1- Born to a noble within the region, was taken at the age of 8 and used to drain money from the noble family until 11, when he was “adopted” by the captain and used as free labor for 5 years.
2- Exceptionally charismatic by nature, he soon made friends with most of the crew, and eventually, after proving his worth, rose through the ranks to eventually earn his freedom.
3- While excellent in swordplay, he was never one for bloodshed, and more often than not would manage to end a fight with little life lost. However, he isn’t gonna think to long about sticking someone what needs it.
4- In the end, He is looking out for #1. He is ambitious and would see his desires come to fruition. He has a code of his own and values a man’s words. He never lightly goes back on a deal. (not only is it bad for reputation, but that sort of thing can get a man keel-hauled)
5- He left the crew at port to follow his dreams, using the skills he learned on ship to hopefully make his way and eventually become a captain of his own.
6- See’s freedom as the only way to live, he doesn’t like being tied down, and often prefers to follow his own whims than another’s as such he sees a ship, the ability to go wherever his heart(and the winds) take him as the highest freedom of all. Needless to say, he has a bit of a problem with authority usually.
7- Seeks to make a legend himself under the name of "maestro of the sea"
8- He dislikes dark caves, they make him feel confined, the lack of wind bothers him and his vision fails, he rarely travels to such places unless under dire circumstances. He has a similar effect when forced to stay indoors for long periods of times, but it is much less pronounced.
9- He has a parrot named Violet, for the magnificent purple feathers she has.
10- Plays both string and wind based instruments proficiently and while he prefers string instruments (namely the piano and violin) he does own a sax and a flute.
goals:
1- Own a ship and captain it. Bonus points for gaining a fleet of his own to ensure his freedom.
2- Make a name for himself among both the nobles and disreputable captains of of the shackles/ coast and Garner as much influence in the happenings of the area as any of them
3- Possibly start his own "mercenary" corp.
4- Create music that is known throughout the lands, become known as the “Maestro of the Seas” and have himself pass into legend for centuries to come. (If he becomes a captain, one of his melodies will be known throughout the coast as he would play it whenever he sets chase to a ship)
Secrets: (1 known, 2 unkown)
-He is a son of a high ranking noble (only his late captain knows this. As it likely would cause more trouble for him than good now.)
- His father is not who he believes he is.
Step 5
Mannerisms, memories, quirks
- Aleksander still remembers the first time he was forced to take a life, a sailor that had boarded the ship during one of the captains attacks had caught him. The sailor had been shot already so was injured, and Aleksander had been practicing with a blade during the nights enough that he was able to best the man. He had watched as the life left the man’s eyes, and then puked. This is one of the reasons he prefers to not settle things in blood if possible.
- A quirk of his is he is almost always continually humming.
- He is exceptionally tidy for a pirate and he is always dressed in rich looking attire and keeps himself and his clothing clean via magic.
- He enjoys taking his violin or flute up the front of the ship, or to the crow’s nest and playing little tunes as he looks out over the ocean and feels the wind blowing around him. It’s a small thing, but one of the things he enjoys about sailing the most