Aeri2's page

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Sorry for the bump, but I am still feeling helpless with all the options available.


1) I think I will take cornugon smash, hurtful and signature Skill (intimidation) for my next feats.
I will trade armor specialization now with cornugon smash, GM will probably allow me to swap it out since we didn't do much after level up.

Lvl 9 will be hurtful and signature Skill.

Lvl 10 I will get Advanced weapon Training- versatile training to keep intimidate always maxed out and to get more skill points.

Next feats will probably be Steel Soul, Iron will.
Sounds good?

2) GM agreed to limit martial flexibility feats to bab + wisdom (so 9 currently).
I was thinking about taking these for now:
Blind Fight
Bludgeoner
Cut from the Air
Dedicated Adversary
Pin Down
Rat Catcher
Stunning Irruption
Lunge

Any other must haves?
I will also he able to learn new skills by RP in the future.

3) Regarding weapons:
Should I also get an earth breaker for close combat? Or should I just use my armor spikes?

Should I put cruel on my weapon or should I focus on increasing the weapon enhancement since I can use warrior spirit to make my weapon cruel?

Fighter has so many feats that I am really overwhelmed. If sb. Could give me a Complete build solution I would be so grateful. (Even thought about letting my character die to pick sth. more simple by now...)

Edit: I will also be allowed to put the training enchantment on my armor spikes :)


Oh nice :)


Lunge only works when I full attack though, right? So coming to them is not that easy without a move action :D


I will only advance fighter levels, brawler will stay at 1 I think.

How would I deal with casters in the future, any advice regarding these pesky fellows?


Will talk about the GM about the 5 limit its half my character lvl + Wis modifier actually. And we want to include ways to learn new feats y Traiing with martial experts or witnessing them in a fight (with a certain check). But 5 at my level seems really low.

What are your must have feats for martial flexibility? I need to make a list for myself (and the GM ;) )

I am currently thinking about these possible routes to continue the build (in no particular order):

1) Vital Strike
Big Hammer go Boom :)
2) Intimidation
Some utility and could combo with piledriver (cor upon smash + hurtful)
3) Trip
Again, combos with piledriver and may even allow a great combo with cornugon smash.
4) Sunder
I get all these bonuses... smashing style allows a free trip at my sunder bonus, cool :D
5) A mixed bag anybody may recommend ;)


Oh BTW you can find my charactersheet here:

https://docs.google.com/spreadsheets/d/17V1VI0FZT4hWRWUAxsILFKRcrxqwr7tReht sXkOuxuE/edit?usp=drivesdk

Looking forward to any advice!


Hey there!

So this is my first ever character and I joined the campaign at lvl 6 as a dwarven two handed fighter.
I spent a good amount of time reading about fighters and decided to take a dip in brawler as my last level up. I am now lvl 8 (7 Fighter 1 Brawler)
My character uses a Dwarven Longhammer +1 and got a belt of strength +2.
I am our only melee character and simultaneosly our hardest hitting character.
I would love to be even better at dealing damage while adding some versatility.

1) My characters stats are:

STR - 22
DEX - 14
CON - 16
INT - 12
WIS - 12
CHA - 8

2) My Traits are:

Defender of Society
Reactionary

3) My Feats are:

Power Attack
Intimidating Prowess
Weaponfocus
Furios Focus
Advanced Weapon Training (Warrior Spirit)
Combat Reflexes
Armor Focus (-1 Skill Penalty on Armor, +1 Dex Bonus)
Armorspecialization (3rd Party - +2 on AC, may sleep in heavy armor)

For Martial Flexibility, my GM ruled that he wants to limit the amount of feats I can take at will, but he will provide me with an Item that will allow me to do it as a swift action a number of times a day. I am allowed to pick 5 feats to use with martial flexibility and will gain a feat every 2 levels and after learning a feat during the campaign.

My Question is:

1) How would you continue building this character?
I was thinking about doing an intimidate build, but I also kinda want to make use of sunder and piledriver/tripping.
This is my plan so far:
Lvl 9: Cornugon Smash, Hurtful
Lvl 10: Advanced Weapon Training - Versatile Training
lvl 11: Dreadful Carnage; Signature Skill (Intimidate)
lvl 12: Swap Armor Specialization for Greater Weapon Focus

2) What martial flexibility feats would you pick for this character?
My picks so far are:
Dedicated Adversary
Stunning Irruption
Cut from the Air
Disruptive

Any advice is welcome :)