|Aet Areks Kel'Goran Goblin Squad Member|
From the blog If I Had a Hammer:Ryan Dancey wrote:
Gathering kits are crafted by players and generally include peasant levies provided by a settlement (this represents you supervising a large number of unseen NPCs doing most of the work). This is one of the ways a player can get the Heinous flag: levies of enslaved peasants produce a slave labor gathering kit that can mark you Heinous while the operation is in progress.
From the blog I Shot a Man in Reno Just to Watch Him Die, dicussing Flags:
Ryan Dancey wrote:
The character has committed an act that is universally viewed as evil, such as raising and controlling undead, using slaves to build structures or gather resources, etc.
Each time the character gets the Heinous flag they lose good vs. evil.
Anyone may kill a Heinous character without fearing reputation or alignment loss.
Heinous is removed once the character has been killed.
The Heinous flag lasts one minute beyond the duration of the deed unless the character does something to get it again before the duration runs out. Characters using undead for example will have the Heinous flag the entire time they are using undead.
If the character gets the Heinous flag again within the duration of its existing Heinous buff, the count of Heinous increases by 1 and the duration resets ten minutes longer, up to a maximum of 100 minutes.
If the character gets to Heinous 10 they get a new flag, Villain, which lasts for 24 hours and does not disappear on death. It acts the same as Heinous, allowing repeat offenders to be hunted down for longer periods of time.
From the blog Blood on the Tracks, again about Flags:
Ryan Dancey wrote:
Heinous: Certain incredibly evil actions (like raising undead or using slaves in a construction project) may briefly flag a character with the Heinous flag. These actions are universally considered wrong, and other players are not punished for attempting to stop another player from doing these things.
While I don't know how accurate this information still is...
It seems to me, playing evil will result in being flagged for consequence-less PvP. All the benefits of being evil come with being able to be attacked by anyone. Evil cannot initiate aggressions without taking a rep hit.
Maybe LG will be able to march around and try to kill evil unopposed after all.