Demon Hunter

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Full Name

Aldaren Haevathar

About Aldaren Haevathar

Aldaren Haevathar
Male garuda-blooded aasimar (plumekith) fighter (lore warden) 1/inquisitor of Sarenrae 1 (Pathfinder Campaign Setting: Pathfinder Society Field Guide; Pathfinder RPG Advanced Player's Guide 38; Pathfinder RPG Advanced Race Guide 84)
CG Medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 dexterity)
hp 17 (1d10+1d8+2)
Fort +5, Ref +3, Will +5
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Ranged mwk composite longbow +5 (1d8+2/×3)
Special Attacks judgment 1/day
Spell-Like Abilities (CL 2nd; concentration +1)
. . 1/day—see invisibility
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, divine favor
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . Domain Heresy inquisition
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Statistics
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Str 14, Dex 17, Con 12, Int 13, Wis 16, Cha 8
Base Atk +1; CMB +3; CMD 16
Feats Point-blank Shot, Precise Shot
Traits fate's favored, reactionary
Skills Acrobatics +3, Diplomacy +3, Fly +3, Intimidate +9, Knowledge (local) +5, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +8, Sense Motive +8, Stealth +6, Survival +7; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Draconic
SQ monster lore +3, stern gaze +1
Combat Gear cold iron arrows (50), silver arrows (30); Other Gear chain shirt, mwk composite longbow, backpack, masterwork
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fate's Favored Increase luck bonuses by 1.
Inquisitor Domain (Heresy Inquisition) Deities: Abadar, Asmodeus, Calistria, Desna, Erastil, Gorum, Gozreh, Iomedae, Lamashtu, Nethys, Norgorber, Pharasma, Rovagug, Sarenrae, Shelyn, Torag, Urgathoa, Zon-Kuthon.

Granted Powers: Often it is hard to tell heretics from the f
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.