Intended Build:
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks because of their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to 1 or more hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word “orc” in its name as a martial weapon.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following languages: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Level 1 - Bard
Level 2 - Bard
Level 3 - Bard
Level 4 - Bard +1 Str
Level 5 - Bard
Level 6 - Dragon Disciple
Level 7 - Dragon Disciple
Level 8 - Dragon Disciple +1 Cha
Level 9 - Dragon Disciple
Level 10 - Dragon Disciple
Level 11 - Dragon Disciple
Traits:
1. Reactionary (Combat): +2 Initiative
2. Indomitable Faith (Faith): +1 trait bonus on Will saves.
Feats
1) Arcane Strike
3) Power Attack
5) Improved Initiative
7) Great Fortitude
7) Toughness
9) Iron Will
10) Blind-Fight
11) Skill Focus (Perform Wind)
Versatile Performance:
Wind (Diplomacy & Handle Animal)
Favored Class Bonus: Bard (+1 Hp per level)