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Alassë Edasseril's page
15 posts. Organized Play character for Arjuna.
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Hiruma Kai wrote: Alassë Edasseril wrote: I remember playing in a SFS table and the operative player said that his trick shot only worked for himself, and not for the entire party... And that they were gonna FAQ it...
Can someone confirm it?
(im writing this here, because of all the comments on Feint feats)... Trick shot from level 1st to 3rd only works for himself and only on that particular attack (no 1 round duration). At 4th level, Operatives gain Debilitating Trick (page 94), which allows it to provide a flat footed condition that benefits everyone in the party, assuming they choose that debuff to apply. They could also choose off-target. Certain other Operative Exploits can substitute different effects for flat-footed or off target. Thanks for the reply Hiruma!
=)
I remember playing in a SFS table and the operative player said that his trick shot only worked for himself, and not for the entire party... And that they were gonna FAQ it...
Can someone confirm it?
(im writing this here, because of all the comments on Feint feats)...

HWalsh wrote: Alassë Edasseril wrote: Hi Guys... Just coming here to comment that ive just played #1-04, im level 3...
And my Lashunta Solarian (Solar Weapon) Ace Pilot...
just...
R O C K S...
=) ...
I guess a soldier would also rock, and maybe better this level due to a better weapon... However, i dont think im so far behind...
;*
I'm very glad. :)
Are you using a guide build?
Mine just absolutely rocks. It feels like a dominating engine of destruction. I have made the GMs jaw hit the table when I moved 75 feet (25 normal, then a 50 ft charge) at level 2 and still attacked.
Level 4 on mine and it feels soooooo good. Yeap! Im using the build in the guide...
Though im finding weird that, at SFS, im getting more money for my level than i should...
Lvl 3 i already have Upgraded my Str and we've found a Photon Crystal, and i have enough money to buy it... (It appeared in the CHronicle sheet , so i can buy it even though it is lvl 5 item and im lvl 3) ... And im buying it...
When i get to lvl 5, ill probably have enough money for a nice armor and maybe movement enhancement already...
Hi Guys... Just coming here to comment that ive just played #1-04, im level 3...
And my Lashunta Solarian (Solar Weapon) Ace Pilot...
just...
R O C K S...
=) ...
I guess a soldier would also rock, and maybe better this level due to a better weapon... However, i dont think im so far behind...
;*
Well, i was thinking in using spells early on, as Magic Missile, for ranged attacks...
Unfortunately u can get an extra arm only by lvl 10 and paying 24000 credits...
But my thoughts on Android is exactly because of the stats distribution, which seems enough for Switch Hitting...
What does it sound like?! :
Android Soldier 1/ Technomancer X
Melee / Switch Hitter
Starting Stats:
Str: 16
Dex: 13-15
Con: 10
Int: 14-16
Wis: 10
Cha: 8
- Feats:
??
Haywire build generator wrote: Suppose I were to take a level of Soldier for proficencies (possibly including easy Power Armour). Is this reasonable? Ive been considering the same thing...
It does seem valid in the Switch Hitter build...
I suppose theres absolutely no reason to leave Str 15... You should move that odd number from STR to DEX, so you qualify for feats...
A lot of mobility and necessary feats need DEX 13 or 15... In the chart ive opened, unless you're qualifying for some INT 13 pre-req feat, i'd recommend DEX 15...
Ive heard they are nerfing enhanced resistance!
=( ... To 1/2 BAB...
skizzerz wrote: Alassë Edasseril wrote: 5th round he gets fully attuned... When he reaches graviton 3rd attunement point he is fully attuned...
or have i've been reading the rules wrongly?
=S
If your revelations are unbalanced (i.e. you have 2+ more graviton than photon revelations, or 2+ more photon than graviton revelations), you need 4 points to become fully attuned. It looks like the revelations are balanced in the above build with exceptions of levels 4 and 5 (where it's skewed towards graviton). With the above strategy, you attain full graviton attunement at round 6.
Round 1: Photon 1
Round 2: Photon 2
Round 3: Photon 3, use Solar Acceleration zenith (thus becoming unattuned)
Round 4: Graviton 1
Round 5: Graviton 2
Round 6: Graviton 3 Oh sorry... i hadnt paid enough attention... I thought he got unnatuned in round 2... But its okay... Got it
5th round he gets fully attuned... When he reaches graviton 3rd attunement point he is fully attuned...
or have i've been reading the rules wrongly?
=S

Porridge wrote: And to be fair (and help advance the discussion) I should probably also share my attempts at a detailed comparison too, so we can see why our assessments of the relative merits of melee Solar Weapon vs melee Solar Armor are so different.
__________
I'll assume a Korasha Lashunta for both builds. Throughout, I’ll take the Solar Weapon build to be using their solar weapon, and to have a weapon crystal and heavy armor of a tier = their level. Throughout, I’ll take the Solar Armor build to be using a (non-unwieldy) advanced melee weapon (preferring 2-handed, if available) and heavy armor of a tier = their level. (I assume non-unwieldy weapons so as not to unfairly bias the comparison in favor of such weapons.)
When calculating the attack line for the purposes of this comparison, I’ll omit optional boosts like the Plasma Sheath and Photon Mode bonuses, since they might not be in photon mode, and they’ll both benefit equally from these boosts in any case.
==Level 1 comparison:
** spoiler omitted **...
You did not upgraded Solar Weapon damage... Lvl 10 Str build would have +1 damage average...

Hiruma Kai wrote: HWalsh wrote:
Solar Acceleration reads exactly as follows:
Quote: Solar Acceleration (Su)
When you’re fully photon-attuned, you can make a full attack as a standard action. In addition, you and up to six allies within 30 feet are affected by haste (see page 358) for 1 minute after you use this revelation. At 17th level, the extra speed from the haste effect increases to 60 feet (to a maximum of three times the creature’s normal speed).
Here is the oddness of the wording. There are two sentences here:
Sentence 1:
"When you're fully photon-attuned, you can make a full attack as a standard action."
If you have to use the Zenith Revelation to attain this, then you can't ever use it, because the second you use it you are no longer fully photon attuned. I don't understand what you mean by "use the Zenith Revelation to attain this"? The standard action is the Zenith Revelation usage.
By your argument, you can't use any Stellar Revelation, because they all start with:
"When you’re fully graviton-attuned, you can" or "When you’re fully photon-attuned, you can"
How does one use Miniature Star then? It says:
"When you’re fully photon-attuned, you can create a
simulacrum of a star as a standard action."
If you've lost photon attunement already, you can't take the standard action to create the star. It is the exact same wording.
Example order of events:
1) Fully attuned at beginning of round.
2) You take a standard action to full attack. You have spent a standard action, and get the benefits listed on page 248 of Full Attack, plus any other rules that might change full attacks for you (such as haste). You still have a move and a swift action left.
3) After completing the full attack rules on page 248, you now lose photon attunement, having used the rules text of the Solar Acceleration zenith revelation.
4) The rules text also state that after the attack, you and allies within range are now hasted.
5) You now take a move action with... Thats how i read it as well... =S

Deadmanwalking wrote: Alassë Edasseril wrote: Nice Guide HWalsh... I'd really change the colours as everyone mentioned already...
Im playing with a Solarian Lashunta as well in SFS, and have picked exactly those scores... Im lvl 1 though, played through SFS 1-01 and SFS 1-02...
And i was surprised, while playing The Commencement, that i was the best pilot in the Crew, as an Ace Pilot as well...
I'd like to mention that dropping prone in SF is a swift-action and that might easily be a possible action in some scenarios... Lets assume you've just full attacked a Foe, and killed it... When you look, there are a lot of enemies with guns pointing them at you... Dropping would make it harder for them to hit; Next turn you can get up and Charge with Stellar Rush, for example... You can't do a Swift if you've already Full Attacked, since full round actions eat your Swift as well in Starfinder. But the solarian can, sorry i didnt mentioned it, i was thinking about Solar Acceleration (It works as well with Stellar rush, but only one attack not a full attack)...
Nice Guide HWalsh... I'd really change the colours as everyone mentioned already...
Im playing with a Solarian Lashunta as well in SFS, and have picked exactly those scores... Im lvl 1 though, played through SFS 1-01 and SFS 1-02...
And i was surprised, while playing The Commencement, that i was the best pilot in the Crew, as an Ace Pilot as well...
I'd like to mention that dropping prone in SF is a swift-action and that might easily be a possible action in some scenarios... Lets assume you've just full attacked a Foe, and killed it... When you look, there are a lot of enemies with guns pointing them at you... Dropping would make it harder for them to hit; Next turn you can get up and Charge with Stellar Rush, for example...
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