Ezren

Aldous Astalar's page

3 posts. Alias of holden1138.


Full Name

Aldous Barillion Astalar

Race

Human

Classes/Levels

Wizard 1

Gender

Male

Size

Med

Age

62

Special Abilities

Scribe Scroll, School Specialization: Evocation, Wizard Spells

Alignment

NG

Deity

Desna

Location

Taldor

Languages

Common, Elvish, Dwarvish, Draconian, Celestial, Abyssal, Infernal

Occupation

Sage

Strength 10
Dexterity 10
Constitution 10
Intelligence 19
Wisdom 15
Charisma 13

About Aldous Astalar

Background:
Aldous Astalar hails from a distant realm known as Seridia . After a lifetime of adventuring and exploring the mysteries of the world, Aldous emerged as one of the most powerful wizards in the realm. High Magister to the Imperial court, member of the Grand Council, head of the Arcane society and saviour of the realm on numerous occasions, Aldous is one of the most respected and recognized heroes of Seridia. His lifelong rival and arch enemy, an evil sorcerer known as Ssarkh, ran into conflict with Aldous time and time again as he sought to advance his insidious agenda. The rivals had many conflicts and encounters but Aldous always managed to thwart Ssarkh’s evil plots at every turn. Finally one day, Ssarkh successfully hatched a scheme that neutralized the great wizard.

By means of guile and evil trickery Ssarkh unleashed a powerful spell on Aldous which drew him through a dimensional portal and deposited him in a strange and distant world (Golarion). Both his mind and body became fractured by the magical forces unleashed on Aldous that day. He suffered from a limited form of amnesia and was shocked to discover that he had lost all his magical ability! He had been cut off from the source of magic that runs through Seridia and had no way of returning. Back on Seridia, Ssarkh was free at last to advance his evil plans with no one powerful enough to oppose him. As Aldous struggles to come to terms with his limitations he vows to regain his former magical strength and seek a means of returning to Seridia.

At least that is Aldous’ story. It is possible that he is simply a crazy old man.


Description:
Aldous Astalar is 62 yrs old. He is average height with a thin wiry frame. He has a long white beard and tufts of hair crown his balding head. The years have taken their toll on his body and he is neither as strong nor as agile as he once was. His razor sharp intellect remains however. Whether or not his story of distant lands and former glory are true or not, he does possess an aptitude for magic. Studious and analytical he possesses great arcane wisdom as well as knowledge of engineering and of distant planes of existence. His hobby is languages and he has managed to become fluent in quite a few obscure dialects. Aldous is helpful and friendly with a kind heart and a strong will. While his epic tales of glory can be amusing he has an annoying habit of always recalling an obscure anecdote which relates to the situation at hand. He is prone to overestimating his magical prowess and abilities.

Stats:
Aldous Alastar
Male, Human, Wizard 1, NG
Age: 62 Height: 5 ft. 8 in. Weight: 144 lbs.
Languages: Common, Elvish, Dwarvish, Celestial, Abyssal, Infernal, Draconic
Deity: Desna
Init: 0; Senses: Perception +1

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DEFENCE
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AC: 10 (+7 armour, +5 shield, +2 Dex), touch 10, flat-footed 10
hp: 6
Fort: 0, Ref: 0, Will: +3
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OFFENCE
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Speed: 30 ft.
Melee: Quarterstaff +0 (1d6)

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STATISTICS
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Str: 10, Dex: 10, Con: 10, Int: 17, Wis: 12, Cha: 14
BAB 0; CMB 0; CMD 10
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FEATS
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Scribe Scroll
Spell Focus: Evocation
Spell Specialization: Burning Hands

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TRAITS
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Mathematical Prodigy (+1 Know: Arcana & Engineering)
Unintentional Linguist (+1 Linguistics + bonus language)
Warded Against Witchery: +1 saves & ID witchcraft)

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SKILLS - 7 pts/lvl
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Fly 1 (4)
Knowledge: Arcana 1 (8)
Knowledge: Engineering 1 (8)
Knowledge: Nature 1 (7)
Knowledge: Planes 1 (7)
Linguistics 1 (8)
Spellcraft 1 (7)

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GEAR
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Worn
-Explorers Outfit
-Bonded Amulet

Belt pouch
-Coinage
-Spell materials

Backpack
-Spell Book
-Waterskin
-5 days rations
-Mess kit
-Cooking pot
-Spices
-Blanket
-Bedroll
-Flint & steel
-3 Torches

Load: Light
Armour Check Penalty: None

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MAGIC
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Arcane School: Evocation
Opposing Schools: Enchantment & Illusion
Arcane Powers:
Intense Spells (+ ½ lvl to dmg for Evocation spells)
Force Missiles (6/day. 1d4+1 dmg)

Spells Known:
0-Level: 3 per day, DC 13 (Evocation 14)
Resistance, Acid Splash, Drench, Detect Magic, Detect Poison, Read Magic, Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark, Bleed, Disrupt Undead, Touch of Fatigue, Jolt, Mage Hand, Mending, Message, Open / Close, Root, Arcane Mark, Prestiditation.

1st-Level: 2 per day + 1 Evocation spell, DC 14 (Evocation 15)
Burning Hands, Floating Disc, Hydraulic Push, Endure Elements, Hold Portal, Identify