two discarded deuces and put each deuce on any score you like, increasing that score by two points. You can even put them both on the same score. The catch is that no score can exceed 18.

Now assign each score to an ability, and you're finished. What I like about this method is that while there is some randomness (in how the cards are allotted), every character has roughly equivalent stats. Furthermore, you get to choose where those deuces go, which can give you some control over your final scores. And if you're not satisfied with the power curve, you can change the collection of cards to adjust up or down as you see fit.

Some sample arrays generated via cards (given before floating deuces):
16, 16, 10, 13, 7, 9
10, 11, 12, 14, 14, 10
12, 12, 10, 17, 13, 7