Aeglos Erikson's page

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Does one simply use the dog stats for the guard dog and not the riding dog stats?


The example for afflictions - which includes curses, diseases, and poisons? - seems a bit confusing to me. The suggestion seems to be that when you make contact with an affliction, you make a save. In the case of the disease described in the example, the sample PC makes save on contact, fails it and contracts the disease. The, after the onset, he makes another save to see if he is affected by the disease. Its a 1/day disease, so if he saves 2 days in a row he's cured - or if someone casts remove disease on him.

Now... how does this work with poisons? If there is no onset time, is the contracting and the affecting save the same? What about poisons with onset times? Do they have a contracting save and a separate affecting save, like the above-mentioned disease?


I think I am just dense.

So, if someone rolls a 1 controlling a monkey, the result is 1-4, or -3.

A roll of 2 results in 2-4, or -2.

A roll of 3 results in 3-4, or -1.

Given the Core Rulebook, "If penalties reduce the damage to a result to less than 1, a hit still deals 1 point of nonlethal damage." (179).

Thus, a monkey can never do better than -1 and so always deals 1 point of nonlethal damage, provided it hits?


If it is impossible to roll even a 1 - how can you do lethal damage? I guess my question really is, how do damage stats such as "1d3-4" work?


The monkey familiar does 1d3-4 dmg. Does it simply do 1 point of nonlethal every time?


Tell me about this common mistake?


I have a few questions to start off. Is it the perception that 3.5 Wizards were overpowered and thus the recieved the least amount of alteration of the 3.75 mods? I have a friend who makes combat-oriented characters and he seems to think that because of the feats every two levels and the rogue talents, rogues are overpowered if they go the combat route?