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"Alaria"'s page

5 posts. Alias of Mightypion.


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I dmed you Alarias specific background pitch.

What she does:

--Stealthy enough to stealth with the scout
--Backup face
--Heals via channels and relatively plently spell slots
--Hits fairly hard with a glaive, has some nukeing options
--Can non magically disguise the party

What she does not

--Very limited lore skills
--Meh perception
--While less squishy then the average healer, she isnt exactly frontline material
--She does not yet have selective channel, so in combat healing requires some brain power
--Like to roll fortitude saves.


Haha, time to actually finish my submission!


Mightypion submission still in progress


Party roles for me:
--pretty tanky frontline with good ac and high mind affecting will save.
--Quite a bit of scaling party support, including for casters and defensively, some clutch saving throw rerolls an such things.
--Pretty reasonable face
--budget Paladin once per day (minismite)

Actively bad at:
Any Int or wis skill including perception
Stealth and reconaissance.

In a way similar to a Paladin in several ways, in some senses trades having much less direct physical damage for having more and different ways of improving he party.


Mightypions WIP submission here, I just noticed "tactical totem":

Tactical Totem (totem)

When you activate this totem, choose a teamwork feat you possess. Allies within the totem that qualify for that feat gain the benefits of that feat. In addition, all allies are considered to have that feat for the purpose of determining whether other allies benefit from that feat. For every 10 caster levels, choose an additional teamwork feat. When you create this totem, you may choose to spend a spell point. If you do, you may share any teamwork feats you qualify for, not just teamwork feats you possess.

So, the number of teamwork feats I qualifiy for at level 1 is 19. The party will enjoy this. A lot of them wont work (f.e. stealth synergy because I break stealth when I use my totem), but it includes some goodies like escape route, bonded mind, shake it off and is pretty rad.

I may distribute my stats a bit differently to qualify for precise strike.