Rogue Elf

Alden of Saro-Kun's page

9 posts. Alias of Shadowtail24.


Full Name

Alden

Race

Elf

Classes/Levels

Ranger 1 HP (10/10) AC 17|F+2|R+6|W+2|P+8|Init +4

Gender

Male

Size

Medium

Age

140

Strength 14
Dexterity 19
Constitution 10
Intelligence 12
Wisdom 14
Charisma 10

About Alden of Saro-Kun

Alden
Male Elf Ranger (Battle Scout) 1 (Pathfinder RPG Ultimate Combat 0)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee masterwork silver dagger +2 (1d4+1/19-20) and
. . masterwork silver dagger -2 (1d4/19-20) and
. . shortsword +5 (1d6+2/19-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks favored enemy (goblinoids +2)
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Statistics
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Str 14, Dex 19, Con 10, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Weapon Finesse
Traits fencer, starchild
Skills Acrobatics +4, Appraise +2, Climb +5, Perception +8, Sense Motive +3, Stealth +7, Survival +7 (+8 while in forest terrain, +9 to avoid becoming lost when using a Mapmaker's Kit as you travel, +11 to avoid getting lost); Racial Modifiers +2 Perception, +1 Survival, starchild, woodcraft
Languages Common, Elven, Sylvan
SQ elf ranger, weapon familiarity, track +1, wild empathy +1
Other Gear studded leather, arrows (20), masterwork silver dagger, masterwork silver dagger, shortbow, shortsword, backpack, bear trap, bedroll, belt pouch, flint and steel, mapmaker's kit, pot, hemp rope (50 ft.), signet ring, torch (10), trail rations (10), waterskin, 83 gp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Goblinoids +2) (Ex) +2 to rolls vs. Favored Enemy (Goblinoids) foes.
Fencer +1 to hit with dagger or sword AoOs.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.