1) I think I will take cornugon smash, hurtful and signature Skill (intimidation) for my next feats.
I will trade armor specialization now with cornugon smash, GM will probably allow me to swap it out since we didn't do much after level up.
Lvl 9 will be hurtful and signature Skill.
Lvl 10 I will get Advanced weapon Training- versatile training to keep intimidate always maxed out and to get more skill points.
Next feats will probably be Steel Soul, Iron will.
Sounds good?
2) GM agreed to limit martial flexibility feats to bab + wisdom (so 9 currently).
I was thinking about taking these for now:
Blind Fight
Bludgeoner
Cut from the Air
Dedicated Adversary
Pin Down
Rat Catcher
Stunning Irruption
Lunge
Any other must haves?
I will also he able to learn new skills by RP in the future.
3) Regarding weapons:
Should I also get an earth breaker for close combat? Or should I just use my armor spikes?
Should I put cruel on my weapon or should I focus on increasing the weapon enhancement since I can use warrior spirit to make my weapon cruel?
Fighter has so many feats that I am really overwhelmed. If sb. Could give me a Complete build solution I would be so grateful. (Even thought about letting my character die to pick sth. more simple by now...)
Edit: I will also be allowed to put the training enchantment on my armor spikes :)