So, I accidentally posted asking for help creating a cleric of gorum, when I meant groteus.Ah, poo. So so sorry guys. Although the cleric of Gorum looks interesting too! Thanks for all of the help... it has definitely given me stuff to think about. However, a lot of the advice in that thread isn't really relevant to this character. So I am starting a thread asking for help creating the character I want to play
I was thinking that
-Being a half orc running around telling people about the end of the world would be fun. (Idea stolen shamelessly from http://paizo.com/threads/rzs2oz9g?Help-with-a-bad-touch-cleric-for-PbP)
-Ability wise Strength would have a high priority, which would aid me in hitting my foes, and wisdom would have a high priority to help land curses and such
-having a high wisdom, charisma, and strength just pushes MAD too far... although I guess you could have abilities like Badbird suggests, maybe go 14/12/14/7/16/13 sot that I can get both positive and negative channeling, but 18/13/14/7/16/7, or 16/13/14/7/18/7 just seems so much better in terms of being useful. Once I can afford a belt of giant strength +2 at level 4 or so, I'm doing +7 or so damage with my great axe, and on the first hit I can lead with a curse, inflict damage, or chaos touch.
-Not having heavy armor hurts, which makes me very, very tempted to get a level of fighter. Or burn a feat on heavy armor.
-Go negative channeling for flavor,
So here is what I am thinking right now is the following.
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Ugg:
Fighter 1/Cleric X of grotius
Str:16(10 points)
Dex:13(3 points)
Con:14(5 points)
Int: 7(-4 points)
Wis:18 (10 points) (+2 racial) (level up points go here)
Chr:7 (-4 points)
Domains: Protean and Madness
Traits: Magical Knack (or Magical Heritage (Bestow curse), have not decided yet), Defender of the Society
Feats:Power Attack, Furious Focus (3rd: Reach Spell, 5th: Bouncing Spell, 7th: Persistent spell, 9th: Spell Penetration, 11th: Heighten Spell)
Skills: Perception. One point in Sense motive and spellcraft.
Channels negative energy
Magic item priorities:
+1 weapon (2,000)
+1 Armor (1,000)
+1 cloak of resistance (1,000)
Add spell storing to armor (+3,000)
+2 belt of giant strength (4,000)
Add spell storing to weapon (+ 6,000)
+1 ring of resistance (2,000)
.....
A bunch of other stuff till I get my fame up to 27 at around level 6.
.....
Add conductive to weapon (+10,000)
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Questions:
Is taking the level of fighter a mistake? I really like the Extra AC, which compensates for me being two handed. Does that seem worth it to everyone else? Is Furious focus a good choice for an extra feat? If I go this route, I don't need to go Half-orc... I could go assamar or tiefling if I wanted to cheese it up a bit. Still like the idea of a half orc, though. Would I die in combat if I just went pure cleric?
Magical Knack is better than a free metamagic level for bestow curse, right?
Are the domains good choices? I could only go with one bad touch domain (madness, probably) and then go for a more utility oriented domain, such as void or darkness.
Here is the pure cleric traits and feats, for reference (I think everything else would be the same?:
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Traits: Magical Heritage (Bestow curse), True Believer (+2 on concentration checks, Dragon empire primer)
Feats:Heavy armor(3rd: Power attack, 5th: Reach spell 7th: Bouncing Spell, 9th: Spell Penetration, 11th: Persistent spell)
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