Just wanted to thank you again for this encounter, Christine- I just converted it to 4E using some of the info leaked/released from the D&D Experience. Turns out this works very well for a party of 1st-level 4E adventurers, although I did have to make the sled two squares longer, change the Ashscar Orcs to Hobgoblin Soldiers and Archers, and convert all of the skill checks and saving throws. Fun encounter!
Clark Peterson wrote:
Yeah, but it was fun for all of us who got to read the entries and vote. Thanks to the judges and all 32 participants for all of NPCs, countries, monsters, encounters, and adventure ideas to steal. Too bad we only get to buy one...
Just say it with me: Mephistopheles. I love that name. If my wife and I ever have a kid, I'm going to name him that. That way I can say at dinner, "Mephistopheles Banjo Sullivan! Finish your vegetables!" Also, I loved your background with the spear-of-destiny-I-can't-pronounce. I'm always the DM, and reading The History of the Realms cover-to-cover is my idea of a good time. I'm just wondering how much of that background the players are going to get in the adventure. I liked the imagery of the cliffs of shattered glass with natural springs bubbling up through them- very cool, I know my players would like that. I'd buy this adventure.
Boomer - awesome proposal for an Adventure Path, I'd hate to think how this would get hacked up to fit into 32 pages. It makes me wish you'd written the Savage Tide AP. (And I love some of those modules, especially the one with the sargasso sea.) I've been a fan (and you've gotten my vote) in every round so far, so I'm torn between you and Christine... Oh, and -SNEAK ATTACK-
suree wrote:
I'll add one more question: 4. When can i play it?Awesome imagery, imaginative bad guys and I love the flavor names- interesting, but not impossible to pronounce. I'm torn on which way to vote, because Boomer's proposal would be an awesome Adventure Path full of werewolf pirates and other crazy stuff like Onuyaka and Friends, but I can imagine yours much easier as a stand-alone 32-page module. And I want to crush some PCs with that colossus. ausgezeichnetes schreiben!
I really like magic item sets as presented in the Magic Item Compendium; I was assuming that's where you were going with the panoply of the phoenix. This would make a really cool "Super-Adventure", or three-part arc like in the last few issues of Dungeon. I'd buy it, but then I've loved Egyptian settings ever since the I3-I4-I5 module series. And I like linear; you'd be surprised how often player thinking is linear, and how quickly deviations return to the norm. As a DM, I can always improvise as long as I understand the storyline. Very cool- but you may get edged out on how much of this you could actually fit into 32 pages, which is all the winning finalist gets. Tough choice here. Thanks for an awesome adventure idea!
JoelF847 wrote: Don't tell my wife that I'm looking forward to reading the final 4 entries more than Valentine's day tomorrow! LOL - my thoughts exactly. Luckily I took the wife out to dinner last night, when it was (relatively) less crowded and the service better. If I was to go off of the track records of all four finalists so far, I'd really be hard-pressed to predict- SO I NEED THOSE PROPOSALS! I also see this as being kind-of a "but so-and-so also won" kind of contest, like some seasons of American Idol. Maybe if the publishing schedule justifies it, we could see multiple finalist products (just as long as we don't get any movies like "From Justin To Kelly.) And will these be 3.5E, or 4E product(s)?
Dark wrote:
Ditto on my votes: "Chase on Charred Ground" and "Monkey Goblins Attack!" Loved them, and could play both out in my head. Just like I had to not vote on Christine's "Mind the Machine" last round and betting she would move on, I'm giving Boomer's awesome "Impartial Tribunal" a pass while being pretty assured he's going to the final round...
gbonehead wrote:
I'm with you- I like clarifications of rules from players, and the appearance of verisimilitude, but I've got kind of an internal cut-off that prevents me from putting sufficient bathrooms and fresh water in my dungeons when it gets in the way of the Cool. Christine's entry is Cool, and I'll find a way to use it sooner or later. I thought "ashscar" was intentionally close to "ash-car," which is kind of what these crazy volcanic half-pipe sleds sound like. P.S. = If a player were to capture an Ashscar orc and ask something like, "How do you get the sleds back up the hill?" I would probably come up with some ridiculous, elaborate story about an annual ceremonial race where the survivors of the losing team have to carry everything back up the mountain...
Mactaka wrote:
What do you mean, you like his better?! I was proud of that tasloi ambush!!! ;-) It's the funniest thing- I clicked this because it said "monkey goblins," and right before I saw Rob's map I thought of the tasloi... Of course, my treetop trap was a giant spiky log swinging through the trail (which I stole from Ewoks in Return of the Jedi.) I like Rob's good ol' fashioned noose-around-the-legs-hanging-upside-down trap version even better! Gets my vote! Thanks for remembering my adventure, Mactaka. It's nice to know I made an impression way back when. (Check "takeshima mikawa" on Google Images for the island in that adventure.)
Eldrich Gaiman wrote:
Christine Schneider just lost out this round, since I only get three votes: Kakuen-takaBleak Midwinter Darkblight
Laserray wrote:
I went with Arthelia, Kotalya, Cackling Whirling, and Onuyaka. Nothing surprising, I can just see using these as throw-away one adventure villains or recurring pains-in-the-ass.
propeliea wrote:
Well, I voted not completely with the Top Three: Carnamach
ASEO wrote:
That's a cool option for folks without a game store in convenient distance. I'll try Pathfinder too- but I'm going to buy it from my FLGS, just to make sure they carry it after Dungeon and Dragon die. Still mad.
Darkjoy wrote:
Finally, the mysteries of the Black Hole have been penetrated!! I guess that means Paizo's not looking for Forgotten Realms or Eberron adventures any more... ;-) Or any submissions other than side-bar monster articles, for that matter. It explains a lot more besides the lack of query meetings as well, such as the recent poll for our favorite Dungeon author.So I guess we're going to see a single adventure path in Pathfinder and occasional stand-alone "old school" modules written by the established authors. While I really enjoy the content from these authors and look forward to Pathfinder, I was really hoping for the chance to publish adventures of my own again. Well, at least the playtesting was fun... Darkjoy wrote:
I would guess that GGG is too busy getting Pathfinder together to worry about the slush pile right now... ;-)
(From my post on the Dragon messageboard side, I don't know how else to rephrase my shock at the decision. I haven't decided yet how angry I am with WotC.) My first issues were Dragon #81 and Dungeon #1. My first (and only) published adventure was in Dungeon #32. For me, the passing of these two magazines is the end of an era, like the elves leaving Middle-Earth for good. With the excellent stewardship of these magazines under Paizo, I look forward to Pathfinder, but when I walk into my FLGS and see nothing but miniature battles and card games, I can't help but worry for the future of tabletop RPGs. This is a sad day for the hobby that's been with me three-quarters of my life. -Colin
Varl wrote:
My first issues were Dragon #81 and Dungeon #1. My first (and only) published adventure was in Dungeon #32. For me, the passing of these two magazines is the end of an era, like the elves leaving Middle-Earth for good. With the excellent stewardship of these magazines under Paizo, I look forward to Pathfinder, but when I walk into my FLGS and see nothing but miniature battles and card games, I can't help but worry for the future of tabletop RPGs. This is a sad day for the hobby that's been with me three-quarters of my life.
James Sutter wrote:
Thanks for the quick response, Mighty Gatekeeper! I will withhold my pestering e-mails so it will be easier for you to filter through to the chocolaty goodness that is my query. And thanks, Steve, for the prognostication- it helps for us aspirants who don't have adventures published in Dungeon on a regular basis. You guys rock!
James Sutter wrote:
rumorrumorrumorrumorrumorrumorrumorrumor... Okay, that's out of my system. I have a quick question that I can no longer remember if the answer is already lodged somewhere in this labyrinthine thread. The proposal submission guidelines state that once you send a query, you should shortly receive either a quick rejection or acknowledgement that the query has been received. I also read that if you don't hear anything back from the Black Hole after a month to ask. If I get no e-mail reply that my proposal query has been received, should I pester the Gatekeeper, or wait a month? (The question is somewhat academic, since it's been three weeks since a sent my happy query and SDF to the Black Hole.) Thanks!
Rexx wrote: I've been subscribing since Dungeon #2. A buddy picked me up #1 in 1989 at Gen Con but I have since picked up a couple of mint copies from a local shop of #1 & #2 since my originals are well loved/used. #2 is my favourite of all time since it was the first. You were lucky to find those old #1 and #2 - I recently scoured a few game shops for anything older than issue #40, and came up blank (I was looking for a spare copy of the issue with my adventure in it - #33.) Other than that, I've got a straight run from #1 to #50, then nothing until 3rd edition. I guess as mentioned before, it reflects my relative level of D&D play.
ericthecleric wrote:
Ooh, that's good. I think we can put the hamsters on the "crashed space ship" level of the dungeon (thank you, Expedition to the Barrier Peaks!)
Uri Kurlianchik wrote:
Sounds great! So why WOULD an insane illithid be in a dungeon with a "simple humanoid infestation"? Oh, and orcs are great, but I think they have to be undead in order to wedge in one more cliche. (So why ARE they undead?) :-D
Steve Greer wrote:
Cool stuff! Well, I guess I will have to wait for a couple weeks with everybody else! BTW, great work on Tides of Dread! I loved the use of the Victory Points mechanic to tie everything together!
Steve Greer wrote:
What's happening in under 2 weeks' time? Is that a sucking sound I hear coming from the Black Hole? Do I have time to shuffle off any more queries? Or is there some massively collaborative adventure going to show up in Dungeon #145? Come on, clue me in! As for the massive, collaborative query, well, I've already provided the skeleton:
Adventure Elements So Far:
All we need is a plot, and a few more incredibly cliche adventure elements. OK,Go!
Zherog wrote: *gasp* Rip my favorite magazine? Are you crazy? :P Yeah, no. I'd pick any magazine BUT Dungeon or Dragon because any adventure ideas that came out of it would be horribly derivative, if not plagiarized. Try Vogue, or raid your dentist's office. I hear "Highlights for Children" has some seriously twisted stuff in it.
Steve Greer wrote:
As a joke, or for-reals? Because actual comic adventures are really hard to pull off. Usually they tend towards the ridiculous- slapstick traps and wildly inappropriate monsters (I blame Gary Gygax for the unintentional morbid humor of S1 Tomb of Horrors, and for intentionally writing EX1-2 Dungeonland and The Land Beyond the Magic Mirror.) I think an actual comedic plot would require some knowledge of the characters who would be the target of much of the comedy. Can anyone think of a successful comedy adventure that's been published, that was actually funny at the table?
helium3 wrote:
Yeah, I was most definitely kidding when I tried to incorporate as many elements that the DUNGEON editors said they DIDN'T want to see again in adventure queries. However, I might have fooled a few people- maybe it's a perfect gestalt that ironically makes it look like a workable adventure- I mean, come on, a 30,000 word adventure?! I think that would be the entire magazine, especially with 12(!) maps...
Great Green God wrote:
Thanks for the thought experiment- that's a great brainstorming exercise. Another one is the "rip-up"- take your favorite magazine (with lots of ads) and quickly flip through it, ripping out every page that catches your eye. Scribble a single word (adjective, noun, adverb, whatever,) that the image evokes. When you're done with the magazine, go back to your rip-ups and look at what words and images you've got. Then use that to build a story. Great fun and very much in the "destroy-to-create" vein... I know GGG was giving examples of cross-genre application with the westerns and samurai flicks, but just out of curiousity, does anybody actually play D&D Oriental Adventures any more? I've always had a soft spot for it, but it never seems to get beyond samurais and ninjas, and people lose interest. Would DUNGEON print an OA adventure? Or better yet, an Forgotten Realms OA adventure that actually makes reference to Kara-Tur's location in Abeir-Toril? I've got a couple of ideas that would make a nice proposal, but if nobody else plays OA any longer, there's not much point.
scorpionkiss wrote: With all the interest on a d20 modern cross over, What about an adventure like Barrier peaks or temple of the frog where D&d characters go through some sort of time vortex ans end up in the future or modern characters are flung into the past! Ooh- I take it you saw the "Return to the Temple of the Frog" pdf that was just posted up on Wizards? Maybe a sequel off of that...
Ashenvale wrote: Easy! Playable only with a pre-generated set of pirate-hag PCs who ride a mismatched gaggle of dinosaurs all named Lavinia. "Playable only with..." Perfect! Did I mention the aboleths in the bottom level of the dungeon? Hmmm- Maybe I should submit this just to see what kind of response I'd get. I mean, who DOESN'T want to see what a doppleganger of a dinosaur-riding sea-hag pirate pre-gen PC would do facing off against an insane illithid wizard?
Matrissa the Enchantress wrote:
...Actually, I was thinking of going the opposite direction with it- but I just couldn't figure out how to fit in the dinosaur-riding pirates...
Ahwe Yahzhe wrote:
The list above inspired me for another proposal: Dungeon of the Borg:When an insane illithid wizard kidnaps the mayor's daughter, can the adventurers fight through the undead kobold horde to rescue her from the depths of the never-ending Dungeon of the Borg? The PCs may be their own worst enemies as they are secretly killed and impersonated by the wizard's allies, a vicious gang of dopplegangers! A Mystara adventure for 1st-level characters. (estimated length: 30,000 words and 12 maps) Pretty awesome, right?
Ashenvale wrote: A Rift in the Ice (mid-level; aquatic wilderness, aquatic dungeon, and arctic dungeon; high adventure turns into an unexpected story of redemption) Sounds cool, Ashenvale; I like the arctic-aquatic mix. Good luck! (How cool would an igloo dungeon be, anyway?) Bring on the polar bears and narwhals! You've all inspired me- I've just sent in my first proposal in over a decade, and my second one ever. I guess I was a bit attached to having a "perfect batting average", but it's really been too long. Here's mine: The Verdant Cradle (mid-level Forgotten Realms, moor wilderness w/ some dungeon, carnivorous vegetables and my desperate attempt to NOT railroad the PCs...) Well, back to my brainstorming diagram, if still got a couple more floating in my skull that I need to flesh out...
As much fun as it is follow the current "Proposal Psychosis" theme of the thread (while trying to ignore the sucking / flushing sounds coming from the Black Hole,) I have a question. Can any of our esteemed editors provide an update on what type of adventures they're looking for? The most recent tips I see on what is needed are from a couple of submissions meetings ago, and these might have changed since then. I'd love it if anyone could update or validate this list: MORE ADVENTURES NEEDED:
NOT NEEDED:
Any updates or additions to the "More Adventures Needed" list would be greatly appreciated. Thanks!
Steve Greer wrote:
I just wanted to add my thanks for keeping up this campaign journal... I've been reading these adventures avidly, and am dying to run them myself... I'm living vicariously through your tabletop! With the accelerating death rate among the Rusty Raiders, though, do you think it's time to start a "Savage Tide Obituary" thread yet? I'm counting three dead PCs (Id, Joe, and the other one early one I forgot), and a few more who dropped out along the way... I do appreciate that you recently recapped who's even in the party these days... Man, do the Rusty Raiders need a cleric, druid, or favored soul! I'm looking forward to seeing if they survive this "Night of the Living Dead" sargasso patch! Thanks! |