Golem-Breaker

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105 posts. Alias of Gimry.


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Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

I'll take the Armor 2


Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

========================
Agna starts her turn.
Hour: The Courtesan
Hour Power:When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.
Location: Mountain
Location Power:At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
Scenario Powers:

  • Before blessing a check, recharge a card.
  • When you would move from an open location, succeeed at a Wisdom 6 check or you do not move and instead bury a card.
  • When you fail to acquire a blessing, bury a card either from your hand or the hourglass.

    Start of Turn Mountain Check
    Survival 7(4+3): 1d8 + 4 + 1d4 + 1d4 ⇒ (7) + 4 + (4) + (2) = 17

    Roll Details:

    Survival - 1d8+4
    Beast Master - 1d4
    Create Mindscape - 1d4

    Explore location

    Corrupted Priestess:

    None
    Story Bane 3
    Type: Monster
    Traits:
    Human
    Cleric
    To Defeat:
    Wisdom 6
    then Combat 19
    When you encounter this monster, each character must succeed at a Wisdom 6 check or they cannot guard their location and must bury a card.
    Before acting, a random local character summons and encounters the story bane Skeletal Steed; if it is not defeated, suffer 1d4 Combat damage.

    When You Encounter check
    Wisdom 6: 1d8 + 1 + 1d4 + 1d4 ⇒ (2) + 1 + (4) + (4) = 11

    Roll Details:

    Wisdom - 1d8+1
    Create Mindscape - 1d4
    Beast Master - 1d4

    "I see you priestess. Prepare to die!"

    BYA Encounter

    Skeletal Steed:

    Story Bane
    Type: Monster
    Traits: Undead Skeleton Veteran
    To Defeat: Combat 11+##
    Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

    Dexterity 7: 1d8 + 1d4 ⇒ (6) + (4) = 10

    Roll Details:

    Dexterity - 1d8
    Beast Master - 1d4

    Combat 17(11+3+3): 1d10 + 4 + 1d8 + 2 + 1d4 + 1d10 + 1d10 ⇒ (5) + 4 + (6) + 2 + (2) + (10) + (2) = 31

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Beast Master - 1d4
    Double Blessed - 1d10+1d10

    Grab Beez's Urgathoa here

    Onto Priestess first check
    Wisdom 6: 1d8 + 1 + 1d4 + 1d4 ⇒ (3) + 1 + (4) + (3) = 11

    Roll Details:

    Wisdom - 1d8+1
    Create Mindscape - 1d4
    Beast Master - 1d4

    Combat 19: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d10 + 1d10 + 1d10 ⇒ (6) + 4 + (3) + 2 + (3) + (10) + (3) + (7) = 38

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Blessed - 1d10
    Blessed - 1d10
    Blessed - 1d10

    Recharge Balmberry to use the Beating and bury the Beating, Squaker and Abadar's Law

    Depending on Heggals Guard check, we either Win, or chase the Priestess to the Cliffs and I'll head there as well


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Zon-Kuthon's Pain
    Hour Power:After discarding any number of cards as damage, draw a card.
    Location: Mountain
    Location Power:At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
    Scenario Powers:

  • Before blessing a check, recharge a card.
  • When you would move from an open location, succeeed at a Wisdom 6 check or you do not move and instead bury a card.
  • When you fail to acquire a blessing, bury a card either from your hand or the hourglass.

    Survival 7(4+3): 1d8 + 4 + 1d4 + 1d4 ⇒ (4) + 4 + (2) + (2) = 12

    Roll Details:

    Survival - 1d8+4
    Beast Master - 1d4
    Create Mindscape - 1d4

    Spectre:

    Core
    Monster 2
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 14
    Immune to Mental and Poison.
    Resistant to Animal.
    If the check to defeat does not have the Magic trait, this monster is undefeated.
    If undefeated, suffer the scourge Drained.

    Combat 14: 1d10 + 4 + 1d8 + 2 + 1d6 + 1 + 1d4 ⇒ (5) + 4 + (5) + 2 + (3) + 1 + (1) = 21

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Offhand Specialist - 1d6+1
    Beast Master - 1d4

    End of Turn Examine - Corrupted Priestess (Villain!)

    "

    Agna wrote:

    Hand: Wyrmsmite, Balmberry, Squaker (Crow), Abadar's Law, The Beating,

    Displayed: Gray Maiden Plate,
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Mountain
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3D?: Y

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Monkey, Masterwork Tools, Blessing of Gorum, Covering Heavy Shield, Cruel Longsword, Main-Gauche +1
    Recharged: Riding Allosaurus, Heavy Shield, Gorum's Iron, Squeeker (Pig), Wounding Spear-Axe +1,
    Discard Pile: Our Lord In Iron, Bagheera (Snow Leopard), The Crows, Craftsman,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished top card of Mountain and found the Villain hiding there


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Eternal Rose
    Hour Power:When you encounter a monster, you may evade it.
    Location: Mountain
    Location Power:At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
    Scenario Powers:

  • Before blessing a check, recharge a card.
  • When you would move from an open location, succeeed at a Wisdom 6 check or you do not move and instead bury a card.
  • When you fail to acquire a blessing, bury a card either from your hand or the hourglass.

    Survival 7: 1d8 + 4 + 1d4 + 1d4 ⇒ (3) + 4 + (2) + (1) = 10

    Roll Details:

    Survival - 1d8+4
    Beast Master - 1d4
    Create Mindscape - 1d4

    Rajambari:

    CotCT
    Monster 3
    Traits:
    Skeleton
    Undead
    To Defeat:
    Combat 17
    Immune to Cold, Mental, and Poison.
    Vulnerable to Bludgeoning.
    Before acting, each local character suffers 1 Combat damage.

    Draw Gray Maiden Plate for BYA

    Combat 17: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d4 ⇒ (10) + 4 + (2) + 2 + (1) + (4) = 23

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Beast Master - 1d4

    End of turn examine: Spectre. That leaves Henchman/Villain as last card

    Display Gray Maiden armor again

    "

    Agna wrote:

    Hand: Wyrmsmite, Wounding Spear-Axe +1, Balmberry, Squaker (Crow), The Beating,

    Displayed: Gray Maiden Plate,
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Mountain
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3D?: Y

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Gorum, Covering Heavy Shield, Masterwork Tools, Main-Gauche +1, Abadar's Law, Monkey, Cruel Longsword
    Recharged: Riding Allosaurus, Heavy Shield, Gorum's Iron, Squeeker (Pig),
    Discard Pile: Our Lord In Iron, Bagheera (Snow Leopard), The Crows, Craftsman,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished top Card of Mountain


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Prayer
    Hour Power:No effect.
    Location: Mountain
    Location Power:At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
    Scenario Powers:

  • Before blessing a check, recharge a card.
  • When you would move from an open location, succeeed at a Wisdom 6 check or you do not move and instead bury a card.
  • When you fail to acquire a blessing, bury a card either from your hand or the hourglass.

    I'll take Embiggen since I'm going at least 3 times

    Survival 7(4+3): 1d12 + 4 + 1d8 ⇒ (5) + 4 + (1) = 10

    Roll Details:

    Survival - 1d12+4 (1d8->1d12)
    Beast Master - 1d8 (1d4->1d8)

    Suffer Exhausted

    Gray Maiden Plate:

    CotCT
    Armor 2
    Traits:
    Gray Maiden
    Heavy Armor
    To Acquire:
    Constitution
    Fortitude 11
    Display. While displayed:
    * If the scenario includes the location Base, on your Diplomacy check against a story bane monster, add 1.
    * When you suffer any damage, you may draw this card to reduce it by 1.
    * When you suffer Combat damage, you may draw this card to reduce it by 2.
    * If proficient, when you suffer any damage, you may discard to reduce it to 0; you may succeed at a Fortitude 6 check to recharge instead.

    Constitution 11: 1d10 + 1d8 ⇒ (8) + (3) = 11

    Roll Details:

    Constitution - 1d10 (1d6->1d10)
    Beast Master - 1d8 (1d4->1d8)

    Discard the Crow to explore again

    Dissident Guard:

    CotCT
    Barrier 1
    Traits:
    Task
    To Defeat:
    Charisma
    Diplomacy 6
    If undefeated, suffer the scourge Entangled and bury a random supporter displayed next to any character.
    If defeated, draw a new ally.

    Charisma 6: 1d10 + 1d8 ⇒ (8) + (7) = 15

    Roll Details:

    Charisma - 1d10 (1d6->1d10)
    Beast Master - 1d8 (1d4->1d8)

    Acquire the Craftsman as new Ally
    Discard the Craftsman to explore again

    Acid-spraying Skull:

    CotCT
    Barrier 1
    Traits:
    Acid
    Trap
    To Defeat:
    Dexterity
    Acrobatics
    Disable
    Perception 4
    If undefeated, suffer 1d4 Acid damage. Then each local character must succeed at a Dexterity, Acrobatics, or Disable 4 check or suffer 1d4 Acid damage.

    Perception 4 is an auto for me

    End of turn examine - Rajambari

    "

    Agna wrote:

    Hand: Wyrmsmite, Wounding Spear-Axe +1, Balmberry, Squaker (Crow), The Beating,

    Displayed: Gray Maiden Plate,
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Mountain
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3D?: Y

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Main-Gauche +1, Covering Heavy Shield, Monkey, Cruel Longsword, Blessing of Gorum, Masterwork Tools, Abadar's Law
    Recharged: Riding Allosaurus, Heavy Shield, Gorum's Iron, Squeeker (Pig),
    Discard Pile: Our Lord In Iron, Bagheera (Snow Leopard), The Crows, Craftsman,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Acquired Card 2
    Banished Card 3 and 4
    Used Random Ally 1


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Nethys's Duality
    Hour Power:On your check against a spell, add 1d4.
    Location: Mountain
    Location Power:At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
    Scenario Powers:

  • Before blessing a check, recharge a card.
  • When you would move from an open location, succeeed at a Wisdom 6 check or you do not move and instead bury a card.
  • When you fail to acquire a blessing, bury a card either from your hand or the hourglass.

    Survival 7(4+3): 1d8 + 4 + 1d4 ⇒ (8) + 4 + (4) = 16

    Roll Details:

    Survival - 1d8+4
    Create Mindscape - 1d4

    Give Beez the Disrupting Rapier+1

    Enormous Reefclaw:

    CotCT
    Monster 3
    Traits:
    Aberration
    Aquatic
    To Defeat:
    Combat 19
    Before acting, each local character suffers 1 Combat damage.
    If this monster would be defeated, reroll.

    Discard Bagheera for damage

    Combat 19: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d10 ⇒ (8) + 4 + (1) + 2 + (4) + (8) = 27

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Beast Master - 1d4
    Blessed - 1d10

    Combat 19: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d10 ⇒ (1) + 4 + (1) + 2 + (2) + (10) = 20

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Beast Master - 1d4
    Blessed - 1d10

    I'll need Beez Empty Throne to bless, so they need to recharge a card first..

    Recharge Sqeeeker to explore again

    The Beating:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Hammers
    Veteran
    When this is the hour: When you encounter a monster from a location, before acting, another local character summons and encounters it.
    To Acquire:
    Strength
    Melee 4+#
    On a local check, bury this card and any number of cards to bless once for each card buried.

    Melee 7(4+3): 1d10 + 4 ⇒ (2) + 4 = 6

    Roll Details:

    Melee - 1d10+4

    Paizo reroll that
    Melee 7(4+3): 1d10 + 4 ⇒ (10) + 4 = 14

    End of Turn Examine - Skeleton

    "

    Agna wrote:

    Hand: Wyrmsmite, Wounding Spear-Axe +1, Squaker (Crow), The Beating, The Crows,

    Displayed:
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Mountain
    Hero Points: 1
    NOTES:
    Available Support:
  • Squaker recharges to add 1d6 to check to acquire
    Other: Paizo reroll used for scenario 7-3D?: Y
  • Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Abadar's Law, Covering Heavy Shield, Cruel Longsword, Monkey, Main-Gauche +1, Balmberry, Blessing of Gorum, Masterwork Tools
    Recharged: Riding Allosaurus, Heavy Shield, Gorum's Iron, Squeeker (Pig),
    Discard Pile: Our Lord In Iron, Bagheera (Snow Leopard),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished Card 3 of the Mountain
    Acquired Card 4 of the Mountain


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Gozreh’s Growth
    Hour Power:On your check against an Animal or Elemental card, add 1d4.
    Location: Mountain
    Location Power:At the start of your turn, succeed at a Wisdom or Survival 4+# check or suffer the scourge Exhausted.
    Scenario Powers:

  • Before blessing a check, recharge a card.
  • When you would move from an open location, succeeed at a Wisdom 6 check or you do not move and instead bury a card.
  • When you fail to acquire a blessing, bury a card either from your hand or the hourglass.

    Survival 7(4+3): 1d8 + 4 ⇒ (3) + 4 = 7

    Roll Details:

    Survival - 1d8+4

    The Crows:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Keys
    Veteran
    When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
    To Acquire:
    Dexterity
    Stealth 4+#
    On your check to acquire, discard to bless twice.
    Discard to explore; if you do not encounter a boon, bury this card instead.

    Dexterity 7(4+3): 1d8 + 1d8 ⇒ (7) + (6) = 13

    Roll Details:

    Dexterity - 1d8
    Blessed - 1d8

    Recharge Lord in Iron, use Our Lord In Iron to bless

    End of Turn Examine: Imprisonment

    "

    Agna wrote:

    Hand: Wyrmsmite, Disrupting Rapier +1, Squeeker (Pig), Bagheera (Snow Leopard), The Crows,

    Displayed:
    Deck: 13 Discard: 1 Buried: 0
    Current Location: Mountain
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wounding Spear-Axe +1, Balmberry, Monkey, Abadar's Law, Cruel Longsword, Blessing of Gorum, Main-Gauche +1, Covering Heavy Shield, Squaker (Crow), Masterwork Tools
    Recharged: Riding Allosaurus, Heavy Shield, Gorum's Iron,
    Discard Pile: Our Lord In Iron,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☑ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Acquired Card 1 of the Mountain


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Move to Mountain when Trail closes


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Combat 17: 1d10 + 4 + 1d8 + 2 + 1d6 + 1 + 1d10 ⇒ (3) + 4 + (3) + 2 + (2) + 1 + (2) = 17

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Offhand Specialist - 1d6+1
    Blessed - 1d10

    Recharge Heavy Shield for off hand specialist

    "Baruk Khazâd!"


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Prince of Pain
    Hour Power:When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
    Location: Trail
    Location Power:The difficulty of checks to defeat is increased by the number of distant characters.
    Scenario Powers:

  • Before blessing a check, recharge a card.
  • When you would move from an open location, succeeed at a Wisdom 6 check or you do not move and instead bury a card.
  • When you fail to acquire a blessing, bury a card either from your hand or the hourglass.

    Shadow:

    CotCT
    Monster 1
    Traits:
    Shadow
    Undead
    To Defeat:
    Combat 13
    Immune to Mental and Poison.
    If the check to defeat does not have the Magic trait, this monster is undefeated.
    When you discard cards as damage, you must first choose blessings.

    Combat 13: 1d10 + 4 + 1d8 + 2 + 1d4 ⇒ (5) + 4 + (1) + 2 + (1) = 13

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Beast Master - 1d4

    Examine Top of Location - The Uprising

    "Your puny minions are no match for us Letra!"

    "

    Agna wrote:

    Hand: Wyrmsmite, Heavy Shield, Riding Allosaurus, Our Lord In Iron, Gorum's Iron,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Trail
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Gorum, Balmberry, Wounding Spear-Axe +1, Monkey, Covering Heavy Shield, Bagheera (Snow Leopard), Abadar's Law, Disrupting Rapier +1, Main-Gauche +1, Masterwork Tools, Cruel Longsword, Squeeker (Pig), Squaker (Crow)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished Card 1 of the Trail
    Examined Card 2 of Trail


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Assume we all start at the Trail

    "

    Agna wrote:

    Hand: Wyrmsmite, Heavy Shield, Riding Allosaurus, Our Lord In Iron, Gorum's Iron,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Trail
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Disrupting Rapier +1, Abadar's Law, Balmberry, Wounding Spear-Axe +1, Covering Heavy Shield, Blessing of Gorum, Monkey, Masterwork Tools, Bagheera (Snow Leopard), Cruel Longsword, Main-Gauche +1, Squeeker (Pig), Squaker (Crow)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Hero Point
    Skill Feat: Wis

    Deck Upgrades
    Weapon 3: 1d1000 ⇒ 737
    Weapon 2: 1d1000 ⇒ 736
    Blessing 1: 1d1000 ⇒ 971


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Fiend
    Hour Power:When you suffer a scourge on your turn, each local character suffers it.
    Location: Cathedral
    Location Power:When you defeat a monster, heal a blessing.
    Scenario Powers:

  • When you defeat a Skeletal Champion, mark your location then shuffle a Proxy A and a closing henchman Skeletal Steed-Proxy B into the location.
  • When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing Henchman Ancient Skeleton.

    Skeletal Champion (Proxy A):

    Story Bane
    Type: Monster
    Traits: Undead Skeleton Veteran
    To Defeat: Combat 13+##
    Immune to Mental and Poison. Resistant to Cold. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4+1 Combat damage. After acting, a local character recharges a Divine card.

    Dexterity 8(5+3): 1d8 + 1d8 + 1d4 ⇒ (6) + (1) + (3) = 10

    Roll Details:

    Dexterity - 1d8
    Blessed - 1d8
    Beast Master - 1d4

    Discard Lord In Iron to bless

    Combat 19(13+3+3): 1d10 + 4 + 1d8 + 2 + 1d6 + 1 + 1d10 + 1d4 ⇒ (6) + 4 + (3) + 2 + (1) + 1 + (6) + (4) = 27

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Offhand Specialist - 1d6+1
    Blessed - 1d10
    Beast Master - 1d4

    Ask Beez for Erastils Eye to bless
    Recharge Main Gauche for Offhand specialist

    AYA - Looks like we either need to Recharge Heggals Gorum or Beezs Lady Dispair

    Location Power - Heal blessing
    Blessing: 1d3 ⇒ 3
    Heal Our Lord In Iron

    With the final Champion is the Castle dismounted, all that's left is to clean up the mess.

    End of Turn Examine - Proxy B
    "

    Agna wrote:

    Hand: Wyrmsmite(2), Heavy Shield, Covering Heavy Shield, Monkey, Squeeker (Pig),

    Displayed:
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Cathedral
    Hero Points: 1 // Agna has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Main-Gauche +1, Cruel Longsword, Masterwork Tools, Wyrmsmite, Gorum's Iron, Balmberry, Abadar's Law, Riding Allosaurus, Our Lord In Iron, Bagheera (Snow Leopard), Repelling Pike +1
    Recharged:
    Discard Pile: Blessing of Gorum, Wounding Spear-Axe +1, Squaker (Crow), The Bear,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Defeated Card 2 of the Cathedral
    Used Beez Erastils Eye


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Avalanche
    Hour Power:When you suffer damage on your turn, each other local character suffers 1 damage of the same type
    Location: Graveyard
    Location Power:Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
    Scenario Powers:

  • When you defeat a Skeletal Champion, mark your location then shuffle a Proxy A and a closing henchman Skeletal Steed-Proxy B into the location.
  • When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing Henchman Ancient Skeleton.

    Move the Cathedral

    The Bear:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Hammers
    Veteran
    When this is the hour: On your Strength check, add 2.
    To Acquire:
    Strength
    Acrobatics 4+#
    On your check, freely discard to use your Strength die instead of the normal die.
    Discard to explore.

    Strength 7(4+3): 1d10 + 2 + 1d4 ⇒ (7) + 2 + (1) = 10

    Roll Details:

    Strength - 1d10+2
    Beast Master - 1d4

    This is a Blessing 3!

    Discard The Bear to explore again

    Symbol of Insanity:

    Core
    Barrier 3
    Traits:
    Magic
    Trap
    To Defeat:
    Intelligence
    Wisdom
    Arcane
    Divine 12
    If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.

    Recharge Masterwork Tools to defeat

    End of turn examine - Erastil's Eye

    "

    Agna wrote:

    Hand: Main-Gauche +1, Wyrmsmite(2), Covering Heavy Shield, Monkey, Our Lord In Iron,

    Displayed:
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Graveyard
    Hero Points: 1 // Agna has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Balmberry, Wyrmsmite, Gorum's Iron, Repelling Pike +1, Cruel Longsword, Squeeker (Pig), Bagheera (Snow Leopard), Abadar's Law, Heavy Shield, Riding Allosaurus
    Recharged: Masterwork Tools,
    Discard Pile: Blessing of Gorum, Wounding Spear-Axe +1, Squaker (Crow), The Bear,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Acquired Card 3 of Cathedral
    Banished Card 4 of Cathedral


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    "========================
    Agna starts her turn.
    Hour: Sands of the Hour
    Hour Power:No effect.
    Location: Graveyard
    Location Power:Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
    Scenario Powers:

  • When you defeat a Skeletal Champion, mark your location then shuffle a Proxy A and a closing henchman Skeletal Steed-Proxy B into the location.
  • When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing Henchman Ancient Skeleton."

    Move to Graveyard when Tower closes

    Recharge Sqeeker to explore and heal a card if I defeat the Minotaur

    Minotaur:

    Core
    Monster 2
    Traits:
    Minotaur
    To Defeat:
    Combat 15
    OR Fortitude 8
    If this is your first exploration of your turn, before acting, either bury an armor or suffer 1d4+1 Combat damage.

    BYA Damage: 1d4 + 1 ⇒ (1) + 1 = 2
    Discard Gorums Iron and Squaker

    Combat 15: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d10 ⇒ (1) + 4 + (1) + 2 + (3) + (8) = 19

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Blessed - 1d10

    Use Heggals Cayden Cailean to bless because I'm exhausted
    Agna is healed for 1: (Gorum's Iron). Deck shuffled.

    EoT Examine top of Graveyard - Door Spike

    With nowhere left to go, I decide to try to stand toe to toe with the Minotaur. It gets a good hit on me, but end up being no match for Wyrmsmite.

    "

    Agna wrote:

    Hand: Main-Gauche +1, Wyrmsmite(2), Masterwork Tools, Monkey, Our Lord In Iron,

    Displayed:
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Graveyard
    Hero Points: 1 // Agna has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Abadar's Law, Riding Allosaurus, Heavy Shield, Cruel Longsword, Repelling Pike +1, Bagheera (Snow Leopard), Covering Heavy Shield, Squeeker (Pig), Wyrmsmite, Gorum's Iron, Balmberry
    Recharged:
    Discard Pile: Blessing of Gorum, Wounding Spear-Axe +1, Squaker (Crow),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished top card of Graveyard
    Used Heggals Bo Cayden Cailean


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Joke
    Hour Power:On your check against a barrier, you may recharge a card to add your Intelligence die.
    Location: Graveyard
    Location Power:Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
    Scenario Powers:

  • When you defeat a Skeletal Champion, mark your location then shuffle a Proxy A and a closing henchman Skeletal Steed-Proxy B into the location.
  • When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing Henchman Ancient Skeleton.

    Skeletal Steed (Henchman Proxy B1):

    Story Bane
    Type: Monster
    Traits: Undead Skeleton Veteran
    To Defeat: Combat 11+##
    Immune to Mental and Poison. Vulnerable to Bludgeoning. Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.

    Dexterity 7(4+3): 1d8 + 1d4 ⇒ (6) + (4) = 10

    Roll Details:

    Dexterity - 1d8
    Beast Master - 1d4

    Roll with it, I have armor

    Combat 20(11+3+3+3): 1d10 + 4 + 1d8 + 2 + 1d4 + 1d6 + 1 ⇒ (7) + 4 + (2) + 2 + (4) + (1) + 1 = 21

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Offhand Specialist - 1d6+1

    Bury Random: 1d3 ⇒ 1
    Bury Cruel longsword

    WPC - Heal back the longsword

    I'll move to Tower when closed

    "

    Agna wrote:

    Hand: Wyrmsmite, Squeeker (Pig), Squaker (Crow), Our Lord In Iron, Gorum's Iron,

    Displayed:
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Tower
    Hero Points: 1 // Agna has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bagheera (Snow Leopard), Wyrmsmite(2), Heavy Shield, Monkey, Main-Gauche +1, Covering Heavy Shield, Repelling Pike +1, Abadar's Law, Masterwork Tools, Riding Allosaurus, Balmberry, Cruel Longsword
    Recharged:
    Discard Pile: Blessing of Gorum, Wounding Spear-Axe +1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Closed the Ravine


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Waxworks
    Hour Power:At the start of your turn, discard a blessing or suffer the scourge Exhausted.
    Location: Graveyard
    Location Power:Monsters you encounter gain the Undead trait and are immune to Mental and Poison.
    Scenario Powers:

  • When you defeat a Skeletal Champion, mark your location then shuffle a Proxy A and a closing henchman Skeletal Steed-Proxy B into the location.
  • When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing Henchman Ancient Skeleton.

    No blessing, so I'm exhausted from the hour power

    Manticore:

    Core
    Monster 3
    Traits:
    Aberration
    Manticore
    To Defeat:
    Combat 15
    Before acting, a random character suffers 1d4+1 Ranged Combat damage.
    If undefeated, each local character suffers 1 Ranged Combat damage.

    Random Char(Turn order): 1d3 ⇒ 1
    Beez takes 1d4+1 damage

    Combat 15: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d4 ⇒ (3) + 4 + (7) + 2 + (4) + (3) = 23

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Beast Master - 1d4

    Recharge Bagheera to explore again

    Boggart:

    Core
    Monster 1
    Traits:
    Fey
    To Defeat:
    Knowledge
    Perception 4
    THEN Combat 10
    If undefeated, shuffle this monster into a random other location, then move to that location and end your turn.

    Perception 4: 1d8 + 3 ⇒ (4) + 3 = 7

    Roll Details:

    Perception - 1d8+3

    Combat 10: 1d10 + 4 + 1d8 + 2 + 1d4 ⇒ (9) + 4 + (7) + 2 + (4) = 26

    Roll Details:

    Combat(Melee) - 1d10+4
    Wyrmsmite - 1d8+2
    Reload - 1d4

    End of Turn Examine

    Minotaur - Monster Yuck!

    "

    Agna wrote:

    Hand: Wyrmsmite(2), Cruel Longsword, Wyrmsmite, Covering Heavy Shield, Squaker (Crow),

    Displayed:
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Graveyard
    Hero Points: 1 // Agna has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.


    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded: Repelling Pike +1,
    Middle of Deck (Unknown Order): Abadar's Law, Gorum's Iron, Main-Gauche +1, Masterwork Tools, Our Lord In Iron, Squeeker (Pig), Balmberry
    Recharged: Heavy Shield, Riding Allosaurus, Monkey, Bagheera (Snow Leopard),
    Discard Pile: Blessing of Gorum, Wounding Spear-Axe +1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished top 2 cards from the Graveyard
    Examined card 3 of the Graveyard


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Inquisitor
    Hour Power:You may not use powers to reroll dice.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Scenario Powers:

  • When you defeat a Skeletal Champion, mark your location then shuffle a Proxy A and a closing henchman Skeletal Steed-Proxy B into the location.
  • When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing Henchman Ancient Skeleton.

    Magic Klar:

    CotCT
    Armor 2
    Traits:
    Offhand
    Shield
    Magic
    To Acquire:
    Constitution
    Fortitude
    Melee
    Survival 9
    When you suffer Combat damage, freely reveal to reduce it by 2.
    If proficient, on your Melee combat check, freely recharge to add 1d6+1 and the Magic and Piercing traits.
    After playing this armor, you may not play a 2-Handed boon this encounter.

    Melee 9: 1d10 + 4 ⇒ (4) + 4 = 8

    Roll Details:

    Melee - 1d10+4

    End of Turn Examine - Captive Horror -TRIGGER

    Captive Horror:

    CotCT
    Barrier 2
    Traits:
    Lock
    Trigger
    To Defeat:
    Wisdom
    Disable
    Stealth 9
    When examined, encounter this barrier.
    If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.

    Wisdom 9: 1d8 + 1d8 ⇒ (7) + (4) = 11

    Roll Details:

    Wisdom - 1d8
    Blessed - 1d8

    Use Beezs Empty Throne

    Discard Wounding Spear because I know Bagheera is next

    "

    Agna wrote:

    Hand: Wyrmsmite(2), Cruel Longsword, Wyrmsmite, Covering Heavy Shield, Bagheera (Snow Leopard),

    Displayed:
    Deck: 12 Discard: 2 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded: Repelling Pike +1,
    Middle of Deck (Unknown Order): Squaker (Crow), Abadar's Law, Gorum's Iron, Main-Gauche +1, Our Lord In Iron, Masterwork Tools, Squeeker (Pig), Balmberry
    Recharged: Heavy Shield, Riding Allosaurus, Monkey,
    Discard Pile: Blessing of Gorum, Wounding Spear-Axe +1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banish top two of the Graveyard


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    "========================
    Agna starts her turn.
    Hour: The Sickness
    Hour Power:When you suffer damage, suffer the scourge Plagued.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Scenario Powers:

  • When you defeat a Skeletal Champion, mark your location then shuffle a Proxy A and a closing henchman Skeletal Steed-Proxy B into the location.
  • When you encounter a Proxy A, if your location is marked, treat the Proxy A as the closing Henchman Ancient Skeleton."

    Start of Turn examine the top of the Ravine - Locate Object

    Move to Graveyard to take care of Azer

    Azer:

    Core
    Monster 1
    Traits:
    Elemental
    Fire
    Outsider
    Veteran
    To Defeat:
    Combat 11+##
    Immune to Fire. Vulnerable to Cold.
    After acting, suffer 1d4-1 Fire damage.

    BYA Fire: 1d4 - 1 ⇒ (3) - 1 = 2
    Reveal Covering Heavy Shield to prevent damage

    Combat 17(11+3+3): 1d10 + 4 + 1d4 + 1d6 + 1 + 1d10 + 1d10 ⇒ (1) + 4 + (2) + (1) + 1 + (8) + (5) = 22

    Roll Details:

    Combat(Melee) - 1d10+4
    Beast Master - 1d4
    Offhand Specialist - 1d6+1
    Double Blessed - 1d10+1d10

    Recharge Riding Allosaurus to explore again

    Wyrmsmite:

    Core
    Weapon 3
    Traits:
    Loot
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 14
    For your combat check, reveal to use Strength or Melee + 1d8+2; against a Dragon bane, add 1d10. If proficient, you may additionally reload to add another 1d4.
    When a local character suffers damage, recharge to reduce it by 4.

    Recharge Monkey to auto acquire a Weapon

    End of Turn Examine - Magic Klar (Armor 2)

    "

    Agna wrote:

    Hand: Wyrmsmite(2), Cruel Longsword, Wounding Spear-Axe +1, Wyrmsmite, Covering Heavy Shield,

    Displayed:
    Deck: 13 Discard: 1 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded: Repelling Pike +1, Bagheera (Snow Leopard),
    Middle of Deck (Unknown Order): Balmberry, Abadar's Law, Squeeker (Pig), Our Lord In Iron, Masterwork Tools, Gorum's Iron, Main-Gauche +1, Squaker (Crow)
    Recharged: Heavy Shield, Riding Allosaurus, Monkey,
    Discard Pile: Blessing of Gorum,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished Card 1 of the Graveyard
    Acquired Card 2 of the Graveyard


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Start at the Tower.

    Examine top 5 cards, leave them all in order because they're all my weapons

    "

    Agna wrote:

    Hand: Heavy Shield, Covering Heavy Shield, Riding Allosaurus, Monkey, Blessing of Gorum,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3C?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bagheera (Snow Leopard), Balmberry, Main-Gauche +1, Gorum's Iron, Wyrmsmite, Squeeker (Pig), Our Lord In Iron, Repelling Pike +1, Abadar's Law, Cruel Longsword, Squaker (Crow), Wounding Spear-Axe +1, Masterwork Tools
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Hero Point
    Card Feat: Ally

    Upgrades
    Ally 2: 1d1000 ⇒ 193


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Bury a card to examine all the locations

    We Win!!!!


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Doing Nothing

    "

    Agna wrote:

    Hand: Wyrmsmite, Repelling Pike +1, Lucky Starknife, Covering Heavy Shield, Bagheera (Snow Leopard),

    Displayed: Banner of the Ancient Kings,
    Deck: 10 Discard: 5 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3B?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Duskwarden Ranger, Cruel Longsword, Gorum's Iron
    Recharged: Main-Gauche +1, Balmberry, Riding Allosaurus, Heavy Shield, Squeeker (Pig), Abadar's Law, Squaker (Crow),
    Discard Pile: Our Lord In Iron, Masterwork Tools, Wounding Spear-Axe +1, Orison, Blessing of Gorum,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Library
    Location Power:On your check against a spell or a Book boon, add 1d6.
    Scenario Powers:

  • At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examine. If you examine all cards in all locations in doing so, you win.
  • After you examine any number of boons from a location, recharge one of the examined boons into any location.
  • At the end of your turn, examine the top card of your location.

    Move to Library

    Lucky Starknife:

    Core
    Weapon 2
    Traits:
    Finesse
    Knife
    Magic
    Melee
    Piercing
    Ranged
    To Acquire:
    Strength
    Dexterity
    Acrobatics
    Melee
    Ranged 11
    For your combat check, reveal to use Strength, Dexterity, Acrobatics, Melee, or Ranged + 1d4+1.
    On a local combat check, after the roll, freely recharge to add 1d4.
    You may use this power even if you have previously revealed this card on this check.

    Melee 11: 1d10 + 4 + 1d10 + 1d4 ⇒ (3) + 4 + (2) + (4) = 13

    Roll Details:

    Melee - 1d10+4
    Blessed - 1d10
    Beast Master - 1d4

    Recharge Squaker to explore again

    Orison:

    Core
    Blessing 0
    Traits:
    Divine
    When this is the hour: No effect.
    To Acquire:
    Wisdom
    Divine 2
    On a local check, discard to bless.
    If the hour's level is 0, you may recharge instead.
    Discard to explore.

    This is an Auto with the Squaker ability

    Discard to explore

    Duskwarden Ranger:

    None
    Ally 2
    Traits:
    Loot
    Human
    Ranger
    To Acquire:
    CharismaDiplomacy 10
    None PerceptionRanged 8
    Reload to examine the top card of your location, then you may shuffle your location deck.
    Discard to explore. This exploration, reduce all damage you suffer by 1d4, and you may evade banes.

    Perception 8: 1d8 + 3 ⇒ (7) + 3 = 10

    Roll Details:

    Perception - 1d8+3

    Close check is impossible

    "

    Agna wrote:

    Hand: Wyrmsmite, Repelling Pike +1, Lucky Starknife, Covering Heavy Shield, Bagheera (Snow Leopard),

    Displayed: Banner of the Ancient Kings,
    Deck: 10 Discard: 5 Buried: 0
    Current Location: Library
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3B?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cruel Longsword, Gorum's Iron, Duskwarden Ranger
    Recharged: Main-Gauche +1, Balmberry, Riding Allosaurus, Heavy Shield, Squeeker (Pig), Abadar's Law, Squaker (Crow),
    Discard Pile: Our Lord In Iron, Masterwork Tools, Wounding Spear-Axe +1, Blessing of Gorum, Orison,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Cleared the Library


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Norgorber's Shadow
    Hour Power:On your Stealth check or your check that invokes the Poison trait, add 1d4.
    Location: Library
    Location Power:On your check against a spell or a Book boon, add 1d6.
    Scenario Powers:

  • At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examine. If you examine all cards in all locations in doing so, you win.
  • After you examine any number of boons from a location, recharge one of the examined boons into any location.
  • At the end of your turn, examine the top card of your location.

    Move to Shrine

    Enormous Reefclaw:

    CotCT
    Monster 3
    Traits:
    Aberration
    Aquatic
    To Defeat:
    Combat 19
    Before acting, each local character suffers 1 Combat damage.
    If this monster would be defeated, reroll.

    Reveal Heavy Shield to prevent my Combat damage

    Melee 19: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d4 + 1d6 + 1 + 1d4 + 1 ⇒ (5) + 4 + (5) + 2 + (3) + (3) + (5) + 1 + (4) + 1 = 33

    Roll Details:

    Melee - 1d10+4
    Wyrmsmite - 1d8+2
    Reload - 1d4
    Beast Master - 1d4
    Offhand Specialist - 1d6+1
    Binders Tome - 1d4
    Banner of the Ancient Kings - 1

    Melee 19: 1d10 + 4 + 1d8 + 2 + 1d4 + 1d4 + 1d6 + 1 + 1d4 + 1 ⇒ (9) + 4 + (5) + 2 + (2) + (2) + (5) + 1 + (1) + 1 = 32

    Recharge Squeeker to explore again

    The Sickness:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Shields
    Veteran
    When this is the hour: When you suffer damage, suffer the scourge Plagued.
    To Acquire:
    Constitution
    Fortitude 4+#
    On your check, after the roll, discard to reduce the difficulty by 3.
    Recharge to explore. This exploration, when you suffer damage, suffer the scourge Plagued.

    Auto Fail this

    End of turn scenario examine
    Orison. Bah it's a 0, so send it to Library I guess

    "

    Agna wrote:

    Hand: Wyrmsmite, Repelling Pike +1, Covering Heavy Shield, Squaker (Crow), Abadar's Law,

    Displayed: Banner of the Ancient Kings,
    Deck: 8 Discard: 4 Buried: 0
    Current Location: Library
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gorum's Iron, Cruel Longsword, Bagheera (Snow Leopard)
    Recharged: Main-Gauche +1, Balmberry, Riding Allosaurus, Heavy Shield, Squeeker (Pig),
    Discard Pile: Our Lord In Iron, Masterwork Tools, Wounding Spear-Axe +1, Blessing of Gorum,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banish cards 3 and 4 from Shrine
    Everyone at Shrine takes 1 damage


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Twisting Passages
    Location Power:You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
    Scenario Powers:

  • At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examine. If you examine all cards in all locations in doing so, you win.
  • After you examine any number of boons from a location, recharge one of the examined boons into any location.
  • At the end of your turn, examine the top card of your location.

    Going to go ahead and try to grab the banner while I'm here

    Banner of the Ancient Kings:

    Core
    Item 2
    Traits:
    Magic
    Object
    To Acquire:
    Charisma
    Diplomacy
    Fortitude
    Melee 10
    Display. While displayed:
    * On all combat checks, add 1. If any character fails a combat check, bury this item.
    * Bury to remove a total of up to 1d4 scourges from any number of characters.
    If proficient with armors, when you would bury this item for its power, you may discard it instead.

    Melee 10: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (2) = 13

    Roll Details:

    Melee - 1d10+4
    Beast Master - 1d4

    Go ahead and Display it, so +1 to all combat checks

    End of turn examine and leave Starknife here

    "

    Agna wrote:

    Hand: Wyrmsmite, Repelling Pike +1, Heavy Shield, Squeeker (Pig), Blessing of Gorum,

    Displayed:
    Deck: 10 Discard: 3 Buried: 0
    Current Location: Library
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cruel Longsword, Bagheera (Snow Leopard), Banner of the Ancient Kings, Covering Heavy Shield, Abadar's Law, Squaker (Crow), Gorum's Iron
    Recharged: Main-Gauche +1, Balmberry, Riding Allosaurus,
    Discard Pile: Our Lord In Iron, Masterwork Tools, Wounding Spear-Axe +1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Prayer
    Hour Power:No effect.
    Location: Twisting Passages
    Location Power:You cannot move unless you succeed at an Intelligence or Knowledge 6+# check.
    Scenario Powers:

  • At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examine. If you examine all cards in all locations in doing so, you win.
  • After you examine any number of boons from a location, recharge one of the examined boons into any location.
  • At the end of your turn, examine the top card of your location.

    Start of turn use Balmberry to remove Scourge and heal a card
    Agna is healed for 1: (Blessing of Gorum). Deck shuffled.

    Giant Anaconda:

    CotCT
    Monster 3
    Traits:
    Animal
    Aquatic
    To Defeat:
    Combat 18
    Vulnerable to Cold.
    If undefeated, bury the top 1d4 cards of your deck and reload this monster into its location.

    Combat 18: 1d10 + 4 + 1d4 + 1 + 1d6 + 1 + 1d10 ⇒ (1) + 4 + (3) + 1 + (1) + 1 + (8) = 19

    Roll Details:

    Combat(Melee) - 1d10+4
    Main-Gauche +1 - 1d4+1
    Offhand Specialist - 1d6+1
    Blessed - 1d10

    Reveal and Recharge the Main-Gauche
    Use Pharasma's Knowing to bless

    End of turn scenario examine - TRIGGER

    Ghastly Runes:

    Core
    Barrier 1
    Traits:
    Magic
    Trap
    Trigger
    Veteran
    To Defeat:
    Arcane
    Divine 4+#
    OR Disable 6+#
    When examined, encounter this barrier.
    If you have the Perception skill, the difficulty to defeat is increased by #.
    If undefeated, move to a random location and suffer the scourge Frightened.

    AYE Carumba!!!!!

    Frightened Again! These Stupid Runes!!

    Use my Power to examine top card
    Random Card: 1d3 + 1 ⇒ (2) + 1 = 3
    Recharge Starknife into Library

    "Agna ends her turn.

    Agna attempts to recover all cards in her Recovery pile.
    Balmberry: Survival 8: 1d8 + 3 ⇒ (5) + 3 = 8 -> Balmberry recharged.

    Agna resets her hand."

    "

    Agna wrote:

    Hand: Wyrmsmite, Repelling Pike +1, Heavy Shield, Riding Allosaurus, Squeeker (Pig),

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Current Location: Twisting Passages
    Hero Points: 1 // Agna has the following scourges marked:
    Frightened:
    While Marked:
    When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

    When your location is closed, you may remove this scourge.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bagheera (Snow Leopard), Blessing of Gorum, Cruel Longsword, Abadar's Law, Squaker (Crow), Covering Heavy Shield, Gorum's Iron
    Recharged: Main-Gauche +1,
    Discard Pile: Our Lord In Iron, Masterwork Tools, Wounding Spear-Axe +1,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished top card from the Twisting Passages
    REcharged Starknife into Library
    Frightened AGAIN!
    Used Beez Pharasma's Knowing


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Reveal Covering Heavy Shield to prevent BYA from Beez combat

    Rajambari:

    CotCT
    Monster 3
    Traits:
    Skeleton
    Undead
    To Defeat:
    Combat 17
    Immune to Cold, Mental, and Poison.
    Vulnerable to Bludgeoning.
    Before acting, each local character suffers 1 Combat damage.

    Frightened: 1d4 - 1 ⇒ (3) - 1 = 2
    Discard Masterwork Tools and Wounding Spear-Axe +1

    Reveal Heavy Shield to prevent the BYA damage
    Combat 17: 1d10 + 4 + 1d4 + 1 + 1d6 + 1 ⇒ (9) + 4 + (4) + 1 + (1) + 1 = 20

    Roll Details:

    Combat(Melee) - 1d10+4
    Main-Gauche +1 - 1d4+1
    Offhand Specialist - 1d6+1

    Recharge Covering Heavy Shield for Offhand Specialist

    "Hey, Beez. I'm not feeling so hot, so if you're going to kick a hornets nest can you please do it somewhere else?"


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Nethys's Duality
    Hour Power:On your check against a spell, add 1d4.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Scenario Powers:

  • At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examine. If you examine all cards in all locations in doing so, you win.
  • After you examine any number of boons from a location, recharge one of the examined boons into any location.
  • At the end of your turn, examine the top card of your location.

    Move to Twisting Passages

    Red Mantis Mask:

    CotCT
    Item 3
    Traits:
    Accessory
    Deity: Achaekek
    Magic
    Red Mantis
    To Acquire:
    Constitution
    Fortitude 8
    On your Melee or Ranged combat check, reveal to add 1. If you have a role card or you reveal a blessing that has the Achaekek trait, add 2 instead.
    On your check that invokes the Poison, Red Mantis, or Vermin trait, recharge to add 1d8.

    Constitution 8: 1d6 + 1d4 ⇒ (2) + (4) = 6

    Roll Details:

    Constitution - 1d6
    Beast Master - 1d4

    Recharge Bagheera to explore again

    The Inquisitor:

    CotCT
    Blessing 1
    Traits:
    Harrow
    Suit: Books
    Veteran
    When this is the hour: You may not use powers to reroll dice.
    To Acquire:
    Intelligence
    Diplomacy 4+#
    On any check, discard to bless and ignore immunities and resistances.
    Discard to explore. This exploration, you may ignore immunities and resistances.

    Intelligence 7: 1d4 + 1d4 ⇒ (3) + (3) = 6

    Roll Details:

    Intelligence - 1d4
    Beast Master - 1d4

    Recharge Riding Allosaurus to explore again

    Ghastly Runes:

    Core
    Barrier 1
    Traits:
    Magic
    Trap
    Trigger
    Veteran
    To Defeat:
    Arcane
    Divine 4+#
    OR Disable 6+#
    When examined, encounter this barrier.
    If you have the Perception skill, the difficulty to defeat is increased by #.
    If undefeated, move to a random location and suffer the scourge Frightened.

    Ugh! Can't pass this!
    Twisting passages does not allow me to move.

    End of turn Scenario Examine
    1d7 + 2 ⇒ (2) + 2 = 4 - Reefclaw

    Use my Power to examine the bottom
    1d7 + 2 ⇒ (2) + 2 = 4
    1d7 + 2 ⇒ (5) + 2 = 7 Cave Bear

    "

    Agna wrote:

    Hand: Main-Gauche +1, Wounding Spear-Axe +1, Covering Heavy Shield, Balmberry, Masterwork Tools,

    Displayed:
    Deck: 10 Discard: 2 Buried: 0
    Current Location: Twisting Passages
    Hero Points: 1 // Agna has the following scourges marked:
    Frightened:
    While Marked:
    When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

    When your location is closed, you may remove this scourge.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Squaker (Crow), Abadar's Law, Wyrmsmite, Gorum's Iron, Heavy Shield, Cruel Longsword, Repelling Pike +1
    Recharged: Squeeker (Pig), Bagheera (Snow Leopard), Riding Allosaurus,
    Discard Pile: Blessing of Gorum, Our Lord In Iron,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banish top 2 of Twisting Passages
    Fail to defeat Ghastly Runes.
    Examine Card 4 - Top of location
    Examine Card 7 - Bottom of location


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Benefaction
    Hour Power:No effect.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Scenario Powers:

  • At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examine. If you examine all cards in all locations in doing so, you win.
  • After you examine any number of boons from a location, recharge one of the examined boons into any location.
  • At the end of your turn, examine the top card of your location.

    Evil Eye:

    Core
    Barrier 0
    Traits:
    Curse
    Magic
    Trigger
    Veteran
    To Defeat:
    Arcane
    Divine 6+#
    OR Knowledge
    Stealth 8+#
    When examined, suffer the scourge Dazed then banish this barrier.
    Cannot be evaded.
    If undefeated, suffer the scourge Dazed then banish this barrier.

    Arcane 9(6+3): 1d4 + 1d4 + 1d4 ⇒ (3) + (4) + (2) = 9

    Roll Details:

    Arcane - 1d4
    Blessed - 1d4
    Beast Master - 1d4

    Discard Our Lord in Iron to bless
    I'll take it

    End of Turn examine - Troll
    Ooof. I can't defeat that one

    "

    Agna wrote:

    Hand: Main-Gauche +1, Wounding Spear-Axe +1, Covering Heavy Shield, Bagheera (Snow Leopard), Riding Allosaurus,

    Displayed:
    Deck: 10 Discard: 2 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Heavy Shield, Cruel Longsword, Squaker (Crow), Balmberry, Wyrmsmite, Abadar's Law, Masterwork Tools, Gorum's Iron, Repelling Pike +1
    Recharged: Squeeker (Pig),
    Discard Pile: Blessing of Gorum, Our Lord In Iron,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished top card of Ruins
    Examined Card 2 of the Ruins


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Zon-Kuthon's Pain
    Hour Power:After discarding any number of cards as damage, draw a card.
    Location: Ruin
    Location Power:When a monster is undefeated, shuffle a new monster into the location.
    Scenario Powers:

  • At the start of your turn, you may bury a card; if you do, examine each location. While doing so, if any examined card does not have the same level as the previously examined cards in that location, stop examining, shuffle all examined cards together, then recharge them as evenly as possible between all locations you examine. If you examine all cards in all locations in doing so, you win.
  • After you examine any number of boons from a location, recharge one of the examined boons into any location.
  • At the end of your turn, examine the top card of your location.

    Haunt:

    Core
    Barrier 2
    Traits:
    Task
    Trigger
    Undead
    Veteran
    To Defeat:
    Charisma
    Diplomacy 8+#
    OR Divine 6+#
    When examined, suffer the scourge Frightened.
    Cannot be evaded.
    If undefeated, suffer the scourge Drained.

    Charisma 11(8+3): 1d6 + 1d4 + 1d6 + 1d6 ⇒ (5) + (3) + (5) + (1) = 14

    Roll Details:

    Charisma - 1d6
    Binders Tome - 1d4
    Double Blessed - 1d6+1d6

    Use Sivanah to double bless Charisma check

    Recharge Squeeker to explore again

    Zellara's Harrow Deck:

    CotCT
    Item 2
    Traits:
    Gambling
    Harrow
    Loot
    Magic
    Mental
    Tool
    To Acquire:
    Wisdom
    Perception 10
    Reload to examine the top 3 cards of any character's deck and return them in any order.
    Banish to examine the top 3 cards of any location and return them in any order.
    DURING RECOVERY
    Discard this card; you may succeed at a Perception 12 check to recharge it instead, adding 1d4 if the hour is Harrow.

    Perception 10: 1d8 + 3 ⇒ (5) + 3 = 8

    Roll Details:

    Perception - 1d8+3

    End of turn examine (power) - Divine Fortune. Recharge into Ruin
    End of turn examine (Scenario) - Sable Company Leathers. Recharge into Ruin

    "

    Agna wrote:

    Hand: Main-Gauche +1, Covering Heavy Shield, Bagheera (Snow Leopard), Our Lord In Iron, Blessing of Gorum,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wyrmsmite, Heavy Shield, Masterwork Tools, Gorum's Iron, Balmberry, Wounding Spear-Axe +1, Cruel Longsword, Squaker (Crow), Riding Allosaurus, Repelling Pike +1, Abadar's Law
    Recharged: Squeeker (Pig),
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "

    End of Turn Summary
    Banished Cards 3 and 4 from Ruin.
    Recharged cards 5 and 6 into Ruin


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Start at the Ruin.

    "

    Agna wrote:

    Hand: Main-Gauche +1, Covering Heavy Shield, Bagheera (Snow Leopard), Squeeker (Pig), Blessing of Gorum,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Ruin
    Hero Points: 1
    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cruel Longsword, Abadar's Law, Masterwork Tools, Wyrmsmite, Wounding Spear-Axe +1, Gorum's Iron, Our Lord In Iron, Balmberry, Heavy Shield, Repelling Pike +1, Squaker (Crow), Riding Allosaurus
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.
    ☑ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Hero Point
    Taking Beast Master Role Card
    ☐ You may reveal an ally that has the Animal trait to add 1d4 to your check.

    Card Upgrades
    I will draw a Weapon 3 from the box for 1 Weapon upgrade.

    Weapon 3: 1d1000 ⇒ 424


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Abadar's Law
    Hour Power:On your check to close or to guard, add 1d4.
    Location: Pits
    Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
    Scenario Powers:

  • You may move only when your location is closed, and you may only move to the next location.
  • After you examine cards from a location, shuffle that location.
  • On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
  • When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.

    Helpful Haversack:

    CotCT
    Item 1
    Traits:
    Accessory
    Magic
    To Acquire:
    Dexterity
    Intelligence 6
    At the start of your turn, reveal to examine the top card of your deck, then reload or recharge it; you may discard a card to draw it instead.

    Dexterity 6: 1d8 + 1d6 ⇒ (5) + (4) = 9

    Roll Details:

    Dexterity - 1d8
    Divine Fortune - 1d6

    Go Ahead and Grab Divine Fortune because I will be going again

    Recharge Squeeker to explore again

    Sick Child:

    CotCT
    Barrier 2
    Traits:
    Task
    To Defeat:
    Constitution
    Fortitude 10
    OR Charisma
    Diplomacy 12
    On the check to defeat, local characters may recharge any number of Healing boons; add 1d4 for each recharged boon.
    If undefeated, summon and encounter the story bane Blood Veil.

    Constitution 10: 1d6 + 1d6 + 1d6 ⇒ (2) + (5) + (4) = 11

    Roll Details:

    Constitution - 1d6
    Divine Fortune - 1d6
    Blessed - 1d6

    Ask for Pharasma's Knowing

    As I wander the pits, I come across a rather helpful haversack. Unfortunately nearby is a sick child that REALLY stinks! I quickly over my nose and head the other direction. Humans are a waste of my time anyway.

    Poisoned: 1d5 ⇒ 3

    "

    Agna wrote:

    Hand: Cruel Longsword, Repelling Pike +1, Heavy Shield, Helpful Haversack,

    Displayed:
    Deck: 12 Discard: 1 Buried: 1
    Current Location: Pits
    Hero Points: 1 // Agna has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.

    Poisoned:
    While Marked:
    After you reset, recharge a random card.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Abadar's Law, Masterwork Tools, Squaker (Crow), Bastard Sword, Balmberry, Main-Gauche
    Recharged: Our Lord In Iron, Main-Gauche +1, Riding Allosaurus, Gorum's Iron, Squeeker (Pig), Covering Heavy Shield,
    Discard Pile: Bagheera (Snow Leopard),
    Buried Pile: Blessing of Gorum,

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Acquired card 3 from the Pits
    Banished Card 4
    Used Heggals Divine Fortune
    Used Beez Pharasma's Knowing


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Gorum’s Iron
    Hour Power:On your non-Attack combat check, add 1.
    Location: Pits
    Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
    Scenario Powers:

  • You may move only when your location is closed, and you may only move to the next location.
  • After you examine cards from a location, shuffle that location.
  • On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
  • When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.

    Start of turn have Beez cast Call Weapon so I can grab my Cruel Longsword

    Aspect of the Monkey:

    Core
    Spell 2
    Traits:
    Divine
    Magic
    Animal
    To Acquire:
    Wisdom
    Divine 7
    Display. While displayed:
    * On your Dexterity and Charisma checks, add 1d6.
    * At the end of the turn, banish.
    DURING RECOVERY
    If proficient, discard this card; you may succeed at a Divine 9 check to recharge it instead.

    Wisdom 7: 1d8 - 1 ⇒ (2) - 1 = 1
    Roll Details:

    Wisdom - 1d8
    Drained - -1

    Reveal Heavy Shield to block location damage

    Examine - Sick Child. Shuffle location

    I'm going to bury my blessing to get rid of Drained

    Poisoned: 1d5 ⇒ 5
    Recharge Gorums Iron

    "

    Agna wrote:

    Hand: Cruel Longsword, Heavy Shield, Covering Heavy Shield, Squeeker (Pig),

    Displayed:
    Deck: 11 Discard: 1 Buried: 1
    Current Location: Pits
    Hero Points: 1 // Agna has the following scourges marked:
    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.

    Poisoned:
    While Marked:
    After you reset, recharge a random card.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Main-Gauche, Repelling Pike +1, Balmberry, Abadar's Law, Squaker (Crow), Bastard Sword, Masterwork Tools
    Recharged: Our Lord In Iron, Main-Gauche +1, Riding Allosaurus, Gorum's Iron,
    Discard Pile: Bagheera (Snow Leopard),
    Buried Pile: Blessing of Gorum,

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Banished Card 2 from the Pits
    Examined top of Pits, then shuffled because it wasn't a trigger


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Beating
    Hour Power:When you encounter a monster from a location, before acting, another local character summons and encounters it.
    Location: Pits
    Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
    Scenario Powers:

  • You may move only when your location is closed, and you may only move to the next location.
  • After you examine cards from a location, shuffle that location.
  • On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
  • When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.

    Not a great hour, let's hope things work out

    Belt of Physical Prowess:

    Core
    Item 2
    Traits:
    Accessory
    Magic
    To Acquire:
    Strength
    Dexterity
    Constitution 11
    On your Strength, Dexterity, or Constitution check, freely reveal to add 1.

    Strength 11: 1d10 + 2 - 1 ⇒ (1) + 2 - 1 = 2

    Roll Details:

    Strength - 1d10+2
    Drained - -1

    Discard Bagheera for damage

    End of Turn examine - Burning Tar
    Forgot Scenario Power last time, but after examining a location, it needs to be shuffled

    Poisoned: 1d5 ⇒ 1
    Recharge Main-Gauche +1 for Poisoned

    "

    Agna wrote:

    Hand: Heavy Shield, Squeeker (Pig), Riding Allosaurus, Blessing of Gorum,

    Displayed:
    Deck: 12 Discard: 1 Buried: 0
    Current Location: Pits
    Hero Points: 0 // Agna has the following scourges marked:
    Drained:
    While Marked:
    On your checks, subtract 1 for each die rolled.

    At the end of your turn, you may bury a Divine boon to remove this scourge.

    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.

    Poisoned:
    While Marked:
    After you reset, recharge a random card.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gorum's Iron, Squaker (Crow), Repelling Pike +1, Abadar's Law, Cruel Longsword, Masterwork Tools, Bastard Sword, Main-Gauche, Covering Heavy Shield, Balmberry
    Recharged: Our Lord In Iron, Main-Gauche +1,
    Discard Pile: Bagheera (Snow Leopard),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Banished card 4, examine card 5, shuffle location


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Use Squishy to heal Poison
    Heal: 1d4 - 1 ⇒ (1) - 1 = 0

    Well it was worth a shot....


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Theater
    Hour Power:At the start of your turn, examine the top card of your location; you may encounter it.
    Location: Pits
    Location Power:When you fail a check to acquire or defeat, suffer 1 Combat damage.
    Scenario Powers:

  • You may move only when your location is closed, and you may only move to the next location.
  • After you examine cards from a location, shuffle that location.
  • On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
  • When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.

    Hour Power examine - Hungry Smoke. Encounter it.

    Hungry Smoke:

    CotCT
    Barrier 3
    Traits:
    Elemental
    Trap
    To Defeat:
    Combat 14
    OR Disable
    Fortitude
    Perception 9
    Resistant to Melee.
    If undefeated, suffer the scourge Drained and discard the top 1d4 cards of your deck.

    Recharge Masterwork Tools to defeat

    Free Explore

    Stone Guardian (Henchman Proxy A3):

    Story Bane Monster 3
    Traits
    Construct
    Check
    Combat
    13

    Powers
    Resistant to Attack. Immune to Mental and Poison.
    Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Drained.
    The difficulty to defeat is increased by 1d10.

    Increase Difficulty: 1d10 ⇒ 6

    Fail BYA - Already Drained

    Combat 19(13+6): 1d10 + 4 + 1d8 + 1 + 1d6 + 1 + 1d6 - 4 ⇒ (8) + 4 + (3) + 1 + (6) + 1 + (4) - 4 = 23

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1
    Offhand Specialist - 1d6+1
    Divine Fortune - 1d6
    Drained - -4

    Lucky there! No die <2, so it's defeated
    Recharge Covering Heavy Shield for Offhand specialist

    Draw 3 cards, and recharge my hand. Just recharged my Balmberry

    Location #2 - Pits is closed. We all move to Location #3

    End of Turn examine - Dire Crocodile

    Poisoned: 1d5 ⇒ 4 ->Our Lord In Iron recharged

    "

    Agna wrote:

    Hand: Main-Gauche +1, Bagheera (Snow Leopard), Squeeker (Pig), Blessing of Gorum,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Caves
    Hero Points: 0 // Agna has the following scourges marked:
    Drained:
    While Marked:
    On your checks, subtract 1 for each die rolled.

    At the end of your turn, you may bury a Divine boon to remove this scourge.

    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.

    Poisoned:
    While Marked:
    After you reset, recharge a random card.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cruel Longsword, Bastard Sword
    Recharged: Heavy Shield, Riding Allosaurus, Abadar's Law, Masterwork Tools, Covering Heavy Shield, Repelling Pike +1, Squaker (Crow), Gorum's Iron, Balmberry, Main-Gauche, Our Lord In Iron,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Everyone needs to do a Con/Fort 7 check, but Divine Favor is up
    Closed locaiton, and moved to the next one.
    Examined Dire Crocodile


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Auto fail the Stone Guardian check

    Con 6: 1d6 ⇒ 2

    Fail all the checks

    "

    Agna wrote:

    Hand: Repelling Pike +1, Covering Heavy Shield, Masterwork Tools, Squaker (Crow),

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Caves
    Hero Points: 0 // Agna has the following scourges marked:
    Drained:
    While Marked:
    On your checks, subtract 1 for each die rolled.

    At the end of your turn, you may bury a Divine boon to remove this scourge.

    Exhausted:
    While Marked:
    On each check or step, you may play no more than 1 boon.

    At the start of your move step, you may end your turn to remove this scourge.

    Poisoned:
    While Marked:
    After you reset, recharge a random card.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Balmberry, Gorum's Iron, Main-Gauche +1, Cruel Longsword, Squeeker (Pig), Our Lord In Iron, Bastard Sword, Blessing of Gorum, Main-Gauche, Bagheera (Snow Leopard)
    Recharged: Heavy Shield, Riding Allosaurus, Abadar's Law,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Lucky Drunk
    Hour Power:After your exploration, you may move to a random location.
    Location: Caves
    Location Power:When you fail a check to defeat a bane, suffer the scourge Dazed.
    Scenario Powers:

  • You may move only when your location is closed, and you may only move to the next location.
  • After you examine cards from a location, shuffle that location.
  • On your non-Fire combat check. if any die shows a 1 or 2, count it as a 0.
  • When you close a location and would banish its cards or defeat a Stone Guardian and would banish it, instead shuffle them into the next location.

    Garden Guardian:

    CotCT
    Monster 3
    Traits:
    Outsider
    Plant
    To Defeat:
    Combat 15
    Immune to Mental and Poison.
    Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.

    Combat 15: 1d10 + 4 + 1d8 + 1 + 1d6 + 1 ⇒ (1) + 4 + (5) + 1 + (1) + 1 = 13

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1
    Offhand Specialist - 1d6+1

    Recharge Heavy Shield for Offhand specialist

    Paizo Reroll the d10

    Combat 15: 1d10 + 4 + 0 + 1 + 5 + 1 ⇒ (9) + 4 + 0 + 1 + 5 + 1 = 20

    Recharge Riding Allosaurus to explore again. Add 1d6 to first combat

    Ring of Protection:

    Core
    Item 2
    Traits:
    Accessory
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    When you suffer any damage, freely reveal to reduce it by 1.
    When you suffer any damage, recharge to reduce it by 3.

    Auto fail that

    Poisoned: 1d5 ⇒ 5
    Recharge Abadars Law

    "

    Agna wrote:

    Hand: Repelling Pike +1, Covering Heavy Shield, Masterwork Tools, Squaker (Crow),

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Caves
    Hero Points: 0 // Agna has the following scourges marked:
    Poisoned:
    While Marked:
    After you reset, recharge a random card.

    When you would heal any number of cards, you may remove this scourge instead.


    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bastard Sword, Squeeker (Pig), Balmberry, Our Lord In Iron, Blessing of Gorum, Bagheera (Snow Leopard), Gorum's Iron, Main-Gauche +1, Cruel Longsword, Main-Gauche
    Recharged: Heavy Shield, Riding Allosaurus, Abadar's Law,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Banished cards 2 and 3 from the Caves
    Everybody must make a Con/Fort 7 check or be Poisoned


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    "

    Agna wrote:

    Hand: Repelling Pike +1, Covering Heavy Shield, Heavy Shield, Masterwork Tools, Riding Allosaurus,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Caves
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-2D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Abadar's Law, Main-Gauche, Bagheera (Snow Leopard), Balmberry, Our Lord In Iron, Squeeker (Pig), Blessing of Gorum, Cruel Longsword, Main-Gauche +1, Squaker (Crow), Gorum's Iron, Bastard Sword
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    "

    Agna wrote:

    Hand: Repelling Pike +1, Covering Heavy Shield, Heavy Shield, Masterwork Tools, Riding Allosaurus,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Caves
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-3A?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Abadar's Law, Main-Gauche, Bagheera (Snow Leopard), Balmberry, Our Lord In Iron, Squeeker (Pig), Blessing of Gorum, Cruel Longsword, Main-Gauche +1, Squaker (Crow), Gorum's Iron, Bastard Sword
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Hero Point
    Banking Hero Point.

    Card Upgrades
    Pass on Upgrades

    7-1 reward: Banish Gods and replace with Blessing of Gorum(level1).
    7-2 reward: Sideboard Weapon. Grab warhammer for now/.


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Hidden Truth
    Hour Power:The first time you examine cards this turn, heal 1d4-1 cards.
    Location: Mine
    Location Power:When you fail a check to defeat or acquire, mark this location with the scourge Entangled.
    Scenario Powers:

  • Always keep the top 3 cards of the hourglass face up. When you advance the hour, if it is a proxy B, summon and encounter the danger.
  • While anyone encounters a villain, treat # as 1 higher.
  • On your turn, you may reload a card to examine the top card of your location.


    Top 3 cards of the hourglass:
    Blessings Deck Card 2 (Turn 8 - Zvarbel) - Sarenrae's Light (Blessing 1)
    Blessings Deck Card 3 (Turn 9 - Heggal ) - The Queen Mother (Blessing 1)
    Blessings Deck Card 4 (Turn 10 - Agna) - Lamashtu's Madness (Blessing 2)

    So all sorts of fun at the start of my turn.

    Need to encounter the danger because the hour is the Proxy B
    danger: 1d6 ⇒ 3

    Zombie Minions:
    Zombie Minions
    Story Bane Monster 1

    Traits
    Undead
    Zombie
    Veteran

    Check
    Combat
    9
    THEN
    Combat
    11+#

    Powers
    Immune to Mental and Poison.
    If undefeated, each local character suffers 1d4 Poison damage.

    Combat 13(11+2): 1d10 + 4 + 1d8 + 1 + 1d4 ⇒ (5) + 4 + (3) + 1 + (2) = 15

    Roll Details:

    Combat(Melee) - 1d10+4
    Cruel Longsword - 1d8+1
    Reload - 1d4

    Thunderstorm: 1d4 ⇒ 3
    Random Location: 1d2 ⇒ 1
    Move Thunderstorm to Oubliette

    Free explore the henchman

    Acid Mantis Queen:

    Story Bane Monster 2
    Traits
    Trigger
    Vermin
    Veteran

    Check
    Combat
    10+##

    Powers
    When examined, suffer 1 Acid damage.
    Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
    If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

    Combat 12(10+1+1): 1d10 + 4 + 1d8 + 1 ⇒ (8) + 4 + (3) + 1 = 16

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1

    Second Mantis check

    Combat 14(10+2+2): 1d10 + 4 + 1d8 + 1 + 1d6 + 1 ⇒ (10) + 4 + (4) + 1 + (2) + 1 = 22

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1
    Offhand Specialist - 1d6+1

    Recharge Main Gauche for offhand Specialist

    Summon weapon to close

    Returning Throwing Axe:

    Core
    Weapon 1
    Traits:
    Axe
    Magic
    Melee
    Ranged
    Slashing
    To Acquire:
    Strength
    Dexterity
    Melee
    Ranged 10
    For your combat check, reveal to use Strength, Dexterity, Melee, or Ranged + 1d6+1.
    If proficient, on a local combat check, freely reload to add 1d6. You may use this power even if you have previously revealed this card on this check.

    Melee 10: 1d10 + 4 ⇒ (10) + 4 = 14

    Roll Details:

    Melee - 1d10+4

    Location closed, we all move to the Oubliette

    "

    Agna wrote:

    Hand: Repelling Pike +1, Cruel Longsword, Returning Throwing Axe, Covering Heavy Shield, Balmberry,

    Displayed:
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Mine
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-2D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bastard Sword, Masterwork Tools, Blessing of the Gods, Our Lord In Iron, Riding Allosaurus, Bagheera (Snow Leopard)
    Recharged: Main-Gauche +1, Heavy Shield, Squeeker (Pig), Squaker (Crow), Lookout, Gorum's Iron, Abadar's Law, Main-Gauche,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Closed Mine


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Rabbit Prince
    Hour Power:At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it
    Location: Caves
    Location Power:When you fail a check to defeat a bane, suffer the scourge Dazed.
    Scenario Powers:

  • Always keep the top 3 cards of the hourglass face up. When you advance the hour, if it is a proxy B, summon and encounter the danger.
  • While anyone encounters a villain, treat # as 1 higher.
  • On your turn, you may reload a card to examine the top card of your location.


    Top 3 cards of the hourglass:
    Blessings Deck Card 2 (Turn 5 - Zvarbel) - The Keep (Blessing 0)
    Blessings Deck Card 3 (Turn 6 - Heggal ) - The Hidden Truth (Blessing 1)
    Blessings Deck Card 4 (Turn 7 - Agna) - Henchman Proxy B5 (Blessing 1)

    Guardian Zombie:

    CotCT
    Monster 2
    Traits:
    Undead
    Zombie
    Veteran
    To Defeat:
    Combat 11+##
    Immune to Cold, Electricity, Mental and Poison.
    If undefeated, suffer the scourge Plagued.

    Combat 15(11+2+2): 1d10 + 4 + 1d8 + 1 + 1d6 + 1 ⇒ (5) + 4 + (3) + 1 + (3) + 1 = 17

    Roll Details:

    Combat(Melee) - 1d10+4
    Cruel Longsword - 1d8+1
    Offhand Specialist - 1d6+1

    Recharge Heavy Shield for offhand specialist

    Recharge Squeeker to explore again

    Dissident Guard:

    CotCT
    Barrier 1
    Traits:
    Task
    To Defeat:
    Charisma
    Diplomacy 6
    If undefeated, suffer the scourge Entangled and bury a random supporter displayed next to any character.
    If defeated, draw a new ally.

    Charisma 6: 1d6 + 1d4 + 1d6 ⇒ (4) + (2) + (3) = 9

    Roll Details:

    Charisma - 1d6
    Binders Tome - 1d4
    Blessed - 1d6

    Use Heggals Spellbound and Binders Tome
    Draw Lookout - Random Ally 1

    Recharge Squaker to explore again

    Acid Mantis Queen(Henchman Proxy A3):

    Story Bane Monster 2
    Traits
    Trigger
    Vermin
    Veteran
    Check
    Combat
    10+##

    Powers
    When examined, suffer 1 Acid damage.
    Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
    If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location

    I'll take the first one, I have resources to spare
    Combat 12(10+1+1): 1d10 + 4 + 1d8 + 1 + 1d4 ⇒ (4) + 4 + (4) + 1 + (2) = 15

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1
    Binders Tome - 1d4

    Take second one
    Combat 14(10+2+2): 1d10 + 4 + 1d8 + 1 + 1d4 ⇒ (7) + 4 + (8) + 1 + (2) = 22

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1
    Binders Tome - 1d4

    Random Undead Story Bane: 1d6 ⇒ 4

    Mummy (4):
    Mummy
    Story Bane Monster 2

    Traits
    Undead
    Mummy
    Veteran

    Check
    Combat
    14+##

    Powers
    Immune to Cold, Mental, and Poison.
    Vulnerable to Fire.
    If undefeated, bury your discards and suffer the scourge Wounded.

    Recharge the Lookout to draw top of my deck (Hour Power)
    Gorums Iron

    Combat 18(14+2+2): 1d10 + 4 + 1d8 + 1 + 1d4 + 1d10 ⇒ (5) + 4 + (1) + 1 + (4) + (4) = 19

    Roll Details:

    Combat(Melee) - 1d10+4
    Cruel Longsword - 1d8+1
    Reload - 1d4
    Blessed - 1d10

    Recharge Gorums Iron to bless

    Caves Closed. Move to mines
    End of Turn examine
    Perplexing Text - Barrier 1

    "

    Agna wrote:

    Hand: Repelling Pike +1, Cruel Longsword, Main-Gauche, Balmberry, Abadar's Law,

    Displayed:
    Deck: 13 Discard: 0 Buried: 0
    Current Location: Caves
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-2D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bastard Sword, Our Lord In Iron, Covering Heavy Shield, Bagheera (Snow Leopard), Masterwork Tools, Blessing of the Gods, Riding Allosaurus
    Recharged: Main-Gauche +1, Heavy Shield, Squeeker (Pig), Squaker (Crow), Lookout, Gorum's Iron,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Cloased Caves
    Acquired Random Ally 1
    Used Heggals Spellbound


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: The Twin
    Hour Power:On your check, the first item or ally played is played freely.
    Location: Spider Nest
    Location Power:Monsters you encounter gain the Vermin trait and all their damage is Poison.
    Scenario Powers:

  • Always keep the top 3 cards of the hourglass face up. When you advance the hour, if it is a proxy B, summon and encounter the danger.
  • While anyone encounters a villain, treat # as 1 higher.
  • On your turn, you may reload a card to examine the top card of your location.


    Top 3 cards of the hourglass:
    Blessings Deck Card 2 (Turn 2 - Zvarbel) - Incitation (Blessing 0)
    Blessings Deck Card 3 (Turn 3 - Heggal ) - The Wanderer (Blessing 1)
    Blessings Deck Card 4 (Turn 4 - Agna) - The Rabbit Prince (Blessing 1)

    Acid Mantis Queen:

    Story Bane Monster 2
    Traits
    Trigger
    Vermin
    Veteran

    Check
    Combat
    10+##

    Powers
    When examined, suffer 1 Acid damage.
    Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0).
    If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.

    It's a PLETHORA OF VERMIN!

    BYA Mantis with #=1

    Combat 12(10+1+1): 1d10 + 4 + 1d8 + 1 ⇒ (10) + 4 + (3) + 1 = 18

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1

    Normal Mantis = #=2
    Combat 14(10+2+2): 1d10 + 4 + 1d8 + 1 + 1d6 + 1 ⇒ (6) + 4 + (8) + 1 + (4) + 1 = 24

    Roll Details:

    Combat(Melee) - 1d10+4
    Repelling Pike +1 - 1d8+1
    Offhand Specialist - 1d6+1

    Recharge Main Gauche for Offhand specialist

    To close, summon monstrous spider

    Monstrous Spider:
    Monstrous Spider
    Story Bane Monster 0

    Traits
    Vermin
    Veteran

    Check
    Combat
    10+##

    Powers
    Cannot be evaded. All damage is Poison.
    Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.
    If undefeated, suffer the scourge Poisoned.

    Perception 5(3+2): 1d8 + 3 ⇒ (6) + 3 = 9

    Roll Details:

    Perception - 1d8+3

    Combat 14(10+2+2): 1d10 + 4 + 1d8 + 1 + 1d4 ⇒ (8) + 4 + (1) + 1 + (2) = 16

    Roll Details:

    Combat(Melee) - 1d10+4
    Cruel Longsword - 1d8+1
    Reload - 1d4

    Spider Nest closed
    Move to caves

    After the initial assault, I track one of the Mantis over to a giant spiders nest. Before they knew what hit them, Squeeker and I easily dispatch of the mantis and the spiders.

    "

    Agna wrote:

    Hand: Repelling Pike +1, Cruel Longsword, Heavy Shield, Squaker (Crow), Squeeker (Pig),

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Caves
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-2D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bagheera (Snow Leopard), Abadar's Law, Masterwork Tools, Riding Allosaurus, Balmberry, Covering Heavy Shield, Our Lord In Iron, Gorum's Iron, Blessing of the Gods, Bastard Sword, Main-Gauche
    Recharged: Main-Gauche +1,
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Closed the Spiders Nest


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Start at the Spiders Nest

    "

    Agna wrote:

    Hand: Repelling Pike +1, Cruel Longsword, Main-Gauche +1, Heavy Shield, Squeeker (Pig),

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Spider Nest
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-2D?: N

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Bagheera (Snow Leopard), Covering Heavy Shield, Masterwork Tools, Balmberry, Main-Gauche, Gorum's Iron, Blessing of the Gods, Our Lord In Iron, Riding Allosaurus, Bastard Sword, Abadar's Law, Squaker (Crow)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    Hero Point
    Spend Hero Point on Card Feat - Armor.

    Card Upgrades
    Ally 2: 1d1000 ⇒ 653
    Blessing 1: 1d1000 ⇒ 885


    Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Nethys's Duality
    Hour Power:On your check against a spell, add 1d4.
    Location: Hospice
    Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.
    Scenario Powers:

  • At the start of your turn, you may examine the top card of each location, then you may banish an examined boon.
  • When the result of your check to defeat exceeds its difficulty by 5 or more, or when you fail your check to acquire by 5 or more, discard a card; if you have the Stealth skill, you may instead recharge or reload a card.

    Start of turn examines
    Arsenal: Closed
    Hospice: Henchman Proxy A2 (card 11); then 10, then 7 at the bottom
    Office: CLOSED
    Chambers: Henchman Proxy (card 2)
    Tenement: CLOSED

    Heal up at the Hospice. Only 2 cards in discards, so heal all of them
    Going to just discard everything and draw up

    "

    Agna wrote:

    Hand: Repelling Pike +1, Bastard Sword, Masterwork Tools, Squeeker (Pig), Fox,

    Displayed:
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Hospice
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-2C?: Y

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Main-Gauche +1, Cruel Longsword, Balmberry, Harrower, Abadar's Law, Bagheera (Snow Leopard), Our Lord In Iron, Squaker (Crow), Gorum's Iron, Blessing of the Gods, Covering Heavy Shield
    Recharged:
    Discard Pile: Lucky Starknife, Main-Gauche, Droogami, Duskwardent Ranger,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "


  • Agna Deck Handler STR d10+2 (Melee +2) | DEX d8 | CON d6 | INT d4 | WIS d8 (Perception +3)(Survival+3) | CHA d6

    ========================
    Agna starts her turn.
    Hour: Prayer
    Hour Power:No effect.
    Location: Hospice
    Location Power:If you do not explore on your turn, you may either heal 1d4+1 cards or remove 1 of your scourges.
    Scenario Powers:

  • At the start of your turn, you may examine the top card of each location, then you may banish an examined boon.
  • When the result of your check to defeat exceeds its difficulty by 5 or more, or when you fail your check to acquire by 5 or more, discard a card; if you have the Stealth skill, you may instead recharge or reload a card.

    Start of Turn examine
    Arsenal: Henchman Proxy (card 11)
    Hospice: Heat Metal(card 6)
    Hospice: Henchman Proxy (card 11)
    Office: CLOSED
    Chambers: Henchman Proxy (card 2)
    Tenement: CLOSED

    Heat Metal:

    Core Spell 2
    Traits: Arcane Attack Divine Fire Magic
    To Acquire: Intelligence Arcane 9 OR Wisdom Divine 7
    On a local combat check, banish to add 1d4+1 and the Fire trait.
    On a local check to defeat a Lock or Trap barrier, banish to add 2d6.
    Scenario: When the result of your check to defeat exceeds its difficulty by 5 or more, or when you fail your check to acquire by 5 or more, discard a card; if you have the Stealth skill, you may instead recharge or reload a card.

    Wisdom 7: 1d8 ⇒ 1

    Roll Details:

    Wisdom - 1d8

    Recharge Our Lord in Iron for scenario power

    Reload Ranger to examine the top of the Hospice.
    Plaguebringer's Mask - Card 7
    Opt to shuffle the location. Cards 7-11 are now shuffled

    End of Turn examine Bottom: 1d5 + 6 ⇒ (1) + 6 = 7
    Plaguebearers Mask (Card 7) is now on bottom

    "

    Agna wrote:

    Hand: Lucky Starknife, Repelling Pike +1, Main-Gauche, Droogami, Duskwardent Ranger,

    Displayed:
    Deck: 12 Discard: 3 Buried: 0
    Current Location: Hospice
    Hero Points: 0
    NOTES:
    Other: Paizo reroll used for scenario 7-2C?: Y

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Main-Gauche +1, Masterwork Tools, Bastard Sword, Covering Heavy Shield, Cruel Longsword
    Recharged: Abadar's Law, Squeeker (Pig), Fox, Squaker (Crow), Balmberry, Bagheera (Snow Leopard), Our Lord In Iron,
    Discard Pile: Harrower, Gorum's Iron, Blessing of the Gods,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Melee: Strength +2
    Dexterity d8 ☐ +1 ☐ +2 ☐ +3
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d8 ☐ +1 ☐ +2
    - Perception: Wisdom +3
    - Survival: Wisdom +3
    Charisma d6 ☐ +1 ☐ +2

    Favored Card: Ally
    Hand Size: 5 ☐ 6 ☐ 7 ☐ 8
    Proficiencies:
    Weapons
    POWERS:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 (☑ +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top (☑ or bottom) card of your location deck.

    "

    End of Turn Summary
    Banished Card 6 from the Hospice
    Shuffled cards 7-11 of the Hospice
    Card 7 is now on the bottom of the Hospice

    End of Turn Status
    Arsenal: Henchman Proxy (card 11)
    Hospice: Random Card 8-11
    Hospice: Bottom = card 7
    Office: CLOSED
    Chambers: Henchman Proxy (card 2)
    Tenement: CLOSED

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