Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 in that case, ill have a bit of a think to what i will replace her with. so again, thank you GM
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Welcome GM. I would like to say I maybe would like to change my character a bit. But I'll wait for that till after combat
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 I think... We have a GM. It would be nice to go show support
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 i will do so tomorrow morning then :)
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Here's to hoping!
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Here I may change character. But still here
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 it happens, but still here
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 huzzah! After this fight I need to get a bag of abundant ammo. Paper cartridges are expensive. @GM would her readied action have stopped the kick against the Unicorn?
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Mardu'un and Glint:
Mardu'un Blackiron CR –
================== Glint CR –
In short, when he crafts wonderous items, he does so at 4k a day :P not 1k
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 karlprosek wrote:
Bang: 1d20 + 11 ⇒ (13) + 11 = 24 vs FF + T (-1 per range increment past 50) Damage: 1d12 + 10 ⇒ (9) + 10 = 19Snipe Stealth: 1d20 + 21 ⇒ (9) + 21 = 30 I had a readied action for violence against the unicorn Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 So not really relevant to the current situation Her cohort has a shop in the city (I hope by the time this all takes place) Dwarf wizard crafter: Mardu'un (Mardoon) Blackiron. Current magical abilities Scrolls
He has an Ioun Weird as a Valet Familiar
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Lord Christian D'Elagante wrote:
readied action on above stipulations then> she has a sight that allows touch attack at any range
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 I need to get my crafter to make me some Sniper Goggles when I have the money :P
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Avoiding as much of the fire she could, she gets down on her stomach, lining up her shots carefully, ready to start shooting at the enemy Initial Stealth: 1d20 + 21 ⇒ (7) + 21 = 28
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 I'll position Aldrea as soon as I get access to my PC
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Aldrea Fangor wrote:
just want to know if she had the time to set up a sniper position?
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 when close enough, and there is a few seconds to spare, she will attempt to lay down and cover with snipe support A look of determination she sets off
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 "That does it. No mercy, no quarter" her face hardens "Every single one of those blighters die today"
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 "Nothing we can do but help her and her sisters, we need to go find those people. Now!" she emphasizes the last word
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 "You heard the lady" she nods as she grips her weapon in both hands "Can't have people burning the homes of others, especially ladies' homes"
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 i find it funny that Alrea, the one with a boom stick, talks about stealth, though she has a meager -5 penalty to shoot from stealth/snipe :P
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 "It won't help if you complain though, in fact, complaining will just make it easier for us to be spotted" she remarks from her position
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 glad I got a Seeking enchantment. And 2nd. Perhaps a compass or other item for navigating?
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 "Guilty hides their actions. I'm ready when you are" as she grips her weapon
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 "Then we better go have a direction to go. This was not just a harmless prank. Not to mention those fey creatures. There is something else involved" she adds her own thoughts to the mix
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 "I'll provide overwatch, we need to make sure these people get to safety" she agrees
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 The air is once again flooded with the sounds of gunfire as Aldrea works her way around the combat zone After the first shot, there's an ear flinching explosion as there's a plume of smoke around the slinger, but by the time the smoke cleared shots kept filling the air Bang!: 1d20 + 9 + 1 + 1 ⇒ (14) + 9 + 1 + 1 = 25
Damage: 1d12 + 10 + 1 ⇒ (2) + 10 + 1 = 13
this is why she wears earplugs :P
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Aldrea, she takes to firing another barrage at the large spriggan, (if it's still standing, and work her way around.) Rapid 1: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage 1: 1d12 + 10 ⇒ (8) + 10 = 18
Clustered Shots
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Aldrea, now having a bit of magical speed, lets loose a barrage of shots at the closest spriggan Rapid Shot 1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage 1: 1d12 + 10 ⇒ (12) + 10 = 22
I have CLUSTERED SHOTS, so only gets Dr once. Considering the damage totals... I'll just move on from one to the other if possible
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 of I may, may I assume that these intruders are pointed out? Then she will take a shot at the one closest to the fleeing party goers "Gah. Time to get to work!" as she takes aim at the visible intruders that isn't just a mass of bees, and takes her shots Bang!: 1d20 + 11 ⇒ (18) + 11 = 29
Bang!: 1d20 + 6 ⇒ (20) + 6 = 26
I'm on my phone. So can't really check the map. They get 0 cover bonus and it should be against touch
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Still trying to help organise to getting people away from the angry bees, she mentally notes that this person could be a potential next target, but the note is fleeting, too much to do to care about that now Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Knowing she has no chance to fight a swarm, not to mention a swarm that big, she elects herself to help get the people to safety, and also make sure the bride and groom gets out without too much harm
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 No argument. Just that's still some time away :P
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 She constantly wears earplugs. Having a firearm so close to her face has taught her it's best to preserve the hearing she has. Even if she looks like a horror story mummy, constantly wrapped up The wrappings are mostly to help protect her burnt skin from the elements. As it's very sensitive.
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Perception: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 Even with her earplugs, she picks up on the buzzing. A swarm of bees she wouldn't be able to do much against, but nonetheless, she reaches to get her weapon of choice. These lands, from what she has gathered, aren't strictly safe... Yet "We may have unwanted and very dangerous guests" she warns those around her
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 The disfigured human is just not a socialite :P not saying she's a loner. But this kind of event is NOT her scene
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Aldrea, stands a bit off to the side. These shindigs were not really her scene. Too much fancy dresses and shoes. She wasn't one for dresses. It restricted movement too much, and always gets tangled up in her gear. So here she is, in more masculine attire. Besides. It helps keeps her bandages out of view. Well, most of them anyway. At least the rest seem to be enjoying themselves. That's a good thing. No need to sour everyone else's mood just because she didn't like a setting
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 I'm at a bit of a loss how to introduce her. Will post soon. Also Sorry Seems all my chats were cleared. Didn't see any updates
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Same with Aldrea and her gun workshop If allowed
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 I would say warden is also good. More fav terrain And would work well if you plan Horizon Walker But that's just what I like Her leadership is not great. But I works for starting her own firearms business. 1 for major work and enchantments. And the rest basic craftsman and labour. I think atm, with the bonuses from being in the kingdom. She has about 25 labourers/craftsmen and then her cohort. Should prob go dwarven wizard
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Barring her cohort, shes done. Cohort wont be an active member. mostly for crafting, i can add stats if GM wants?
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 If it wasn't for her burnt skin she would totally be a tattoo addict :P
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Lord Christian D'Elagante wrote:
Dragoons and other gunnery things from my side :P PS. Have had power issues since Monday. Hope to have most of it sorted tomorrow
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Do we have a rogue like character? I could potentially change to being spy master/master spy
Female Human
VITALS: Gunslinger 5 / Rogue 2 AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14 SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5 Hey folks. I'll be editing this profile tonight when I get home. If our electricity situation is sorted
Busy with her back story. This is Seth's profile :) Aldrea: Aldrea Fangor Female human bard (dervish dancer) 1/ranger (dandy) 1/gestalt 1 (Pathfinder RPG Ultimate Combat 32, Pathfinder RPG Ultimate Intrigue 41) CG Medium humanoid (human) Init +5; Senses darkvision 60 ft.; Perception +6 -------------------- Defense -------------------- AC 18, touch 15, flat-footed 13 (+3 armor, +5 Dex) hp 13 (3 HD; 1d8+2d10+3) Fort +4, Ref +7, Will +4 -------------------- Offense -------------------- Speed 30 ft. Melee elven leafblade +3 (1d4+6/18-20) or . . elven leafblade +3 (1d4+5/18-20) Special Attacks battle dance: inspire courage Bard (Dervish Dancer) Spells Known (CL 1st; concentration +6) -------------------- Statistics -------------------- Str 18, Dex 20, Con 15, Int 17, Wis 14, Cha 20 Base Atk +1; CMB +4; CMD 21 Feats Double Slice, Fast Learner[ARG], Piranha Strike, Two-weapon Fighting, Weapon Finesse Traits civilized, noble born - orlovsky Skills Acrobatics +8, Bluff +9, Diplomacy +10 (+12 vs. people from chosen country), Escape Artist +8, Intimidate +5 (+7 vs. people from chosen country), Knowledge (history) +7, Knowledge (local) +8, Knowledge (nobility) +8, Linguistics +7, Perception +6, Perform (dance) +9, Sense Motive +6, Stealth +8, Use Magic Device +9; Racial Modifiers gregarious, urbanite Languages Azlanti, Common, Draconic SQ battle dance, fleet, rumor empathy +6, track +1 Other Gear parade armor[UE], elven leafblade, elven leafblade, 175 gp -------------------- Special Abilities -------------------- Battle Dance (move action, 9 rounds/day) Battle dances can create bardic performance effects only on self. Battle Dance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls. Darkvision (60 feet) You can see in the dark (black and white only). Fleet (Su) Gain an enhancement bonus to speed when battle dancing. Gregarious (Ex) Successful Diplomacy check causes target to take a -2 penalty vs. further CHA skills for 24 hr. Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons. Rumor Empathy +6 (Ex) Over 8 hr, modify rumor tone one step with a Diplomacy check based on settlement size. Track +1 Add the listed bonus to survival checks made to track. Urbanite (Ex) +2 Diplomacy to gather information & Sense Motive to read a social situation. |