Beshtu

Aetherna's page

4 posts. Alias of JGray.


Full Name

Aetherna

Race

Dwarf

Classes/Levels

Brawler (Shield Champion) 1

Gender

Female

Size

Medium

Age

100

Alignment

True Neutral

Strength 14
Dexterity 12
Constitution 18
Intelligence 10
Wisdom 12
Charisma 10

About Aetherna

Background:
Svetlana of the Stoneshaper clan made a mistake. She fell for the sweet, honeyed words of a boy from a rival clan. When he found out she was pregnant, he couldn't drop her quick enough. The same is true of her family. For the shame of bearing the child of a rival clan, Svetlana was cast out onto the streets. She found refuge in one of the poorer sections of Highhelm and made her living much as one might expect. She named her daughter Aetherna, after the dwarvish word for "fool's gold" as a reminder that the beauty of love could be a deadly trap.

Live wasn't easy for Aetherna. The streets were tough and every moment was a struggle for survival. She received her first beat down at age five, when she tried to take an apple from a vendor. That day, Aetherna learned an important lesson: you run, you fight, or you die. And she sure as hell wasn't going to run or die.

By the time most young women were noticing boys, Aetherna was noticing them, too. They were the ones sulking about how they got their asses kicked by a girl. A pit fighter named Harsk who was "visiting" Aetherna's mother noticed her potential at that age and agreed to train her. Aetherna spent the next phase of her life learning how to use her fists and her feet, her elbows and her knees and her whole body as a weapon. She's heard there are those who follow the path of the unarmed fighter as a spiritual one. Her? She just wants to survive, beat the next guy down and win the fight.

Just after she reached adulthood, Aetherna lost her mother to a wasting disease. There was nothing to tie her to either the dwarven city or the whole damn dwarven race so, when Harsk offered to take her away from the city and to distant lands where she could learn new fighting techniques and earn more gold, she accepted, eagerly.

Her last fight was interesting. Just her and a big, nasty half-orc. He had a spiked mace and a buckler. She had just her fists. He got her to the ground, bleeding and broken. He raised his mace down to deliver the killing blow. Something inside of her snapped. She reached up, grabbed his buckler, wrenched it from his hands and used it to deflect the blow.

Then she beat him to death with the damn thing. After the fight, she kept it.

Crunchy Bits:
STR 14 (+2)
DEX 12 (+1)
CON 18 (+4)
INT 10 (+0)
WIS 12 (+1)
CHA 10 (+0)

Base Speed: 20
Hit Points: 18

BAB: +1
Melee Attack: +3
Ranged Attack: +1

AC: 15

Fort Save: +6
Reflex Save: +3
Will Save: +0

CMB: +3
CMD: +4

Intimidate (Cha) 1 (+0 +3 +1) = +5
Perception (Wis) 1 (+1 +3) = +5
Profession (Wis) 1 (+1 +3) = +5
Sense Motive (Wis) 1 (+1 +3) = +5

Traits:
Axe to Grind: +1 trait bonus on damage against foes who are only threatened by you.
Bully: +1 trait bonus to Intimidate checks.

Feats: Toughness (+3 HP)

Languages: Common. Dwarven

Racial Traits:
Speed never modified by armor or encumbrance
Darkvision 60 feet
Defensive Training: +4 dodge bonus to AC against monsters w/ giant subtype
Greed: +2 racial bonus to Appraise checks to determine value of nonmagical goods containing precious metals or gemstones.
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes.
Hardy: +2 racial bonus on saving throws vs poison, spells, and spell-like abilities.
Stability: +4 racial bonus to CMD when resisting bull rush or trip attacks while standing on the ground.
Rock Stepper: Ignore difficult terrain created by rubble, broken ground or steep stairs when taking 5 foot step.
Weapon Familiarity: Proficient w/ battleaxes, heavy picks, warhammers. Any weapon w/ the word dwarved in the name is treated as a martial weapon.

Class Traits:

Proficient: Simple Weapons. Light Armor. Bucklers. Light Shields. Heavy Shields.
Brawler's Cunning (Ex): Treat Int as 13 for the purposes of feat prereqs.
Martial Flexibility (Ex): As a move action, gain the benefit of a combat feat not possessed. Can use this 3 + ½ level (min 1) times per day. Must meet all the feat's prereqs. Effect lasts for 1 minute (10 rounds).
Martial Training (Ex): Brawler counts as both fighter levels and monk levels for feat qualifications and magic items.
Unarmed Strike: Gain Improved Unarmed Strike as a bonus feat. Damage: 1d6.

Light Steel Throwing Shield
Lamellar (leather) armor
Brawler's Kit (backpack, bedroll, belt pouch, flint and steel, rope, torches (10), trail rations (5 days), waterskin
Barbed Vest

42 gold