Hag

Aleister Bastian's page

Pathfinder Adventure Path, Rulebook Subscriber. Organized Play Member. 26 posts. No reviews. No lists. 2 wishlists.




Pathfinder Adventure Path, Rulebook Subscriber

I'm planning to run DotMM set with in Golarion and I'm trying to figure out what a good in world equivalent to the Xanathar's Guild would be. I've planned to make Halaster some ancient crazy Thassilonian as that kind of fits with his motif and I've got a feeling that the dungeon itself would fit well in Varisia and one of the many ruins around.

Just having a hard time finding a faction that would happen to be a good replacement for that crazy crazy beholder and his ilk.


Pathfinder Adventure Path, Rulebook Subscriber

Does anyone know or have the published the base stats of the plant companions. Or am i just misinterpreting the +x natural stat in the stat block


Pathfinder Adventure Path, Rulebook Subscriber

If a character relieves a pale stranger of his 2 pistols do they still supernaturally reload them selves or does the character need to manually reload them.

Quote:
Pistols(Su) A pale stranger fights with two pistols. A pistol has a range increment of 20 feet and deals both bludgeoning and piercing damage. At a range of up to 20 feet, a pale stranger's pistol attacks resolve as touch attacks. While pistols normally consume bullets and black powder when fired, a pale stranger's pistols supernaturally reload the instant it fires them, allowing the undead to make multiple attacks in a round with the weapons. In addition any pistol a pale stranger wields functions as a +1 pistol. A pale stranger does not provoke attacks of opportunity when it fires a pistol in melee, and treats pistols as light weapons for the purposes of determining penalties from two-weapon frighting. Further rules for pistols, and firearms in general, can be found in Ultimate Combat.


Pathfinder Adventure Path, Rulebook Subscriber

I would just like to thank the folks at Paizo for finally adding a "dummy" page to the PDF so that the pages line up correctly when viewed in "Two Up" or "Two Up Continuous". Thank you very much.


Pathfinder Adventure Path, Rulebook Subscriber

I was just wondering if Paizo will be making an appearance at Pax Prime in Seattle this August?? It would be great to see another big tabletop RPG there besides D&D.


Pathfinder Adventure Path, Rulebook Subscriber

I was wondering what sort of tools the Paizo devs use when developing or generating stat blocks for npcs? Also if they do use a tool is it "in house" or third party software?


Pathfinder Adventure Path, Rulebook Subscriber

Well to start things off I would like to say that I appreciate the work that the developers have put into this play test. I have thoroughly enjoyed examining and testing these classes, the gunslinger especially.

Now onto the main topic, the Gunslinger. When it comes to the Gunslinger I looked at it as more of the "Tequila", Hard Boiled, character than the sniper character. I took the approach that this character was in your face, barrels blazing and so far I haven't had a problem with it.

Now while I have noticed that the majority of people who have posted on this play test do not appear to like the idea of grit due to its incredibly small pool of points. While maybe its just the group and the DM that I play with but I have yet to actually run out of grit in games so far. But maybe my group is slightly more theatrical than the groups of other people.

In my opinion the mechanic of grit works the way it is. Maybe the description of grit is what may need to change. The play test states that grit is a measure of the Gunslingers ability to calm himself in the heat of battle, while the ways that you regain grit are anything but that. Perhaps the definition of what Grit is needs to change instead of the mechanic.

Now since I have mentioned regaining grit, in my honest opinion grit is not hard to regain when you look at grit as a measure of the Gunslingers brash bravado and gutsyness with in the middle of combat. A Daring Act, while up to the GM as to whether it counts or not, happens more often in combat than maybe a lot of you are considering.

The only thing that I personally see wrong with Grit is that maybe it should be the total sum of both your CHA and WIS modifiers instead of just your WIS modifier.


Pathfinder Adventure Path, Rulebook Subscriber

I'm planning on starting the Adventure path pretty soon and i was just wondering what precautions or twists that other DMs have taken with this adventure path.

Also i was wondering how your party compositions have worked out in Smugglers Shiv


Pathfinder Adventure Path, Rulebook Subscriber

I was wondering if paizo ever considered putting a coupon code for a free copy of the pdf inside of the hardcover books


Pathfinder Adventure Path, Rulebook Subscriber

In the description of the Specialization schools most schools have an ability that says "at 8th level..." does this mean 8th level wizard or character level 8th???