Race |
NG Half-Orc Barbarian|Hunter 1 |
Classes/Levels |
HP: 13 AC: 17|11|16 Saves: 4/4/4 |
About Aelwulf
Aelwulf Skeldsson
Half-Orc Barbarian (Invulnerable Rager)|Hunter 1
NG Medium Humanoid (Human, Orc, Half-orc)
Init +3; Senses- Darkvision, Perception +6
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Defense
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AC 17, touch 11, flat-footed 16, CMD 15
HP: 13 (1d12+1)
Fort +4, Ref +4, Will +4
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Offense
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Speed 30 ft (40 ft Base)
Melee MW GA +5 (1d12+4) x3
Melee (Rage) MW GA +7 (1d12+7) x3
Melee Bite +4 (1d4+3) x2
Ranged Comp LB (+2) +2 (1d8+2) x3
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Statistics
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STR: 16 DEX: 12 CON: 13 INT: 10 WIS: 14 CHA: 10
Base Attack +1, CMB +4, CMD 15
Feats: Razortusk
Traits: Rich Parents, Reactionary, Indomitable Faith
Skills: Climb 7, Handle Animal 4, Perception 6, Survival 6, Swim 7
Languages: Common, Orc
Gear: 75 gp
320 MW Great Axe
350 MW Breastplate
300 Comp Longbow (+1)
4 Dagger x2
1 Javelin
9 Barbarian kit
1 Arrow (20)
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Racial Abilities
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Ability Score Modifiers: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Type: Half-orcs are Humanoid creatures with both the human and orc subtypes.
Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size.
Base Speed: Half-orcs have a base speed of 30 feet.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages.
Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
Shaman Enhancement You gain a +2 racial bonus on Spellcraft checks. In addition, when such a half-orc acquires an animal companion, bonded mount, cohort, familiar, or spirit animal, that creature gains a +2 bonus to Strength, Dexterity, or Constitution, as selected by the half-orc. This racial trait replaces weapon familiarity and intimidating
Darkvision: Half-orcs can see in the dark up to 60 feet.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Favored Class bonus: +1 round of rage
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Abilities
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Animal Companion
Animal Focus
Nature Training
Orisons
Wild Empathy
Fast Movement
Rage 6 rds/day
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Description, Personality, and Background
Physical Appearance: Aelwulf stands at an imposing 6'6" with a muscular build that seems carved from the very mountains he calls home. His grayish-brown skin is scarred from battles and tattooed with ancient orcish runes. A wild, unkempt mane of black hair falls to his broad shoulders, often tied back with a piece of leather. His eyes, a piercing shade of gold, are as fiery as the forge from which his massive axe was crafted. A thick beard, adorned with beads and bones, frames his face, and his teeth are as sharp as the weapon he wields.
Background: Born to an human mother and an orcish blacksmith father, Aelwulf faced the brutal realities of a world that despised his mixed heritage. Luckily for Aelwulf his maternal grandfather was a Thane along the border of Sidasta Vorn and Bolvadut Nordur. The border of the ebbed and flowed like the sea as battles raged and if an Orc joined the ranks of the humans the Thane was glad to have them. So great was the need for warriors in this land that many of his female cousins were married off to foreign nobility in an attempt to forge new alliances, especially amongst lesser nobility of the Empire.
Personality: Aelwulf's heart burns with a fiery passion for justice and loyalty. Despite his intimidating exterior, he is surprisingly empathetic and values honor above all else. His deep, rumbling laugh echoes through the halls of taverns, where he often regales listeners with tales of his adventures. Yet, when faced with adversity, his mood can shift to a silent, brooding intensity. His rage is a force to be reckoned with, a tempest that can decimate foes and allies alike. Yet, those who earn his friendship are granted an unshakeable ally who would move mountains to keep them safe. Aelwulf's battle cries are known to instill fear in enemies and bolster the spirits of his companions