Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Erica 'Bobbie' Zufan wrote: So there's only the Survival check we couldn't beat? It was Knowledge (engineering) or Survival; we only need a good result on one of them. Your 21 with Ahmande's aid is 23; which is good! (I don't think you can use aid another on Knowledge untrained unless you're in a library, so the other aids probably don't count. Still, 23 is good result.)
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande circles up with the others, sharing ideas around about how they can replenish the magic of the ward before it fails entirely. Appraise (aid another) DC 10: 1d20 + 1 ⇒ (16) + 1 = 17
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande finishes the words that will call the spell into effect; he glances around the corner one last time to target it, and lets graceful slumber wash over the room. He grabs a flask of alchemist's fire just in case any stirges stay awake. Actions: Standard: complete full-round casting of sleep (Will DC 17) Move: retrieve flask of alchemist's fire Sleep affects the lowest HD in the area of effect first (no overlay used, it covers the whole room and well beyond), up to 4 HD total. If any HD of the spell remain after the stirges have all saved, it could potentially affect our lowest-level party member.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Hi Bobbie! When Desynthia said stirges, Ahmande had to check; the wing flaps sounded right, but eyes-on was always the way to confirm. He slipped into the hallway and peeked around the corner. Knowledge (arcana): 1d20 + 7 ⇒ (8) + 7 = 15 Desynthia was exactly right. Stirges. Unfortunately, they both must have seen the exact that same "lunch-and-learn" at the Grand Lodge, as her description of the dangers was almost word-for-word what he would have said himself. "I'm going to try to put them to sleep!" Ahmande yells. "You'll all be in the area of the spell effect, but they're individually weaker; the spell shouldn't even touch any of you!" He pinches up some of the sand that always lingers in the bottoms of his pockets and starts whispering the arcane words he needs. Actions:
Move: 15' Standard: begin casting sleep as a full-round action (will complete with another Standard action next round) Not sure if I need PVP permission to cast sleep over all of us, knowing that it'll hit all of the stirges first (and likely won't have enough HD left over to catch any of us), but if anyone objects to sleep on PVP grounds, let me know and I'll retcon the action.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
"Oh, those Crusaders. We're not from Mendev ourselves, sorry; not really my people at all." Knowledge (nature) DC 15: 1d20 + 7 ⇒ (1) + 7 = 8 Ahmande takes a look at the moldy food on the table, but can't make anything of it. "This wasn't covered in my herbology class, unfortunately...." he mutters, disappointed that he can't illuminate things with his worldly wisdom.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande follows Bobby to the doorway as he continues to rally the Pathfinders with references to past Pathfinder glory. Looking at the orc without a deep Bobby-gash in its chest, Ahmande tries to magically enforce restraint. "Hold it right there; he's first," he says with an over-the-shoulder motion towards the bloody colleague, never breaking eye contact with the orc he's trying to bind. "We're going to do this one at a time, so please," Ahmande concludes, palm out: "wait your turn." Actions: Free: maintain bardic performance to inspire courage Move: 15' Standard: cast hold person (Will DC 18; 5 rounds) on orc 2
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
I'm heading out in the morning (Friday) for a weekend trip; I likely won't post again until Monday. Feel free to bot me as you need!
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Spellcraft DC 18, 2 potions barkskin (Desynthia)
Ahmande fills in some of the gaps left after Desynthia studies the loot, but he can't figure it all out. He offers to help heal anyone who needs it with the wands they just found. Let's use the clw wands from the loot. Ahmande can cast for anyone; roll your own results.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande moves to another corner, hoping a new vantage point will help his find a target. "Anybody know where that guy is? Blast this cursed smoke! he complains as he circles his story about Dreng to a circumstance when the venture-captain overcame annoying battlefield control spells. Actions: Move: 10' Free: maintain bardic performance to inspire courage Standard: readied attack vs any foe that becomes visible from Ahmande's position darkwood longbow, IC: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande fires again at the drummer as he continues his story of Drandle Dreng. "Funny that we're fighting a band now; Dreng used to be in a band! Bet you didn't know that!" Actions:
Free: maintain bardic performance to inspire courage Standard: attack drummer 1 darkwood longbow, IC: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Inspire Courage: An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Continuing to inspire his allies, Ahmande draws his bow and begins firing shots at their foes. Actions:
Free: maintain bardic performance to inspire courage Move: draw bow Standard: attack drummer 1 (the one out of the smoke) darkwood longbow, IC: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Are people including Inspire Courage bonuses in their attack and damage rolls? I probably should have had a non-spoilered reminder more visible. Inspire Courage: An affected ally receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Spellcraft DC 16: 1d20 + 9 ⇒ (8) + 9 = 17 "Whoa, be careful; that's a confusion spell!" Ahmande calls, keeping an eye on Bobbie to see whether she succumbs to the spell's effect. Knowledge (arcana) DC 15: 1d20 + 7 ⇒ (17) + 7 = 24 He nods at Farzinel's assessment of the kineticist's powers, then considers what to do. The smoke is not where I'd expect it to be from the description. Can you confirm that the map didn't get screwed up inadvertently before Ahmande commits to an action?
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Sorry, had a really rough day yesterday; it was all I could do to keep up with the games I'm GMing. Back now though. Ahmande continues his tale of Drandle Dreng's dungeon excursions, and tries to get into the room--as he's otherwise quite ineffective out here. Actions: Free: maintain bardic performance to inspire courage Double move: 40' (includes 10' at half speed for 50' total movement cost) Acrobatics DC 10 (grease): 1d20 + 1 ⇒ (14) + 1 = 15
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande keeps telling his Drandle Dreng story as he moves closer to the action. Actions: Free: maintain bardic performance to inspire courage Double move: 35'
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande begins telling a tale passed down in the Grand Lodge of one of Drandle Dreng's early subterranean expeditions, inspiring the other Pathfinders to aspire to such glory themselves! Begin inspire courage
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
GM DavidC wrote: Also, if you aid another you can hit 32 automatically, no? You can't take 10 or 20 on aid another checks; those have to be directly rolled, so using aid another would defeat our goal of speeding things up. :) "Got to be our tomb robber, right? Could mean we're on the right track...."
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
I don't believe we're pressed for time, right? If so, shall we just go with Ahmande's Take 20 on Perception for 29? (Or anybody else if they have a higher bonus than +9.) Then you don't have to delay any posting while waiting for our rolls. Note (to head off any nay-saying): Perception is literally one of the examples in the rule on Taking 20; it's definitely allowed.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
"Well, back the way we came--to the hall of the alcoves--or keep pressing on down that way?" Ahmande asks, pointing west. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 Ahmande will proceed whichever direction gets two votes first; you can use the Perception roll above as his check either way.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
"Before we continue farther that way," Ahmande notes, "this alcove has a little turn at the end of that. Let's not leave surprised behind us either..." He turns left and holds a hand up for the others to stay put a moment, checking the turn and the hallway beyond. Perception: 1d20 + 9 ⇒ (18) + 9 = 27 If it looks interesting, he motions the others to follow him, otherwise, he returns and continues north.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
"Is everyone in agreement, to follow where the tracks were leading down this hall?" Making sure that everyone is keeping up, Ahmande pushes forward, keeping an eye out for trouble at the end of his vision. Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
If you go to the post, and click the link, it works. If you copy-paste the link text into your browser, it doesn't. I have no clue why, but I bet that's the original problem with your slide deck as well.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
The link in this post has been working for me. The difference is miniscule; I wish I understood Google's coding to better get at what that difference means and why it makes a difference. https://docs.google.com/presentation/d/1KzEdnZCTuHd3albXj-rC0ngidz2cUHmkY5W -3tjUGMg/edit#slide=id.g2f5b2940b6_0_150 vs https://docs.google.com/presentation/d/1KzEdnZCTuHd3albXj-rC0ngidz2cUHmkY5W -3tjUGMg/edit#slide=id.g2f5b2940b6_0_0
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande looks to the others as he approaches the fresh hallway cautiously. "Soooo, no sprung traps because there are no traps? Or because they're not sprung yet...." He examines the floor before he proceeds, wanting an idea of what he's walking into first. Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Knowledge (religion) DC 10: 1d20 + 7 ⇒ (16) + 7 = 23
"That holy symbol is of Shizuru; that's not a diety you hear of every day! And someone disturbed this tomb really recently. It looks to me like the body was carried out of here... along with whatever else was in that coffin." He picks up the holy symbol and pockets it; knowing the deity was a good deity, he didn't have concerns that the symbol might be dangerous. He looks around at the floor, seeing if there's a trail he can follow. "Tracking isn't really my strong point, if anyone else is better at it, go ahead and take the lead." Survival (aid another) DC 10: 1d20 - 1 ⇒ (11) - 1 = 10
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Can you put the link to the map in your header, so that it's handy with each of your posts? It's a lot of extra steps to go back over to Discussion each time to find it. Also, did you mean far eastern room, or the smaller alcove-like room? Ahmande approaches the metal cautiously, trying to get a better look at it. He casts detect magic as he examines the metal object.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande steps cautiously into the room, looking for any unsprung traps as he goes. Only moved in 15' for a single move action at half speed through the difficult terrain. Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Here is the slide deck. You can use it as-is (hosted in my Google Drive), or you can make a copy and share it yourself. The second page is to prefill with PC modifiers that the GM might roll en masse, under a spoiler (group Initiative, Perception, Sense Motive, and saves). Use it if you like, or you can just delete it. It's also got a space for player tokens in a marching order. The map page has the full map; I put a box over one of the rooms. You can copy, paste, and resize that box as many times as you like to obscure the map; I normally put one over each room, and then delete the box when the PCs enter the room. I left the rest of the rooms uncovered so that you can see how it works and gain proficiency. The last page in the deck shows how sharing needs to be set up (from the big orange "Share" button at the top) for players to access it and move their tokens around. I suspect that something was set up wrong here when you tried to create your slide deck yourself; it's hard to troubleshoot that from afar, sometimes. Let me know if you have any questions!
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
You can send them as image files to robfilter00--at--gmail--dot--com If you can put -1 -2 -3 or something similar in the file names, I'll know what order to put them in. I'll also add in some slides that I commonly use in my games; you can delete anything that you don't want to use.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Yeah, I'm not seeing it. Have you turned on Sharing? There's a big button at the top to set that up.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
GM DavidC wrote: I apologize again for no system I try to use actually working. No need to feel sorry! I'm sorry I have so much trouble with Roll20! I'm pretty good with Slides. If you want to send me the maps, I can put together a slide deck for you. I could get it done pretty quickly and we'd be off. I'd see the maps, but I can compartmentalize stuff like that; it won't affect my play.
I'm sure I can figure it out, but I'm going to need a tutorial. When I open Roll20 and "Launch Game," all I see is a black screen and a chat to the right that looks like it's weeks old with rolls from a previous session. Tell me how to find my alias and give it a name, and I'll be happy to do it, but I'm lost at this point.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Erica 'Bobbie' Zufan wrote:
1) you can purchase items on your Chronicle sheets within your tier any time you can make purchases (typically when in a settlement of 5000 people or more, though this may vary in some scenarios) 2) you can spend 1 prestige point to get an item of up to 150 gp, or you can spend 2 prestige points to get an item of up to 750 gp (this cheatsheet has a column for what you can purchase with prestige, among many other useful tidbits for PFS)
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Knowledge (geography): 1d20 + 3 ⇒ (13) + 3 = 16 Ahmande turns his mind to the tidbits and trivia he'd learned through the years, hoping something would rise up that rings a bell. Survival is a -1 for Ahmande, so Know (geo) it is.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Ahmande ponders the riddle and considers what he knows of the Whispering Tyrant, the Knights of Ozem, and Gallowspire, in particular. Knowledge (arcana/history/religion): 1d20 + 7 ⇒ (2) + 7 = 9 take your pick; they're all the same bonus
Disregard my earlier info; I was wrong about his chronicles and XP. These details are correct: Player: Zin Z'arin (Rob Riemersma)
Note: Please include 6,465 in purchases on the Chronicle sheet, if you record those.
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
Okay, I have a statblock for Ahmande up now. I was wrong earlier, he does not level with his latest chronicle, as that chronicle was from playing a level 7 pregen and won't be added until Ahmande reaches level 7 himself. As such, he is very definitely a level 5 Bard right now. Does that change the APL?
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
I was making an edit to all of my PC profiles, and accidentally over-wrote Ahmande with another PC's details. As such, I don't have access to most of his stats at the moment, nor any of his chronicle info. It's going to take me a bit to re-build all of the details, but I have a HeroLab record, so I'll be able to get up a simple statblock (which will be accurate) when I get home. Sorry for the difficulty!
Male CN Elven Bard 5 | HP: 33/33 | AC: 17 (12 Tch, 16 Fl) | CMD: 15 (14 Fl) | F: +3, R: +6, W: +5 | Init: +3 | Perc: +9, SM +13 | Speed 30ft | Active conditions: Inspire Courage active (18/23 rounds remain)
An elf slips in the door at the last minute, his face covered with glee. "Sorry I'm late, I'm doing so well out there! We should have more briefings in gambling houses... might just pay for my Pathfinder career after all; beats the pittance the Ten leave for us underlings!" He catches himself up on all this business about the Tome, and then has a question to start. "Normally the Decemvirate sends us out to find the book. You've already got it, so what's it got to do with us?" Knowledge (religion) DC 15: 1d20 ⇒ 16 modifier not at hand, but he's a bard, so that'll do
Ahmandé wrote:
I just realized that Ahmande leveled up to 6 with his last chronicle, which I still need to apply. If the party ends up firmly low tier, I will likely switch him out for a low tier PC (I have plenty). I've ninja-dotted into Gameplay, but will wait on an introductory post until we know the tier for sure.
Markus Stonewarden wrote: Okay, so I didn't read carefully when you were starting, and I'm still finishing up another adventure (which sounds like it'll be done real soon), but I can withdraw if you want to start immediately. My apologies for posting without carefully considering. I am Markus' current GM, and can confirm that his character will be available by the start of Gameday XI on 11 Sept.
Player: Zin Z'arin (Rob Riemersma)
|
