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Organized Play Member. 23 posts. No reviews. No lists. 1 wishlist. 11 Organized Play characters.




Hey guys, I have a bunch of D6s, and I want to roll as many of them at once... So I'm making a Fireball speced blaster wizard for PFS. Am I doing this right?

Race:Elf (Arcane Focus)

Stats:
Str:7
Dex:16
Con:12
Int:20
Wis:11
Chr:7

Level 1-5: Admixture Wizard, Dodo Familiar (+4 to init)
Level 6: Tattoed, Duel blooded (Orc/Draconic (fire)) Sorcerer (I know I can't cast socrcerer spells here, but it seems worth it to not have the -2 to will?)
Level 7-12:Admixture Wizard

Traits:Magical Heritage(Fireball), Metamagic Mastery(Fireball)

Feats:

Level 1: Spell focus(Evocation), Spell Specialization (Burning hands)
Level 3: Improved Initiative <- (Is this a good feat to take here? I could get metamagic or greater spell focus instead)
Level 5: Empower Spell, Heighten Spell
Level 6: Tattoo (Evocation)
Level 7: Prefered Spell(Fireball)
Level 9: Spell Penetration
Level 11: Intense Spell, Selective Spell

Rough gear selection:

Level 3: Toppling rod
Level 4: Cloak of resistance, Pearl of power
Level 5: Selective rod
Level 6: Rime rod, Int +2 headband
Level 7-12:?

Am I missing anything obvious? Is the loss of sorcerer spells for the +2 to perception and Will saves worth it? I feel like I am low on metamagic feats, but going first and being able to memorize lots of utility spells with prefered spell seem worth it, right?

Thanks guys!


Hey guys, I have a 3rd level, going on fourth level archiologist bard that I'm trying to figure out if I should dip a level of divine hunter. Here are my stats:

stats:

Human

Str:14
Dex:17(will be 18 at 4th level)
con:14
int:12
wis:7
chr:14

Feats:
Lingering performance
Point blank shot
Focused study (Skill focus, perception)

Traits: Fate's Favored, Vagabond child

Skills(if I go 4th level bard):
Bluff:1
Diplomacy:4
Disable Device:4
Disguise:1
Knowledge(all):1
Linguistics:2
Perception:4(plus skill focus and eyes of eagle)
Sense motive:3
Slight of hand:1
Spellcraft:1
Stealth:1
UMD:4

HP:31

Languages: Common, Draconic, Tien-xi, Ancient Osirani

Wears a chain shirt

Spells:

1st level: Grease, Disguise Self Comprehend language, vanish

2nd level(If I take a fourth level of bard):Silence, Gallant inspiration


Should I take a level of Divine hunter? The extra feat, Smite evil, better saves, extra damage with a long bow and gravity bow (about 2.5 damage per shot), all seem super good. Do you guys think it would be worth losing a level of bard progression? (skills, spells, Trapfinding, etc). I'm thinking it is probably not worth it, but super tempting. Maybe worth getting after 7th or 8th level, after I have haste?

Any advice you can give me regarding the character in general would be helpful, also!

Thanks!


So, I accidentally posted asking for help creating a cleric of gorum, when I meant groteus.Ah, poo. So so sorry guys. Although the cleric of Gorum looks interesting too! Thanks for all of the help... it has definitely given me stuff to think about. However, a lot of the advice in that thread isn't really relevant to this character. So I am starting a thread asking for help creating the character I want to play

I was thinking that

-Being a half orc running around telling people about the end of the world would be fun. (Idea stolen shamelessly from http://paizo.com/threads/rzs2oz9g?Help-with-a-bad-touch-cleric-for-PbP)

-Ability wise Strength would have a high priority, which would aid me in hitting my foes, and wisdom would have a high priority to help land curses and such

-having a high wisdom, charisma, and strength just pushes MAD too far... although I guess you could have abilities like Badbird suggests, maybe go 14/12/14/7/16/13 sot that I can get both positive and negative channeling, but 18/13/14/7/16/7, or 16/13/14/7/18/7 just seems so much better in terms of being useful. Once I can afford a belt of giant strength +2 at level 4 or so, I'm doing +7 or so damage with my great axe, and on the first hit I can lead with a curse, inflict damage, or chaos touch.

-Not having heavy armor hurts, which makes me very, very tempted to get a level of fighter. Or burn a feat on heavy armor.

-Go negative channeling for flavor,
So here is what I am thinking right now is the following.
__________________________________________________________

Ugg:
Fighter 1/Cleric X of grotius

Str:16(10 points)
Dex:13(3 points)
Con:14(5 points)
Int: 7(-4 points)
Wis:18 (10 points) (+2 racial) (level up points go here)
Chr:7 (-4 points)

Domains: Protean and Madness

Traits: Magical Knack (or Magical Heritage (Bestow curse), have not decided yet), Defender of the Society

Feats:Power Attack, Furious Focus (3rd: Reach Spell, 5th: Bouncing Spell, 7th: Persistent spell, 9th: Spell Penetration, 11th: Heighten Spell)

Skills: Perception. One point in Sense motive and spellcraft.

Channels negative energy

Magic item priorities:

+1 weapon (2,000)
+1 Armor (1,000)
+1 cloak of resistance (1,000)
Add spell storing to armor (+3,000)
+2 belt of giant strength (4,000)
Add spell storing to weapon (+ 6,000)
+1 ring of resistance (2,000)
.....

A bunch of other stuff till I get my fame up to 27 at around level 6.

.....

Add conductive to weapon (+10,000)
___________

Questions:
Is taking the level of fighter a mistake? I really like the Extra AC, which compensates for me being two handed. Does that seem worth it to everyone else? Is Furious focus a good choice for an extra feat? If I go this route, I don't need to go Half-orc... I could go assamar or tiefling if I wanted to cheese it up a bit. Still like the idea of a half orc, though. Would I die in combat if I just went pure cleric?

Magical Knack is better than a free metamagic level for bestow curse, right?

Are the domains good choices? I could only go with one bad touch domain (madness, probably) and then go for a more utility oriented domain, such as void or darkness.

Here is the pure cleric traits and feats, for reference (I think everything else would be the same?:
__________________________________________________________

Traits: Magical Heritage (Bestow curse), True Believer (+2 on concentration checks, Dragon empire primer)

Feats:Heavy armor(3rd: Power attack, 5th: Reach spell 7th: Bouncing Spell, 9th: Spell Penetration, 11th: Persistent spell)

____________________________________________


Hey all,

I've been thinking about making a half-orc cleric of Gorum. I was roughly thinking about the following:

_____________________________________________________________________
Str:16(10 points)
Dex:13(3 points)
Con:14(5 points)
Int: 7(-4 points)
Wis:18 (10 points) (+2 racial) (level up points go here)
Chr:7 (-4 points)

Domains: Protean and Madness

Traits: ??? (Maybe magical heritage with Bestow curse or some other nice debuff spell?)

Feat:???(Weapon focus?) (Eventually, Power attack, bouncing spell, reach spell, improved critical)

Skills: Perception. One point in Sense motive and spell craft.

Channel negative energy
_________________________________________________________________________

The basic thought is that I go in full plate with a +1 conductive spell storing Falcon or Greataxe, and go to town on people while hitting them with touch of chaos, Vision of madness, spell stored debuffing spells, inflict spells, etc.

I'm not sure if improving channeling is worth the 7-9 build points to get my charisma up to 13 or 14, even though the variant channeling for madness is so awesome, and being able to channel both positive and negative energy would be really good for this character. I'm also not sure if the build is really effective, in general. (I could see this just being a weak fighter and cleric, rolled into one!).

I'm also not sure how spell storing works with things like Magical Heritage, or if it makes more sense to go for the conductive or spell storing property on my weapon first.

I am very excited about the possible role play as a half orc cleric of Gorum, for what I hope are obvious reasons, but I'm feeling a little lost as to where I should take the character stats wise. Any help would be greatly appreciated!


Hey Guys,

I'm trying to build a mounted gnome paladin with the focus on him not getting killed for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point per curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!


Hey Guys,

I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!


Hey Guys,

I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!


Hey Guys,

I'm trying to build a mounted gnome paliden with the focus on him not dieing for PFS. I usually play at my local game-store which has a reputation for killing off characters, so survivability should probably take a bit higher priority than other venues. I'd also really like to cast spells at higher levels, unless you guys really think I can't. (probably with the help of a headband)

Here is what I am thinking for stats:

Str:13 (7 points) (4th level ability increase goes here)
Dex: 12 (2 points)
Con: 14 (2 points)
Int: 12 (2 points)
Wis: 10
Chr: 17 (7 points) (8th level ability increase goes here)

Feats: Mounted combat (planning to take spirited charge line to 5th level, then power attack at 7th)

Traits: Reactive (+2 initiative), blessed touch (+1 hit point pure curative effect used)

Skills:Diplomacy, Ride, Handle animal. Will use two favored class bonuses to get 1 rank in sense motive and knowledge religion.

Any thoughts? I could drop diplomacy and then dump int down to 10, which would let me raise my wisdom to 12 and let me cast spells without a headband for most of his PFS life. Or I could give up on casting spells and dump wisdom down to 7. This would allow me to raise my constitution and maybe my strength. Is the strength too low? I plan on riding a riding dog till 5th level and then getting a small cat as my bonded mount (sprint seems useful! )

Thanks in advance for your help!