| Aleriya |
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My favorite stat generation method of all uses playing cards.
Take two aces, the four deuces (twos), three threes, three fours, four fives, and four sixes (a total of twenty cards). Set aside two of the deuces and shuffle the remaining cards.
Now deal these eighteen cards out into six piles of three; their totals indicate your six scores. Take the two discarded deuces and put each deuce on any score you like, increasing that score by two points. You can even put them both on the same score. The catch is that no score can exceed 18.
Now assign each score to an ability, and you're finished. What I like about this method is that while there is some randomness (in how the cards are allotted), every character has roughly equivalent stats. Furthermore, you get to choose where those deuces go, which can give you some control over your final scores. And if you're not satisfied with the power curve, you can change the collection of cards to adjust up or down as you see fit.
Some sample arrays generated via cards (given before floating deuces):
16, 16, 10, 13, 7, 9
10, 11, 12, 14, 14, 10
12, 12, 10, 17, 13, 7