Vorrea Talminari

Aldrea Fangor's page

133 posts. Alias of Seth86.


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Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Atm, I'm leaning towards Aasimar paladin. May want to go into some of the racial feats. Like the idea of a semi angelic divine warrior. Aiming to maybe fully awaken his divine ancestry

Short term
Step 1 : half celestial

Long term
Step 2 : full celestial

If you're willing to allow such lofty goals


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

in that case, ill have a bit of a think to what i will replace her with. so again, thank you GM


1 person marked this as a favorite.
Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Welcome GM.

I would like to say I maybe would like to change my character a bit. But I'll wait for that till after combat


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

I think... We have a GM. It would be nice to go show support


I'm here too. Just showing my support to hopefully continue this


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

i will do so tomorrow morning then :)


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Here's to hoping!


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Here

I may change character. But still here


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

it happens, but still here


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

huzzah! After this fight I need to get a bag of abundant ammo. Paper cartridges are expensive. @GM would her readied action have stopped the kick against the Unicorn?


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Mardu'un and Glint:

Mardu'un Blackiron CR –
Dwarf wizard 5 (Ultimate Wilderness 213)
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +1 (+3 to notice unusual stonework)
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 31 (5d6+5)
Fort +2, Ref +1, Will +5; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Special Attacks hand of the apprentice (7/day)
Wizard Spells Prepared (CL 5th; concentration +9)
--------------------
Statistics
--------------------
Str 12, Dex 10, Con 13, Int 19, Wis 12, Cha 8
Base Atk +2; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Combat Expertise, Craft Construct, Craft Magic Arms & Armor, Craft Wondrous Item, Deadly Aim, Power Attack, Scribe Scroll, Signature Skill
Skills Acrobatics -3 (-7 to jump), Appraise +12, Craft (alchemy) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (armor) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (bows) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (clothing) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Craft (weapons) +14 (+16 on checks related to metal or stone, Make double the normal progress to create nonmagical items), Knowledge (arcana) +12, Perception +1 (+3 to notice unusual stonework), Spellcraft +12; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Giant, Gnome, Orc
SQ able assistant, arcane bond (Glint, ioun wyrd [valet]), dwarf wizard, finesse weapon attack attribute, industrious urbanite
Other Gear alchemist's lab, masterwork tool, masterwork tool, masterwork tool, masterwork tool
--------------------
Special Abilities
--------------------
Able Assistant (Ex) Treat valet as it possesed Cooperative Crafting and all Craft skills and item creation feats you have.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +1 natural armor bonus to AC You gain the Alertness feat while your familiar is within arm's reach.
Faster Crafting (+1000/250 gp per 8 hours, Craft Wondrous Item) Increase item creation speed per hour.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Hand of the Apprentice (7/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Industrious Urbanite Make double normal progress on Craft checks to make mundane items, Profession +4 to make money.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

==================

Glint CR –
Ioun wyrd (valet) (Ultimate Wilderness 197)
N Tiny construct
Init +2; Senses blindsight 30 ft.; Perception +2
--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 15 (1d10)
Fort +1, Ref +3, Will +6
Immune construct traits
--------------------
Offense
--------------------
Speed fly 30 ft. (average)
Melee slam +1 (1d4-3)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
Spell-Like Abilities (CL 5th; concentration +2)
. . At will—open/close (DC 7), prestidigitation
--------------------
Statistics
--------------------
Str 4, Dex 15, Con —, Int 8, Wis 14, Cha 5
Base Atk +2; CMB +2; CMD 9
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack
Skills Appraise +4, Fly +10, Spellcraft +4
Languages speak with master
SQ able assistant, aide to all, deliver aid, deliver touch spells (modification), empathic link, finesse weapon attack attribute, ioun affinity, share iouns, teammate
--------------------
Special Abilities
--------------------
Able Assistant (Ex) Master treats you as if you had the Cooperative Crafting feat.
Agile Maneuvers Use DEX instead of STR for CMB
Aide to All (Ex) A full-round action, grant up to three adacent creatures benefits from aid another.
Blindsight (30 feet) (Ex) Sense things and creatures without seeing them.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Construct Traits (+0 HP) Constructs have many immunities.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deliver Aid (Ex) Move before and after using aid another action.
Deliver Touch Spells (Modification) (Su) Can move before and after when delivering a harmless touch spell.
Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Fly (30 feet, Average) You can fly!
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleed You are immune to bleed.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Nonlethal Damage You are immune to Nonlethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Ioun Affinity (1 stones) (Su) May integrate a number of stones into its body.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Iouns (Su) Master shares benefits of ioun stones while within 30 feet.
Speak with Master (Ex) You can communicate verbally with your master.
Teammate (Ex) You are considered to have all teamwork feats your master has.

In short, when he crafts wonderous items, he does so at 4k a day :P not 1k


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
karlprosek wrote:

Zarrin and Cenna, are you good with your positions on the map?

The only response Christian gets is that the spriggans turn toward him and one kicks the unicorn in the head.

OK, no surprise round for the PCs. PCs roll initiative. If you beat a...

1d20

...22 you can post now.

Bang: 1d20 + 11 ⇒ (13) + 11 = 24 vs FF + T (-1 per range increment past 50)

Damage: 1d12 + 10 ⇒ (9) + 10 = 19
Snipe Stealth: 1d20 + 21 ⇒ (9) + 21 = 30

I had a readied action for violence against the unicorn

Initiative: 1d20 + 7 ⇒ (5) + 7 = 12


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

So not really relevant to the current situation

Her cohort has a shop in the city (I hope by the time this all takes place)

Dwarf wizard crafter: Mardu'un (Mardoon) Blackiron. Current magical abilities

Scrolls
Wonderous items
Arms and armor
Constructs

He has an Ioun Weird as a Valet Familiar


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
Lord Christian D'Elagante wrote:

Christian looks down through the fire at the current situation.

We have at least six enemies. Protect the innocent at all cost.

He looks to Aldrea as she is set to slink off.
When we make ourselves know, the moment any of them move on the woman or the unicorn...put them down. Of all of us you will know best how to accomplish that task.

If we can heal those that are surrounded, let us try.

readied action on above stipulations then> she has a sight that allows touch attack at any range


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

I need to get my crafter to make me some Sniper Goggles when I have the money :P


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Avoiding as much of the fire she could, she gets down on her stomach, lining up her shots carefully, ready to start shooting at the enemy

Initial Stealth: 1d20 + 21 ⇒ (7) + 21 = 28


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

I'll position Aldrea as soon as I get access to my PC


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
Aldrea Fangor wrote:

when close enough, and there is a few seconds to spare, she will attempt to lay down and cover with snipe support

A look of determination she sets off

just want to know if she had the time to set up a sniper position?


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

when close enough, and there is a few seconds to spare, she will attempt to lay down and cover with snipe support

A look of determination she sets off


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"That does it. No mercy, no quarter" her face hardens "Every single one of those blighters die today"


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"Nothing we can do but help her and her sisters, we need to go find those people. Now!" she emphasizes the last word


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"You heard the lady" she nods as she grips her weapon in both hands "Can't have people burning the homes of others, especially ladies' homes"


1 person marked this as a favorite.
Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

i find it funny that Alrea, the one with a boom stick, talks about stealth, though she has a meager -5 penalty to shoot from stealth/snipe :P


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"It won't help if you complain though, in fact, complaining will just make it easier for us to be spotted" she remarks from her position


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

glad I got a Seeking enchantment. And 2nd. Perhaps a compass or other item for navigating?


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"Guilty hides their actions. I'm ready when you are" as she grips her weapon


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"Then we better go have a direction to go. This was not just a harmless prank. Not to mention those fey creatures. There is something else involved" she adds her own thoughts to the mix


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

"I'll provide overwatch, we need to make sure these people get to safety" she agrees


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

The air is once again flooded with the sounds of gunfire as Aldrea works her way around the combat zone

After the first shot, there's an ear flinching explosion as there's a plume of smoke around the slinger, but by the time the smoke cleared shots kept filling the air

Bang!: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25
Bang!: 1d20 + 9 + 1 + 1 ⇒ (1) + 9 + 1 + 1 = 12 [spend grit to clear]
Bang!: 1d20 + 9 + 1 + 1 ⇒ (9) + 9 + 1 + 1 = 20
Bang!: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19

Damage: 1d12 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Damage: 1d12 + 10 + 1 ⇒ (9) + 10 + 1 = 20
Damage: 1d12 + 10 + 1 ⇒ (4) + 10 + 1 = 15

this is why she wears earplugs :P


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Aldrea, she takes to firing another barrage at the large spriggan, (if it's still standing, and work her way around.)

Rapid 1: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Rapid 2: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Haste: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Map -5: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Damage 1: 1d12 + 10 ⇒ (8) + 10 = 18
Damage 2: 1d12 + 10 ⇒ (7) + 10 = 17
Damage 3: 1d12 + 10 ⇒ (7) + 10 = 17
Damage 4: 1d12 + 10 ⇒ (11) + 10 = 21

Clustered Shots


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Aldrea, now having a bit of magical speed, lets loose a barrage of shots at the closest spriggan

Rapid Shot 1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Rapid Shot 2: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Hasted: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
MAP -5: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Confirm?: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Damage 1: 1d12 + 10 ⇒ (12) + 10 = 22
Damage 2: 1d12 + 10 ⇒ (12) + 10 = 22
Damage 3: 1d12 + 10 ⇒ (6) + 10 = 16
Damage Crit?: 3d12 + 30 ⇒ (12, 11, 8) + 30 = 61

I have CLUSTERED SHOTS, so only gets Dr once. Considering the damage totals... I'll just move on from one to the other if possible


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

of I may, may I assume that these intruders are pointed out? Then she will take a shot at the one closest to the fleeing party goers

"Gah. Time to get to work!" as she takes aim at the visible intruders that isn't just a mass of bees, and takes her shots

Bang!: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d12 + 10 ⇒ (3) + 10 = 13

Bang!: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d12 + 10 ⇒ (7) + 10 = 17
Crit? Bang!: 1d20 + 6 ⇒ (9) + 6 = 15
Damage: 3d12 + 30 ⇒ (12, 6, 2) + 30 = 50

I'm on my phone. So can't really check the map. They get 0 cover bonus and it should be against touch


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Still trying to help organise to getting people away from the angry bees, she mentally notes that this person could be a potential next target, but the note is fleeting, too much to do to care about that now

Perception: 1d20 + 14 ⇒ (2) + 14 = 16


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Knowing she has no chance to fight a swarm, not to mention a swarm that big, she elects herself to help get the people to safety, and also make sure the bride and groom gets out without too much harm


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

No argument. Just that's still some time away :P


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

She constantly wears earplugs. Having a firearm so close to her face has taught her it's best to preserve the hearing she has. Even if she looks like a horror story mummy, constantly wrapped up

The wrappings are mostly to help protect her burnt skin from the elements. As it's very sensitive.


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Perception: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20

Even with her earplugs, she picks up on the buzzing. A swarm of bees she wouldn't be able to do much against, but nonetheless, she reaches to get her weapon of choice. These lands, from what she has gathered, aren't strictly safe... Yet

"We may have unwanted and very dangerous guests" she warns those around her


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

The disfigured human is just not a socialite :P not saying she's a loner. But this kind of event is NOT her scene


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Aldrea, stands a bit off to the side. These shindigs were not really her scene. Too much fancy dresses and shoes. She wasn't one for dresses. It restricted movement too much, and always gets tangled up in her gear. So here she is, in more masculine attire. Besides. It helps keeps her bandages out of view. Well, most of them anyway. At least the rest seem to be enjoying themselves. That's a good thing. No need to sour everyone else's mood just because she didn't like a setting


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

I'm at a bit of a loss how to introduce her. Will post soon.

Also

Sorry

Seems all my chats were cleared. Didn't see any updates


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Same with Aldrea and her gun workshop

If allowed


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

I would say warden is also good. More fav terrain

And would work well if you plan Horizon Walker

But that's just what I like

Her leadership is not great. But I works for starting her own firearms business. 1 for major work and enchantments. And the rest basic craftsman and labour.

I think atm, with the bonuses from being in the kingdom. She has about 25 labourers/craftsmen and then her cohort. Should prob go dwarven wizard


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Barring her cohort, shes done.

Cohort wont be an active member. mostly for crafting, i can add stats if GM wants?


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

If it wasn't for her burnt skin she would totally be a tattoo addict :P


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5
Lord Christian D'Elagante wrote:

I like the Down time rules.

I can see me building a Military Academy.

Dragoons and other gunnery things from my side :P

PS. Have had power issues since Monday. Hope to have most of it sorted tomorrow


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Do we have a rogue like character? I could potentially change to being spy master/master spy


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Hey folks. I'll be editing this profile tonight when I get home. If our electricity situation is sorted


Busy with her back story. This is Seth's profile :)

Aldrea:

Aldrea Fangor
Female human bard (dervish dancer) 1/ranger (dandy) 1/gestalt 1 (Pathfinder RPG Ultimate Combat 32, Pathfinder RPG Ultimate Intrigue 41)
CG Medium humanoid (human)
Init +5; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex)
hp 13 (3 HD; 1d8+2d10+3)
Fort +4, Ref +7, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee elven leafblade +3 (1d4+6/18-20) or
. . elven leafblade +3 (1d4+5/18-20)
Special Attacks battle dance: inspire courage
Bard (Dervish Dancer) Spells Known (CL 1st; concentration +6)
--------------------
Statistics
--------------------
Str 18, Dex 20, Con 15, Int 17, Wis 14, Cha 20
Base Atk +1; CMB +4; CMD 21
Feats Double Slice, Fast Learner[ARG], Piranha Strike, Two-weapon Fighting, Weapon Finesse
Traits civilized, noble born - orlovsky
Skills Acrobatics +8, Bluff +9, Diplomacy +10 (+12 vs. people from chosen country), Escape Artist +8, Intimidate +5 (+7 vs. people from chosen country), Knowledge (history) +7, Knowledge (local) +8, Knowledge (nobility) +8, Linguistics +7, Perception +6, Perform (dance) +9, Sense Motive +6, Stealth +8, Use Magic Device +9; Racial Modifiers gregarious, urbanite
Languages Azlanti, Common, Draconic
SQ battle dance, fleet, rumor empathy +6, track +1
Other Gear parade armor[UE], elven leafblade, elven leafblade, 175 gp
--------------------
Special Abilities
--------------------
Battle Dance (move action, 9 rounds/day) Battle dances can create bardic performance effects only on self.
Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white only).
Fleet (Su) Gain an enhancement bonus to speed when battle dancing.
Gregarious (Ex) Successful Diplomacy check causes target to take a -2 penalty vs. further CHA skills for 24 hr.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Rumor Empathy +6 (Ex) Over 8 hr, modify rumor tone one step with a Diplomacy check based on settlement size.
Track +1 Add the listed bonus to survival checks made to track.
Urbanite (Ex) +2 Diplomacy to gather information & Sense Motive to read a social situation.


Why so serious?


I too believe we will have some great evil fun ahead