
The Jedi Council |

Prologue: Katunda, 3453 ATC
Planet Dantooine, Rielig Steppes, Brhoomihg City
Dantooine is nominally known as a backwater world, and Brhoomihg is about as bustling as it gets around here. Forgoing the sprawling farms and vast estates that pepper the rolling hills and swollen plains of the planet's exterior, Brhoomihg isn't so much a city as it is a large trading post. Surrounded by a ferrocrete wall some three meters high, it consists of a cluster of dome-topped buildings and large trading stalls. The largest of these buildings appears to be a cantina, and the sign along the door reads, in Basic Aurebesh, "The Chipper Kinrath".
It is a crisp mid-afternoon on the green steppes, and the mood is almost palpable. Those from out-of-town glance about quickly as if afraid somebody might materialize out of the crowd and rob them blind, and there are far more militia guarding the only two gates in and out than are entirely sensible. The guards are little more than farmers, clutching old, barely-serviceable rifles and standing with frightened looks on their faces. Few people speak, and when they do, it is in hushed tones.
The Chipper Kinrath is much the same as any cantina you might find the world over--a large, circular room occupied in the center with an ovoid bar, tended by a gruff human with a shaggy brown beard and thick arms. Along the sides of the main chamber lie shielded booths--some for games of Pazaak, some for Dejarik, and some simply for drinking and conversation. Above the bar, a continuous feed to the Holonet plays silently on mute. There are few patrons here this time of day.
Feel free to wander around Brhoomihg and the Chipper Kinrath until the 19th, when the game starts. Your reasons for coming to Dantooine are your own, save for the Jedi, which are their own, and rather important: