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I'm currently playing Grazzle with a group of 5-6 players in Wrath of the Righteous. We're currently in AD6. I haven't played any other adventure paths, so I can't say how general my experience is.

I have always had 2 cure-like cards in Grazzle's deck, and this has almost always let me heal my party as much as, sometimes more than, they desired. I chose to skip the (□ and you may shuffle it into your deck instead) power feat, and this was actually helpful. When I played a cure and recharged it, I knew exactly where it was afterwards (at the bottom of my deck), and a little card counting guaranteed I wouldn't accidentally discard it with his core power in the future. I did have a couple of times when I accidentally discarded both cures early on, and things did get a little scary in those games.

I went with Grazzle's Bone Diviner role which lets you recharge a card with the Divine trait to examine decks at occupied locations. As a result, I have tried to maximize the number of cards in my deck that have the Divine trait. I often spend most of my hand to examine locations for my allies on their turns, and then maybe get a couple explores in myself depending on what I have left, or maybe cure myself. Recharging all these cards also lets you cycle your hand, so you can get your cures back quickly.

I tended to pick up allies and items that let me extend the size of my hand (e.g. draw more cards, or hold cards until later) or let me recover spells from my discard (in case I discarded a cure). Part of this is so I could more reliably cure myself, but another part was to let me examine more locations and cycle my deck faster with the Bone Diviner role.

I began the game with a couple of utility spells (Strenth and burst bonds I think), a couple of cures, and the rest were combat spells. By the end of the game I had dropped essentially all of my utility spells for combat spells. This was mostly because WotR is so combat heavy (this has been my experience, and the forums seem to agree from what I've seen), and I wanted to make sure that I had some combat in hand even after recharging a bunch of cards for examinations.

For card feats I maxed out spells first and started picking up combat spells. After that I added items (I love items!) and blessings. I think allies could have been a good choice too. I haven't gotten much use from my armor or weapons personally.

I have not had much trouble with combat. Between his +3 to divine, the +2 to attack cards from his power feat, and another up to +4 on charisma, I actually find that Grazzle tends to have a higher flat bonus than most of the other characters for combat checks. WotR is also pretty generous with feats, and the mythic mechanic can put some silly flat bonuses on your checks, so perhaps Grazzle's combat doesn't shine as much in other adventure paths. I was the only primary caster in our party, so I got first shot at all the sweet combat spells, which made combat that much easier.

Overall, my Grazzle is able to heal everybody until they complain and be able to top himself off afterwards with a cure; to examine locations like there's no tomorrow; and to almost always have a combat spell in hand so he can handle a couple explores or a summoned bane. He is pretty satisfying and fun to play. The main downside is that he is sometimes over-relied on by other party members for examination, and so his turns can be a little short and dull due to a depleted hand.


While we're at it, should the Worm Demon also have the basic or elite trait? Are there other monsters that folks recall which might also deserve the basic or elite trait in WotR?

Honestly, after deck 2 I feel bad when we flip the Ghoul or the Worm Demon. It's like these dudes were just going out to buy groceries at the Sanctum, and we roll up and curbstomp them. Even the Worm Demon's card art oozes resignation, I can almost hear his eeyore voice saying "Oh. You guys again. Alright, let's get this buttkicking over with." Removing them from the box would be a mercy.


OK, thanks Hannibal and elcoderdude for the replies.

Examination is already really strong, if my history is correct that's why they introduced the trigger mechanic in Mummy's Mask, and the wording of Blasphemy Demon makes him pretty toothless against Grazzle. Maybe we'll houserule Grazzle has to bury a card when he examines the Blasphemy Demon just to keep things interesting.

I was really hoping the examination would count as playing a card, the interaction between Grazzle and armor of the pious is so nice. It can be hard to keep bone diviner Grazzle on his feet, everyone wants a piece of that 2-for-1 healing action.


Bone diviner Grazzle can recharge cards with the Divine trait from his hand to examine 1 or 2 cards from the top of an occupied location deck.

Grazzle wrote:
You may recharge a card that has the Divine trait to examine the top card (or top 2 cards) of a location deck at any occupied location.

If Grazzle examines a Blasphemy Demon using this power, does he have to bury the card he would otherwise have recharged?

Blasphemy Demon wrote:

The Blasphemy Demon is immune to the Electricity and Poison traits. If you play a boon that has the Divine trait in a check against the Blasphemy Demon, bury it.

If undefeated, banish a weapon, an item, or an armor that has the highest adventure deck number from your discard pile.
If you played a boon to examine this card, bury the boon.

My understanding was that you are only playing a card when you use the card to activate one of the powers on the card itself. So recharging a card for a character power would not be playing it, and so the card that you recharged to examine would not be buried if it caused you to examine the Blasphemy Demon, because you only burying boons you have played for that examination.

If you do need to bury card, does that mean recharging cards for this power counts as playing them? And if so, could Grazzle recharge a Blessing of Iomedae to examine a deck, and then reveal the armor of the pious to activate the armor's healing ability? The armor of the pious text goes something like 'When you play a blessing with the Iomedae trait, you may reveal this armor and a character at your location can shuffle 1 random card from their discard pile into their deck.'

Sorry for the lack of card text, I'm not sure how I can source that without owning the game, and I've been playing with a friend using their copy of WotR.


Ok. Thank you skizzerz! Apologies if I repeated questions already answered above, I had a hard time getting my head around some of the details.


Ok, thanks!

Another question that occurred to me: is the number of cards Grazzle chooses to discard off his deck at the start of turn chosen only once per turn, or can it be changed as long as he is still in the process of discarding?

For example, Grazzle's allies really need to heal 16 cards collectively (they get a little reckless when Grazzle is around...), so Grazzle rolls his eyes and says he will discard 8 cards off the top of his deck. But the first two cards are both cures! Grazzle wants to recharge these with his Bog Medic feat, but he still wants to actually discard 8 cards total in the end. Can Grazzle change his mind and discard another 2 cards (making 10 total off the top of his deck) to "replace" the cures he wants to recharge, or does he have to stop discarding at 8 and then do some hand-wringing (cures before bros!?)?


elcoderdude wrote:

If Grazzle has the first power feat, and discards 3 cards from the top of his deck, but chooses to recharge all of those cards (because they have the Divine trait), then he did not discard the cards.

I just got my role card with Grazzle and wanted to ask a follow-up to this thread. Sorry to reopen the can of worms, but we did have to defeat a Worm That Walks get the role card, so maybe it is appropriate.

If Grazzle has the Bog Medic feat discussed in this thread, and has power feats allowing him to heal 2N + x cards when he discards N cards from the top of his deck, does he get to heal x cards if he recharges ALL the cards he discarded from his deck?

For example, let's say my Grazzle heals 2N + 1 when I discard N cards and I took the infamous Bog Medic feat. I choose to discard 1 card from the top of my deck, but it's my precious cure! So I choose to recharge the cure instead of discarding it. In this situation, I initially chose to discard 1 card (which I think gets around the "any number" issue referenced in the FAQ), but the total number I ACTUALLY discarded is 0. Do my allies get to heal (2*0 + 1 =) 1 card (total, not each)?