Farmer Grump

Aegidius "Giles" de Hammo's page

311 posts. Alias of The ShadowShackleton.


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Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Explain your divinations, wizard.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“We have proof that someone on this boat used magic to influence the cook to act without his knowledge and help to free the girralon or at least to not drug it. There is a traitor on board. The cook is not to blame but neither would he accept the truth of the matter for fear of your wrath.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will help restrain the cook and helps drag him to the Captain. If he is willing to walk naturally we will save him any embarrassment we can.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Gashnahk. Have you spoken to anyone new or suspicious recently? Someone seems to have enchanted you and we want to help you. My friend here can tell you have been affected by deceitful magic.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Interesting. So he is not to blame but may be a danger to us anyway. Someone is messing with us.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Lets go question him then.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“I can show you proof the lock was picked. If Gashnahk did his job and drugged the beast we should be able to butcher it and find what was ileft n its system. If not, someone owes an explanation. Perhaps we should summon Gashnahk and get to the bottom of this.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“This was an act of sabotage, just like the last one. Someone on this ship is a traitor.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

If there is time, Giles will take 20 on Perception to search for any clues.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

By the others I only mean the party.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will quietly inform the others that it was sabotage. Someone picked the lock.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will ask the men to help him get the creature back in its restraints. He will take 20 on Disable Device to improve the restraints (total 31).

“Seems to me this Captain has some explaining to do...”


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Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles charges the Girallon, power attacking from a flanking position.

Whump!: 1d20 + 8 + 1 + 2 + 2 + 4 ⇒ (1) + 8 + 1 + 2 + 2 + 4 = 182d6 + 11 + 1 ⇒ (5, 5) + 11 + 1 = 22

“Get up you damned dirty ape! I dare you.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles takes a double move toward the creature.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will continue down and open any door in his way.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will tell Garm to stay and makes his way belowdecks.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

I can carry any party stuff. Lots of weight capacity left.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Slei should take the oil of flame arrow. Works on sling stones as well.

Gilles doesn’t need any of the other items but will take one of the potions or masterwork pick if no one wants them.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

We gather the loot and head back to the ship.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles moves up next to the drake (double move).


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles tries to break free.

Strength: 1d20 + 2 ⇒ (9) + 2 = 11

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will attempt to break free of the entanglement.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Reflex: 1d20 + 7 ⇒ (2) + 7 = 9


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles tries to keep Lucky calm while he quietly moves past toward the crunching sounds.

Handle Animal: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles sets aside his powder horn and blunderbuss and lights a torch. He holds Agrimosh in one hand and leads the way into the cave.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

If there is any light in the cave, Giles will lead the way.


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Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Hmm I am all healed except for a small scratch. What could go wrong? Let’s go track this beast.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“I could use some healing. Garm can stay here.”

Giles gathers up his blunderbuss.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles moves in and attacks.

Power Attack: 1d20 + 8 ⇒ (9) + 8 = 172d6 + 11 ⇒ (3, 6) + 11 = 20


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Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Foooore!” he yells as he swings upwards and connects.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Correction after looking at the correct map:

Giles drops his blunderbuss and draws Agrimmosh,swinging it at the drake.

Power Attack!: 1d20 + 8 ⇒ (18) + 8 = 262d6 + 11 ⇒ (2, 4) + 11 = 17


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles loads his blunderbuss with a lead slug shot.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles gets out his blunderbuss and orders Garm to take cover. “Go to your bed boy”.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles Reflex Save: 1d20 + 8 ⇒ (11) + 8 = 19

Garm Reflex Save: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Perception: 1d20 + 9 ⇒ (6) + 9 = 15


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Fair enough.”

(Once out of earshot)

“I suggest we place a watch at night to keep an eye on us, and on the ship. But let’s keep that between us.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Perhaps we should warn the Captain? He might wish to know someone is trying to kill his passengers.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

“Hrm troubling. Wonder who had access to the railing to do this deed? Perhaps we need to keep more of a watch out for ourselves.”


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Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will take advantage of his larger size to haul the nets more efficiently.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles activates his hammer to enlarge himself and reaches it out to Urul. “Grab the end so I can pull you back on the ship. And mind them crocs.”


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Relfex: 1d20 + 7 ⇒ (18) + 7 = 25


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles turns up in the morning with a duty roster with the following assignements based on our relative strengths.

"Any objections? I'm no leader type but I know how to divvy up the chores."

Slei- Lookout (good at climbing and perception and uses ranged weapon)
Mannfred- mucking because he likes it.
Grodar- Rowing
Zigil- Sounding
Eldan- Cooking (hoping he can conjure some spices)
Giles- Fishing

We will all take 10 unless it is clear that will not do it. Note that Giles does not tire easier (can ignore fatigue) if that helps with his task.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will drink quietly among the crew and see if he overhears anything interesting.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles would be happy to row if anyone wants to climb the mast instead.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will attempt to climb taking 10 for 13. If that is insufficient he stows his armour and tries again for 16.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Perhaps we can rig up our spare tents on the deck each night for the animals.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

"Not afraid of a hard bit of work but lookout suits me just fine."


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

"Don't much matter what you were told. We are the ones you are waiting for."

Giles hands him the letter of introduction.

"You sure that thing is safe?"


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

Giles will take the next watch as he has a long time to wait before he goes back to normal size.


Male Human Ranger (trapper) 4. HP: 40/40 AC: 19/13/16 F:+6 R:+7 W:+4 Init:+3 Perc: +9

"Hmmph better get its attention."

Giles charges.

Whump!: 1d20 + 8 ⇒ (15) + 8 = 233d6 + 10 ⇒ (3, 5, 5) + 10 = 23

Oops add 2 to both (not sickened).

"Eldan! Open your tent and blast the beast!"

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