Heir Apparent

Aerin Starsong's page

893 posts. Alias of Algar Lysandris.



Dark Archive

So I've lost my fair share of arcane casters, and I've been itching to try one out again. I have a level 2 witch. However, now I'm starting to get that sinking feeling, as this is often where I lose it with my Arcane characters.

Right now she's got 14hp, and only an 11 AC. I have a wand of mage armor which I use pretty liberally. What general tips/items should I shoot for so I don't bite it the way I normally do with my caster characters.

Dark Archive

1 person marked this as FAQ candidate.

So, in beginning to play a sunder-oriented character, I was struck by a few things about Sundering that aren't 100% clear in the rules:

Can you sunder an alchemist's bomb. It would see that you would, as the rules state that the alchemist is using a 1oz vial with alchemical liquid in it, in the same fashion as a spell component. I assume that if an alchemist were to throw a bomb while in my threatened area, I could sunder as an AOO and potentially destroy it. However I've heard the argument now that it is a supernatural ability, i.e. the whole process is a supernatural ability and thus doesnt have hardness or HP and can't be sundered.

That brings me to the second question, is this a way to essentially stop spellcasting in my threatened area with successful sunders? For example, an opponent takes out a twig as a part of a spell, they attack, provoking, and I sunder the spell component (not pouch since they've already taken it out), and the spell can't be continued without it. The same is true of potions and oils. I guess my question specifically is what triggers the attack, beginning to cast the spell, or ending it? All of these questions are somewhat moot, if your opponent quaffs the potion and finishing the potion is what provokes, not starting it, if I were to sunder an empty potion vial, it makes no difference, and I wouldnt even be able to sunder a bomb if they'd already thrown it at me.

Dark Archive

As a non-caster are there any ways to mitigate the usage (by NPC's) of Darkness and Deeper Darkness spells? It seems like in the PFS games I've been playing these spells (along with entanglement) have featured prominently.

I obviously can't cast daylight myself, and have no character-skill related way of dealing with it. I play an Archer type and as a result I'm often stuck taking a wild guess as to where someone is and hoping I picked correct, can hit, and can deal with the miss chances (in total darkness).

Are there any items I can get to make this process easier?

Dark Archive 1/5

I really want to run the shattered star adventure path with my friends in addition to my normal games at my local shop. However, they're new to pathfinder and would have to play at level 1, and it seems that I'd need to have level 3-5 characters to run part 3 of the first section.

Now, parts 1 and 2 are enough to get them to level 3, so it makes sense that they would want there to be an appropriate level for other pathfinders to do that mission. However, my question is this, am I not able to play parts 1-2 with my friends playing their level 1's for credit?

I guess I'm just confused in general as to how it works if I want to run the entire path start to finish.

Dark Archive 1/5

It has happened a few times in my past few sessions that my mission was charisma based, or based off a single knowledge based check. If you, like many, took charisma as a dump stat, or don't have the exact knowledge skill required, what is the best plan?

Generally I don't like asking for help for roleplaying reasons, and if my character would fail a diplomacy check to finish a mission he'd most likely fail a bluff check to convince his party members to do his faction mission for him.

Any thoughts?

Dark Archive

There are very few good options for this character. I was looking and I found the following, which fit the bill.

http://i238.photobucket.com/albums/ff29/Wyrd-Miniatures/Ad_WYR8002_10TArche rs.jpg

They are asian themed, which may not be everyone's deal, but painted correctly it'd be just fine. Also, the hats are a little much, but maybe a head swap is possible I haven't seen the sprues yet.