Count Lucinean Galdana

Alaeron Longstrider's page

106 posts. Alias of Tierce.


Full Name

Alaeron Longstrider

Race

Human

Classes/Levels

Ranger/5

Gender

Male

Size

Medium

Age

28

Alignment

Lawful Neutral

Deity

None

Languages

Draconic, Elvish, and Sylvan

Occupation

Bounty Hunter

About Alaeron Longstrider

Backstory:

It started off as any normal day, but would soon become known as the Firebow Deception. The last hope for civilization as we know it laid in the hands of the Firebow Protectorate, one of the first groups of heroes who led the greatest siege of the Void Tower! Deception and betrayal was waiting in the shadows for these great heroes, who quickly found themselves cut off, deep from any help or allies. It was this day that the Protectorate died as we know it.

Lomas, last known elvish ranger of the Longstrider clan was one of only a handful of survivors. Leading a last ditch effort to save as many lives as he could, Lomas sounded the retreat and helped slow the rampaging hordes of darkness spewing from the Void Tower. What came as an army of tens of thousands was reduced to a mere hundred. But the face of betrayal wasn’t done with the Protectorate, for on that day, death awaited them. Their base camp, tended by their wives, children, servants and whores was even bloodier then the battlefield they left behind. Whether it was an unknown host of vile darkness from the tower, or something even more sinister, the last hundred were left in shock, and more than a dozen claimed their lives that day.

But a small ray of sunshine started to smile through the overcast of clouds. And amidst all the creature of carrion, Lomas spotted movement! Struggling his way through all the gore and viscera, Lomas encountered the last thing he had been expecting, a lone child.

***

For many years, Alaeron trained with his adopted father and always felt at home in the forest, even when his father would curse his human senses for being so loud. Lomas taught him to respect nature as it was intended and to honor the fey folk for their great gifts. Learning much of the fey, Alaeron made several friends among the pixies and dryads who lived close to the forest home he shared with Lomas.

Not as deft with his fingers as his elven father, Alaeron took to himself a deeper understanding of his own abilities and strengths for himself. Lomas would always guff when his adopted son would fail to grasp the intricacies of the bow, and would shake his head when Alaeron would play at “swords”.

Soon Alaeron grew to a man, and his time in the forest was running out. Lomas knew his son needed to experience the wider world and his own people, so he sent him to the only group he knew, the Protectorate. A shadow of its former self, the Firebow Protectorate operated simply as wardens and swords for hire. A harsh lesson was in store for our young ranger, one that he was ill suited for. The Protectorate took kindly to his skills and immediately set him to the task as a bounty hunter. Hunting his own race quickly took its toll, and Alaeron would do anything to leave that life behind and lead an adventure, just like his Father!

Crunch:

Alaeron Longstrider
Human Ranger 5
LN Medium Humanoid (human)
Init +5; Senses Perception +10
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 44 (5d10+10)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +7, Will +3
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Offense
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Speed 30 ft.
Melee +1 Falchion +10 (2d4+7/18-20/x2)
Ranged +1 Paueliel Composite longbow (Str +4) +9 (1d8+5/x3)
Special Attacks favored enemies (humans +4, magical beasts +2)
Ranger Spells Prepared (CL 2):
1 (2/day) Longstrider, Gravity Bow
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Statistics
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Str 18, Dex 17, Con 13, Int 17, Wis 15, Cha 8
Base Atk +5; CMB +9; CMD 22
Feats Boon Companion (Animal Companion), Deadly Aim -2/+4, Endurance, Power Attack -2/+4, Quick Draw, Rapid Shot
Traits Adopted, Reckless, Warrior of Old
Skills Acrobatics +8, Bluff -1 (+3 vs. humans, +1 vs. magical beasts), Climb +10, Escape Artist +1, Fly +1, Handle Animal +7, Heal +7, Knowledge (dungeoneering) +9 (+13 vs. humans, +11 vs. magical beasts), Knowledge (geography) +7 (+11 vs. humans, +9 vs. magical beasts, +9 while in forest terrain), Knowledge (nature) +10 (+14 vs. humans, +12 vs. magical beasts), Perception +10 (+14 vs. humans, +12 vs. magical beasts, +12 while in forest terrain), Ride +9, Sense Motive +2 (+6 vs. humans, +4 vs. magical beasts), Spellcraft +11, Stealth +9 (+11 while in forest terrain), Survival +10 (+14 vs. humans, +12 vs. magical beasts, +12 while in forest terrain, +12 to track), Swim +7 (+11 to resist nonlethal damage from exhaustion)
Languages Common, Draconic, Elven, Sylvan
SQ animal companion link, combat styles (archery), favored terrain (forest +2), hunter's bonds (nemesis, leopard), share spells with companion, track, wild empathy
Combat Gear Wand of cure light wounds; Other Gear Chain shirt, +1 Falchion, +1 Paueliel Composite longbow (Str +4), Cold Iron Arrows (50), Belt of incredible dexterity +2, Ranger's kit, Universal Solvents, 16 GP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +4) (Ex) +4 to rolls vs Favored Enemy (Humans).
Favored Enemy (Magical Beasts +2) (Ex) +2 to rolls vs Favored Enemy (Magical Beasts).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

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Nemesis
Leopard
N Medium Animal
Init +5; Senses low-light vision, scent; Perception +5
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Defense
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AC 19, touch 16, flat-footed 13 (+5 Dex, +3 natural, +1 dodge)
hp 32 (+10)
Fort +6, Ref +9, Will +2
Defensive Abilities evasion
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Offense
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Speed 50 ft., sprint (1/hour)
Melee Bite (Leopard) +8 (1d6+4/x2) and
. . Claw x2 (Leopard) +8 x2 (1d3+4/x2)
Special Attacks trip
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Statistics
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Str 18, Dex 20, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +7; CMD 23 (27 vs. Trip)
Feats Combat Reflexes (6 AoO/round), Dodge, Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Down [Trick], Fighting [Trick], Flank [Trick], Flee [Trick], Sneak [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +9 (+17 jump), Climb +8, Perception +5, Stealth +9 (+13 in Undergrowth), Swim +8
Languages
SQ +4 stealth in undergrowth, attack any target [trick], fighting [trick], flank [trick], flee [trick], sneak [trick], track [trick]
Other Gear You have no money!
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Special Abilities
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+4 Stealth in Undergrowth (Ex) You gain a bonus to Stealth Checks under the listed conditions.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) No damage on successful reflex save.
Fighting [Trick] The animal has been trained to fight.
Flank [Trick] Attempts to attack and flank indicated enemy.
Flee [Trick] Attempts to run away or hide.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Sneak [Trick] Creature stays hidden.
Sprint (1/hour) (Ex) Can move ten times normal speed (500 feet) when you make a charge.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.