Paladin of Iomedae

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Pathfinder Adventure, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber. Venture-Lieutenant, Virginia—Fairfax 2 posts. No reviews. No lists. No wishlists. 12 Organized Play characters.


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Vigilant Seal

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Pathfinder Adventure, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
TriOmegaZero wrote:

Missing out on the $10 discount doesn't bother me much, but I can agree the communication wasn't great.

Completely missed the in-game benefit. Not really thematic, but most groups I have seen have had options to fully heal between battles anyway, so this could just remove some bookkeeping. Hopefully the benefit is better explained in a future PFS update.

toby.kind wrote:
Although this is a gorgeous product and merits the attention. It feels like a 'Pay-to-Win' scheme due to the in-game play benefit which turned me off immediately.

This Wayfinder simply functions as an "other" item as listed in the official PFS Promo Boons page:

https://paizo.com/organizedplay/perks

It's a single 2-action heal outside of combat in PFS games. You can get the same benefit from dice or a keychain or other stuff, and I have to remind people with merch that these things even exist.

Vigilant Seal

Pathfinder Adventure, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Karmagator wrote:

Exciting news from the front (the PU SF2 demo)!

According to a kind soul who played the Operative during the demo, we have some new data:

- the pregen Operative was expert in ranged weapon attack rolls at level 3, so it looks like there is a class with legendary weapon progression in the game already!
- Aim is a single action that grants a bit of precision damage (1d4 at level 3) to all your non-aoe ranged weapon attacks that round and reduces their circumstance bonus from cover by 1 (meaning you automatically ignore the bane of every ranged character ever - people standing between you and your target)
- Peek is an ability (likely a 1st level feat from what I can tell) that lets you Strike + Take Cover for 1 action
- Running Reload is still around, just in disguise
- they used a sniper rifle that dealt 1d10 damage (backstabber, fatal d12, unwieldy), with 160ft range increments and 4 shots per mag

The precision damage only being d4s makes a lot of sense when you get them on all attacks, are on the legendary track and reduce cover to boot. Lots of potential there, though maybe not something every type of Operative wants to do every turn. A Sniper certainly gets a lot more out of reducing cover than the scrappy two-gun iconic would.

Overall, this class sounds like it could be a fun combination of Gunslinger and Rogue with some SF2-original ingredients thrown into the mix. For a character using non-unwieldy weapons, we could even get some fun and spicy press actions in there... *salivates*. Look out, it seems the Fighter is finally getting some competition in the "it just works" category :D

Just wanted to chime in on something: I was running PF2 at PAXU, and some people from the design team gave the GMs running it a primer before the show. As we were going through it, we found errors and missing info during that, and Iseph (the Operative) had, for their rifle, nothing written in as a DEX bonus, a +7 from Proficiency, and a +1 item bonus for a total bonus of 8.

I don't remember the exact words said, but I remember the missing DEX bonus being pointed out, and also that Trained at Level 3 would have a Proficiency bonus of +5. I don't specifically remember anyone saying that no classes were supposed to have Expert weapon proficiency, but it WAS stated that the goal was for the classes used to be simple to read and use. No reference material was there at the time, so I recall changing the +8 on the sheets to be +10 (+4 DEX, +5 Proficiency assuming Trained, +1 item)

The Operative, at least the Sniper variant, having Expert proficiency in Sniper Rifles would make sense given their basic routine at level 3 (Aim, Stride, Peek/Strike) and the fact that they use a Fatal weapon, but we get more definitive info, I don't want people to assume it's supposed to be Expert in weapons and then it turns out its not.

It *might* be, but it's not a guarantee.

Also, the rifle was supposed to have a 150ft range, with the Scope attached to it allowing for a +20ft increase if using it during Aim.