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No posts. Organized Play character for Nutation.


Full Name

Myranda

Race

Human (Ulfen)

Classes/Levels

Barbarian 1

Gender

Female

Size

5'10"

Age

17

Alignment

Neutral

Languages

Common, Skald

Strength 18
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 11
Charisma 7

About Myranda

MYRANDA CR 1/2

Female Human (Ulfen) Barbarian (Invulnerable Rager/Totem Warrior) 1

N Medium Humanoid (Human)

Init +2; Senses Perception +2

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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+2 armor, +1 Dex)

HP 14 (1d12+2)

Fort +4, Ref +2, Will 0
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OFFENSE
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Spd 40/30 ft.

Melee Greataxe +6 (1d12+7/20/x3 S) and
. . Brass Knuckles +6 (1d3+6/20/x2 B)

Special Attacks Power Attack -1/+2, Cleave
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STATISTICS
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Str 20, Dex 14, Con 14, Int 7, Wis 11, Cha 7

Base Atk +1; CMB +6; CMD 18/ 16FL

Feats Power Attack, Cleave

Traits Armour Expert, Dockside Brawler

Skills Acrobatics +6 (+4), Climb +9 (+7), Perception +4, Swim +9 (+7)

Languages Common, Skald

SQ Fast Movement

Combat Gear Brass Knuckles, Greataxe, Hide; Other Gear Backpack (4 @ 18 lbs), Bedroll, Blanket- common, Fish hook, Fishing net (25 sq. ft.), Rope, hempen (50 ft.)

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SPECIAL ABILITIES
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Armour Expert: -1 Armour Check Penalty

Cleave: If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC

Dockside Brawler: +1 damage with Brass Knuckles and improvised weapons. Starts with Brass knuckles

Fast Movement: +10 to speed, unless heavily loaded

Power Attack: -1/+2 Subtract from attack roll to add to damage

Rage: +4 Str, +4 Con, +2 Will saves, -2 to AC when enraged

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Backstory
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Port Peril can be a dangerous place to grow up, particularly as a street rat. The girl Myranda was abandoned in the gutter in the streets of Port Peril, the bastard offspring of a whore and some drunken pirate who she had never met. Living in some of the most dangerous conditions, Myranda managed to survive. As a child, she was a wharf rat, doing basic jobs for the sailors and pirates of the Shackles as they found harbour in Port Peril. Giving her small wages, enough to buy food, she managed to make due and pay off her gang boss from beating her senseless and abusing her in other ways. Eventually, when she was fed up with the threats and abuse, one of the pirates she regularly worked for taught her how to fight. Learning quickly, she found that she was much stronger than the boy that seemed to lord over the rest of the group. And if there's any rule that takes precedence in a gang it's this:

The strongest always wins.

Taking over as head of the gang, Myranda organized them and made them help at the docks- it was better money, and typically wasn't looked down on in disgust. They rose to prominence in terms of relative wealth in the gangs. Leading the gangs until she was 15, she continued to learn how to fight with the pirates at the docks as well as the garrisoned soldiers. When Myranda turned 15, she turned her gang over to capable hands and started to free-lance as a bodyguard for individuals. For the next two years she guarded merchant ships, richer houses in Port Peril, and raided on pirate ships.

Two nights previous, Myranda was guarding a noble's house when she caught a trespasser, drubbing him soundly, she dragged him to the house's master- where she then found out that the "trespasser", was the man's son, who was sneaking back into the house. While the noble was pleased by the fact that Myranda was doing her job well, he was less than pleased that she had broken his son's nose, as well a couple of fingers. He finally decided to end her contract, paying her in full. Her nights now freed up, Myranda spent the next couple of nights participating in friendly brawling out at the taverns. On the third night, she found herself at the tavern called the Formidably Maid for a bit of brawling fun...