
Alcibyades |
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I've been preparing some changes to Saventh-Yhi, that I've collected here:
https://drive.google.com/file/d/1Pav11mT0DK405bZ9mXr7QZKP3xQZbVgM/view?usp= sharing
I had two major goals in the changes I made to Saventh-Yhi: the first was substantiate the sense that Saventh-Yhi was a city of wonders and treasures; the second was to complicate the internal dynamics of some of the districts and the relationships between districts so that PCs had more options to achieve goals than “slay at least 100 vegepygmies.” What you won’t find here is a detailed description of buildings and sites.
In each district I added a minor treasure that is tied to the district and cannot be moved without damaging the item, explaining why Urschlar was unable or unwilling to hide them. I also used the minor treasures to address some of the game-play consequences of Saventh-Yhi’s isolation, such as a chest that summons a Mercane interested in trading magic items.
I also added a more major treasure that ties to the history of the city in each district, treasures either hidden by Urschlar or already hidden by the time he arrived on the scene. I’m planning to put each major treasure in a five room dungeon (nerdsonearth.com/2017/12/5-room-dungeon/) and while I’ve included some notes on both the treasure and the dungeon, I haven’t detailed the dungeons.
I would make finding the minor and major treasures worth a discovery point each.
To differentiate each district I included random encounter tables for each district.
I don’t directly address the conquest conditions spelled out in the text, but I tried to provide new quests/opportunities to form alliances with the various factions.
A major potential source of complication to Saventh-Yhi is the actions taken by and alliances formed by rival factions. I don’t detail them below, but hopefully the quests/dynamics identified for each district can provide ideas for what the other factions are doing: if the PCs run across a rival faction in the mercantile district for instance, they may be trying to capture ketches in order to secure an alliance with Olujimi. The other factions will likely also be in conflict with the PC’s faction over control of some of the minor treasures, particularly those with limited uses.
I removed the Aboleth from the city. The only significant change this required was to change Ugimmo’s (the boggard oracle) reason for being in the Government District.
I’ve elaborated the history of the city quite a bit for my own campaign, but I’ve tried to minimize references to this history from the text.
Comments and suggestions welcome.