Count Strahd Von Zarvoich

Agyen the Timeless's page

229 posts. Alias of Decimus Observet.


Race

| HP: 51/51 | AC: 20/21 (11 Tch, 19/20 Fl) | CMB: +9, CMD: 20 | F +5, R +5, W +8 | Init: +5 (no surprise round) | Per +11, SM +3, Low Light

Classes/Levels

| Speed 20ft | Spells: 1st 6/8, 2nd 8/8, 3rd 5/6, 4th 1/4 | Active conditions: None.

Gender

Male TN Samsaran Oracle of Time 8 (dual-cursed)

Size

6' 5"

Age

77

Languages

Common, Samsaran, Aboleth, Abyssal, Aklo, Celestial, Draconic, Dwarf, Ignan, Infernal, Terran

Strength 16
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 10
Charisma 22

About Agyen the Timeless

Agyen

Samsaran Oracle of Time 8 (dual-cursed)

Neutral Medium Humanoid (Samsaran)
Init +5; Senses Perception +11, Sense Motive +3, Low-Light Vision
Cannot act in surprise round or is staggered in first round.

Favoured Class: Oracle
L1+: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.

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Defense
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AC 20/21, touch 11, flat-footed 19/20 [10 + 9 Armour +1 Dex +1 Shield]
hp 51 [6 every level after 1st (5+1)]
Fort +5, Ref +5, Will +8

+2 trait bonus on saving throws against fear and death effects.

+2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

+4 competence bonus on saves made against disease

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Offense
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Speed 30 ft.
Melee
Longspear 5 gp 1d6 1d8 x3 — 9 lbs. P brace, reach

Ranged

Oracle Spells

+All Cure Spells

Orisons

Create Water
Detect Magic
Detect Poison
Enhanced Diplomacy
Guidance
Light
Mending
Purify Food and Drink
Read Magic
Spark
Stabilise

1st Level: 8/day

Compel Hostility
Cure Light Wounds
Divine Favour
Ill Omen
Obscuring Mist
Protection from Evil
Shield of Faith
Summon Monster I
Sun Metal

Mystic Past Life (paladin):

Detect Demon
Honeyed Tongue
Positive Pulse
Restoration, Lesser

2nd Level: 8/day

Align Weapon
Cure Moderate Wounds
Grace
Instrument of Agony
Oracle's Curse
Silence
Weapon of Awe

3rd Level: 6/day

Archon’s Aura
Bestow Curse
Borrow Fortune
Cure Serious Wounds
Magic Vestment

4th Level: 4/day

Blessing of Fervour
Cure Critical Wounds
Threefold Aspect

Bonus Spells: ill omen (2nd), oracle’s burden (4th), bestow curse (6th), threefold aspect (8th), permanency (10th), contingency (12th), disintegrate (14th), temporal stasis (16th), time stop (18th).

Spell-like abilities
1/day—comprehend languages, deathwatch, and stabilise. The caster level for these effects is equal to the samsaran’s level.

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Statistics
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Samsaran: +2 Int, +2 Wis, -2 Con ; Headband: +4 Cha; L4 +1 Cha; L8 +1 Cha
Str 16, Dex 12, Con 12, Int 12, Wis 10, Cha 22
Base Atk +6; CMB +9; CMD 20
Feats and Revelations
L1: Power Attack Misfortune (Ex)
L2:
L3: Heavy Weapon Training Rewind Time (Su)
L4:
L5: Step Up Fortune (Ex)
L6:
L7: Extra Revelation Knowledge of the Ages (Su), Time Flicker (Su)
L8:

Extra Revelation
You have discovered a new aspect of your mystery.

Prerequisite: Revelation class feature.

Benefit: You gain one additional revelation. You must meet all of the prerequisites for this revelation.

Special: You can gain Extra Revelation multiple times.

Traits
Reincarnated, Unnatural Revenge

Reincarnated
Category Basic (Faith)
You lived a previous life as someone—or something— else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on saving throws against fear and death effects.

Unnatural Revenge (Social)
You gain a +2 trait bonus on all Intimidate checks against creatures of the animal, fey, or plant type, and Intimidate is always a class skill for you.

Languages
Common, Samsaran, Aboleth, Abyssal, Aklo, Celestial, Draconic, Dwarf, Ignan, Infernal, Terran

Skills
Class Skills

The oracle’s class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). In addition, oracles receive additional class skills depending upon their oracle mystery.

Unnatural Revenge: Intimidate is a class skill.

Skill Ranks per Level: 5 (4 +1 Int bonus)
35

Background Skills per Level: 2
14

Armour Check Modifier: -7

–4 penalty on Cha checks

Acrobatics +1 |+1 Dex
Appraise +1 |+1 Int
Bluff +1 |+5 Cha –4 penalty
Climb +4 |+3 Str +1 rank
+Craft +1 |+1 Int
+Diplomacy +5 |+5 Cha +1 rank +3 class skill –4 penalty
Disable Device* -- |+2 Dex
Disguise +1 |+5 Cha –4 penalty
Escape Artist +1 |+1 Dex
Fly +1 |+1 Dex
Handle Animal* -- |+5 Cha –4 penalty
+Heal +4 |+0 Wis +1 rank +3 class skill
+Intimidate +9 |+5 Cha +1 rank +3 class skill (+1 trait vs animal, fey, or plant)
Knowledge Arcana* +2 |+1 Int +1 rank
Knowledge Dungeoneering* +2 |+1 Int +1 rank
Knowledge Engineering* +2 |+1 Int +1 rank
Knowledge Geography* +2 |+1 Int +1 rank
+Knowledge History* +12 |+1 Int +8 rank +3 class skill
Knowledge Local* +2 |+1 Int +1 rank
Knowledge Nobility* +2 |+1 Int +1 rank
Knowledge Nature* +2 |+1 Int +1 rank
+Knowledge Planes* +12 |+1 Int +8 rank +3 class skill
+Knowledge Religion* +12 |+1 Int +8 rank +3 class skill
Linguistics* +9 |+1 Int +8 rank
Perception +11 |+0 Wis +8 rank +3 class skill
Perform +1 |+5 Cha –4 penalty
+Profession +4 |+0 Wis +1 rank +3 class skill
Ride +1 |+1 Dex
+Sense Motive +4 |+0 Wis +1 rank +3 class skill
Sleight of Hand* -- |+1 Dex
+Spellcraft* +5 |+1 Int +1 rank +3 class skill
Stealth +1 |+1 Dex
Survival +4 |+0 Wis +1 rank +3 class skill
Swim +4 |+3 Str +1 rank
Use Magic Device* -- |+5 Cha –4 penalty

Special Qualities

Languages: Samsarans begin play speaking Common and Samsaran. Samsarans with high Intelligence scores can choose from the following: any human language, Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Ignan, Infernal, Nagaji, Tengu, and Terran. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

Feat and Skill Racial Traits

Mystic Past Life (Su) You can add spells from another spellcasting class to the spell list of your current spellcasting class. You add a number of spells equal to 1 + your spellcasting class’s key ability score bonus (Wisdom for clerics, and so on). The spells must be the same type (arcane or divine) as the spellcasting class you’re adding them to. For example, you could add divine power to your druid class spell list, but not to your wizard class spell list because divine power is a divine spell. These spells do not have to be spells you can cast as a 1st-level character. The number of spells granted by this ability is set at 1st level. Changes to your ability score do not change the number of spells gained. This racial trait replaces shards of the past.

Senses Racial Traits

Low-Light Vision: Samsarans can see twice as far as humans in conditions of dim light.

Magical Racial Traits

Samsaran Magic (Sp): Samsarans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran’s level.

Gear
*Full Plate 1800
*Longspear 5
*Light Crossbow 35
*Buckler 5
*Wand of CLW 50 750
*Hat of Disguise 1800
*Mwk Backpack 50
*Ring of Sustenance 2500
*Headband of Charisma +4 16000
*Cloak of Resistance +2

*a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, *mess kit, rope, soap, torches (10), trail rations (5 days), and a *waterskin.
7 (kit minus backpack)

*Waterproof bag 0.5
*Canteen 2
*Blanket 0.5
*Tent, medium 15

10 iron bits

Cloak of Resistance +2

+2 Adamantine Breastplate

480 gold left
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Special Abilities
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Weapon and Armor Proficiency
Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.

Heavy Armour Proficency from feat

Mystery
Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed.

Oracle’s Curse (Ex)
Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses.

Powerless Prophecy
You are forewarned of danger but can’t act to prevent it. You gain uncanny dodge, as the rogue class feature. However, you can’t take any actions in a surprise round, including free actions, except for flash of insight (see Revelations below). In the absence of a surprise round, you are staggered for the entire first round of combat.

Effect

At 5th level, you gain a +4 insight bonus on initiative checks.

At 10th level, you gain improved uncanny dodge as the rogue ability, using your oracle level as your rogue level.

At 15th level, you gain a +4 insight bonus on all your saving throws and to your AC during surprise rounds and when you are otherwise unaware of an attack.

Wasting
Your body is slowly rotting away.

Effect

You take a –4 penalty on Charisma-based skill checks, except for Intimidate. You gain a +4 competence bonus on saves made against disease.

Uncanny Dodge (Ex)
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

Revelation
At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery (see FAQ at right). If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.

Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.

Appearance and Personality:

Agyen appears to be a well-built samsaran, with the characteristic dark hair, white eyes, and pale blue skin with transparent blood beneath. His full plate is not new but is serviceable, though his longspear has definitely seen better days.

This is partially true.

Agyen wears a cap of disguise. In truth, his flesh is withering away, clearly damaged by some unnatural cause. While not quite corpse-like in appearance, his true flesh is disturbing to most and thus he hides it.

The samsaran gives the impression of smouldering coals, seeking the push to reignite them.

Background:

Around Agyen, time is tortured, and bent, and warped.

This samsaran is the reincarnation of a paladin who fought in the original Battle of Tsar. And something happened to damage his soul's interaction with time, disrupting the normal cycle of reincarnation. In battle, he sometimes gets fragments assailing him of his past life, but never in time to be helpful. He has found that the phenomenon has gotten worse the closer he gets to Tsar. And the damage has extended to his body, withering his very flesh.

So Agyen has come to the camp to seek answers in Tsar and maybe some vengeance on the demons, if they are to blame.