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f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Azure wrote: Tell, me, what kind of tattoo would paint the best picture of your inner self! Sensual, female, briar-wrapped lips. Alecto, who usually thinks about each phrase for a long time, now responds instantly. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Sense Motive: 1d20 + 3 ⇒ (3) + 3 = 6 __ Alecto sniffs at the sacred symbol that has returned to her. This smell will remind us of this strange visit to the home world of the Green Mother. Thanks to Her. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() We're leaving. Alecto will see how you do the steps in reverse and will repeat after the group. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() At the same time, Alecto whistles and the hellhounds commit the last act here before disappearing - tearing the Clortho apart. An item for 2250 from the chronicle. Bye-bye!
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f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto and the hounds will head to the last hunter. They have enough speed to get to the flank without AoO. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Light Crossbow: 1d20 + 4 ⇒ (16) + 4 = 201d8 ⇒ 1 Alecto fires the crossbow a second time, and a moment later the hellhounds surround the new target (40 ft speed). Bite: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 181d8 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
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f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Bite: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 241d8 + 1 + 1d6 ⇒ (7) + 1 + (4) = 12
The hounds of hell continue to torment the so-called leader of the Wild Hunt. Alecto herself will bypass the blind and stunned hunter, pull out a crossbow on the move and shoot him. Light Crossbow: 1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 4 ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto's beautiful face, made of flowers, expresses rage and nothing else. Something like a hard smile appears on her face when she hears the howling of her hellhounds. The hunt continues. And you won't get up. Literally in a moment, the hell hounds return, blazing with fire and cruelty. Alecto waits for the dog to get between her and the attacker, then moves away to another opponent. She doesn't say anything special, only multicolored petals, like splashes, fly from her palms into foe's face. Color Spray DC 16 will HH AoO: Bite: 1d20 + 5 + 2 + 4 ⇒ (16) + 5 + 2 + 4 = 271d8 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6 Bite: 1d20 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 161d8 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6 ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto moves to a better position to attack and again her hand-vine rushes to the foe's feet. Tanglevine: 1d20 + 9 ⇒ (14) + 9 = 23 - trip vs black ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Quote:
I made the dice rolls back in the same post when I tripped it .) Alecto: 1d20 + 5 ⇒ (20) + 5 = 25 wow, the second will save nat20 in a row for her!
I'll wait for the results for the dogs. Are they fleeing or just shaken? ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto finishes with great difficulty pronouncing the memorized command words and summons: 1d3 ⇒ 2 terrible fire dogs (hell hounds) that immediately rush to tear apart one of the members of this Wild Hunt. Bite: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 81d8 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10
Alecto herself rushes to the same enemy, hoping to help these creatures (not too cute to her, but now very useful). Her hand habitually turns into a vine and tries to cut the enemy's legs. Vine - Trip: 1d20 + 9 ⇒ (12) + 9 = 21 VS black AoO if it falls and then decides to get up: Bite: 1d20 + 5 + 2 + 4 ⇒ (12) + 5 + 2 + 4 = 231d8 + 1 + 1d6 ⇒ (5) + 1 + (4) = 10 Bite: 1d20 + 5 + 2 + 4 ⇒ (5) + 5 + 2 + 4 = 161d8 + 2 + 1d6 ⇒ (4) + 2 + (1) = 7 ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() 1e PFS Guide, page 14 wrote: Players are responsible for their characters’ actions. “That’s just what my character would do” is not a defense for behaving like a jerk. . I'll just leave it here and leave this discussion for myself. I don't think that pathfindin’ should be easy. Moreover, now we are playing without this guy at the table - it is worth the increased risk .)![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Oh yeah. I got very carried away with what was happening and what can I do.
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f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() No, he's not trying. He’s absolutely satisfied with everything and he likes it. The "spit on the party" style is his native element. He seems to like being an a$!$&~+. I had the dubious pleasure of playing a whole module with him... I hoped that this experience would not happen again, but alas. Well, s*!! happens. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto touches the hoop around her neck, made like a leather belt with small spikes. At the same time, she utters a few words in a language she doesn't know - infernal - and just learned them with difficulty in order to dare to activate a dangerous object. Collar of the Inferno from Masks of the Living God: single-use item, summons 1d3 hell hounds as if using summon monster V The dark force begins to gather around her throat and hands... ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Vote for fighting too. It seems to me that if we run, the only thing we will win is to lose a round of preparation for the fight. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Steal: 1d20 + 9 ⇒ (13) + 9 = 22 I'll try to take off another bag since we're here again. Any random. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto, who didn't have enough time to understand what was happening and who didn't even budge, sees that the allies have come running back. You're back. 'Subtly' noticing what is happening, she shrugs her shoulders. It seems we have a battle ahead of us. We are ready. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Fair enough! I will try to steal any two and then hide (see roll above) Tanglevine: 1d20 + 9 ⇒ (1) + 9 = 10
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f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() We've had nightmares in reality. Alecto shakes her head. It's a pity that this fellow was so uncooperative. She looks at the plant for a couple of seconds, then forgets about its existence forever. Hearing Bahram's words, Alecto turns her hand into a vine and finally tears the bag from the branch. Then she looks for a place to hide, which she does, trying to merge with the plants. Stealth: 1d20 + 2 ⇒ (10) + 2 = 12 ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() > People that say that martial characters lack power clearly have no clue how to build a proper martial character. :) I absolutely agree. And the wizard's strongest devastation spell is haste. Everything else is childish babble in terms of pure damage inflicted .) ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() I agree, as a GM, I try to avoid this (where possible; PFS does not always have such an option). The worst example is a Suggestion with words like "you won't win this fight, go back to the Lodge to report everything to VC to have someone return the bodies later." Bye-bye, the player who did not win the will save. The good side is that this is a big problem in IRL games and not so big in PbP. No discomfort - especially when you still have 10-15 other games )) ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() There are advantages in everything! Alecto did not want to participate in the murder of a predatory flower - she will not do it. Optimism and positive thinking are the key to success )) ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() I described that I was standing next to the Bahram and even trying to remove the bag with my vine-hand, so I placed myself on the map in a right place. Do I need to roll a fort saving throw too? Alecto looks with delight at the greenery and the sea of flowers around, and then finally notices the battle that has begun. This plant is beautiful. Don't kill it! She takes a step back and casts a spell. Charm Person, DC16 Will | Bloodline Arcana: Whenever you cast a mind-affecting or language-dependent spell, it affects creatures of the plant type as if they were humanoids that understood your language. Cast: 1d100 ⇒ 53 ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto watches Bahram climb up for a while, and then she seems to realize what is happening now. She silently turns her hand into a vine and removes one of the bags from the tree. If I can use it to steal combat maneuver, then I think I can take the bag in a non-combat situation? ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Hey! (you may have read this message in other shared games) I will be on a trip next week with three possible options: I will post as usual, 1 time a day; I will not be able to post until Thursday; I will not be able to post all week and will return to the gameplay in 7-8 days. In any case, feel completely free to bot me if needed. Cheers! ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Do you feel different here in the first world? This is your homeland. Alecto is obviously referring to the two gnomes in the party. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto shrugs and puts the wand back into the spring mechanism. Relgar, will you see what the archer had? It's like she's not interested in these questions, but from what she vaguely remembers about the gnome (because she generally remembers everything quite vaguely), he likes to dig into other people's things. Especially when they're dead and even more so when he burned them alive. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() The sorcereress takes a few steps forward (as far as the snow and ice allow her) and her hand turns into a formidable weapon again. Another Trip Attempt!: 1d20 + 9 ⇒ (19) + 9 = 28 It seems that the thing is that the creature is finally bipedal! Alecto's vine hand cuts under the feet of the former shooter with amazing accuracy. Surround fey before it gets up. A wand appears in Alecto's hand with a click (swift). I'll heal Jilla. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Oh, I'm sorry, I missed the fact that the mammal has already fallen. I was guided by the map. Then I will change actions to take out a crossbow and shoot. For now, I will proceed from the fact that +11 (+9 and +2 for the flank) was enough for me not to fall before. But even if she fell, it does not prevent her from shooting a crossbow, as far as I remember. She just won't come any closer. Alecto walks forward on the move pulling out a crossbow and shoots at the archer. Light Crossbow: 1d20 + 4 ⇒ (19) + 4 = 231d8 ⇒ 3
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f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Even if Alecto has fallen, she will get up - nothing seems to interfere with her. Alecto's hopes not to fall after a particularly unsuccessful attack were not justified. After hitting the ice, she gets up again and repeats her attack. Perhaps repeating the same action in the hope of a different result is not the best idea, but analysis and Alecto do not always converge at the same point. Tanglevine + Flank: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 - another Trip attempt ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() > Alecto, I'm not sure if you're prone or not because I'm not sure how you have a +9 to hit with the tripping vine. 1) Tanglevine: ...using your sorcerer level plus your Charisma modifier in place of your normal CMB. 2) Creator's Legacy: Ghoran sorcerers with the verdant bloodline treat their Charisma score as 2 points higher for sorcerer spells and class abilities. 3) Dusty Rose Prism (Cracked) Ioun Stone + Wayfinder: +1 competence bonus on initiative & +1 insight bonus on CMB So CHA +5, sorcerer level +3, insight bonus +1 = +9 ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() GM Badblood, I will accept your point of view! I'm not sure that it's universal and all GM's will come to the same conclusion, but it's definitely a controversial (debatable) idea on my part, so in such cases GM is even more always right than (s)he is always right. Thanks for the clarification ;) ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() > I have to ask, does Alecto have Improved Trip? You're numbers imply that she does, but I don't see it on the character sheet. No, she doesn't. Instead, I rely on this phrase: > If you have a feat or ability that allows you to attempt the combat maneuver without provoking an attack of opportunity, you can instead increase the bonus on your attack roll for flanking to +4 for the combat maneuver check. I believe that a 15-foot reach against a creature with a 5-foot reach when performing this maneuver quite falls under the definition of "ability because of which you will not provoke an attack of opportunity". Because I really don't provoke it in any way. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto walks around the mammal behind its back and whips it again... Tanglevine: 1d20 + 9 + 4 ⇒ (1) + 9 + 4 = 14 ...to barely stand on her feet again. )) ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() GM: > At least creature isn't heavy enough to pull the sorceress off her own feet. > Alecto -prone At the first sentence, I thought that I still hadn't fallen, but according to the status, I'm lying. Which is correct? ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Alecto passes a little higher, her arm lengthens, turning into a vine that rushes to the feet of the creature that attacked Bahram... Tanglevine (TRIP) vs mammal: 1d20 + 9 ⇒ (4) + 9 = 13
Tanglevine (Sp): At 1st level, as a standard action, you can create a 15-foot-long, animated vine that springs from your hand. This vine lasts for 1 round and can be used to make a single disarm, steal, or trip combat maneuver, using your sorcerer level plus your Charisma modifier in place of your normal CMB. You can use this power a number of times per day equal to 3 + your Charisma modifier. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Are you sure you don't want to help us? - Alecto speaks calmly, despite the spreading fog and the growing tension before the battle of her comrades - However, it will suit us just if you don't interfere. What do you say? ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() I'll cast mage armor on self. And then I will help comrades to get out of water if needed - I'll to take 10 on aid. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Good! Then Alecto took out her wand, but she hasn't cast a spell yet - it's much more important to talk now. ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() With an absolutely unperturbed look, Alecto, with a click sound, takes out a wand of mage armor that was hidden in her sleeve and casts this spell on herself (swift & standard actions). Then, putting the wand back, she addresses the creatures in Sylvan: Greetings to you. If you want to fight, so be it. But know this! We didn't open this gap. And we wish to close it. So instead of fighting we can join our efforts if this breach harms your world, because it harms ours too. Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31 A strange floral fragrance in this frost spreads from her in all directions... (If it will be seen that they do not understand Sylvan, then Alecto will repeat it in common) ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() Climb: 1d20 + 1 ⇒ (2) + 1 = 3
Clinging with her own hands-vines, Alecto easily pulls herself out, but it seems that her musculature (or how to call it in such a being) is absolutely not designed to pull something else... ![]()
f N ghoran Sorcerer 4 | HP 20/20 | AC 18 T 11 FF 16 | CMD 14 | F+3 R+3 W+5 | Init +3 | Perc +2 |
Magic:
Spells: 1st 7/7 | Tanglevine 8/8 | SL: Daylight +, Detect Poison +, Goodberry +, Purify Food and Drink + ![]() My gift to the Eldest will be a wooden symbol of Green Mother. It seems to us that she is also Eldest... This symbol... we pray with it, which means it is full of energy. Let it please Them. Pressing the symbol to her chest, and clutching the Air Crystal in her other hand, Alecto jumps into the whirlpool... Swim: 1d20 + 1 ⇒ (5) + 1 = 6
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