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AdrianGM's page
60 posts. No reviews. No lists. No wishlists.
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silverkyo wrote: fair enough, it's probably still too soon for me to come at this rationally. It just sucks because I was really invested in this thing too and it felt like it was handled completely without my control. But, I'll take your advice into consideration. I'll probably feel better after some rest. I had been also tortured by an EVIL GM, and when I say EVIL, I mean the man is that kind of person that likes to be always a GM, just because he then has all the power in the world and he mock and torture your characters. I said about him in one of my topics about "Paladin behaviour", when my 10th level Fighter had nightmares (I mean, a demon was always inside my dreams while I was sleeping, trying to take over me for me to become a somewhat demonic knights, or how I would like to say, to embrace the hate and the dark side). He tortured me for 20 sessions! 20 sessions! And in the end, I managed to overcome my nighgmares! But that was not the only thing. The GM was always in favor with the other player, who played the Paladin, there were session where we played about 8 hours, with only half an hour he played with me, while 7 and half hours he played with the Paladin. And as answer to my question why he doesn't just put all together instead to to separately roleplay to each of us, he said that "THE BEST GM wanna-be IN THE WORLD I don't know who" said tht every plyer should know his place. Then I said to him: "Listen, you are not the best GM in the world!" And to cut the story, just a few session later we stopped playing, finally ending this stupidity.
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Anyway Malachi Silverclaw, thanks again, since I see you are the one that agrees with me that the solution to that particular problem is that he indeed falls, not that the world changes so that paladins can behave as badly as they want while retaining their powers. Bravo! My man!

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I had many issues with a friend who played as a Paladin, since after 20 sessions he started beating good NPCs, starting to lie, being selfish, egotistical etc. and I tried many times to find an agreement with him but he was so stubborn to continue doing all those things, that in the end I gave up GMing for some time and made some new statements considering if I'm going to allow Paladin class to be played by someone in my,hopefully, future campaigns. Since it's one month after I quit to being GM and relaxed, I finally got some inspiration in making puzzles, maze, labyrinths, dungeons etc. During this period, the same friend that played as a Paladin had 'transfered' his own Paladin into another party of PCs where one of his friends is a GM, and I found out that he still continued doing things as he did in my sessions, and that GM also had issues with him, and once again the friend playing was once again stubborn and continued doing his things, and in the end the GM made a very, to me very FUNNY thing, I laughed loud for 5 minutes after I heard about it. The GM gave the Paladin to be of CG alignment so he could do whatever he wants, from beating good people,to lie, be egotistical, don't respect authority etc. That's hilarious! The whole ideal of Paladin is ruined. Ok GMs can make exceptions, break some rules, but to go that far is hilarious!!!

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I'm back! :) It has benn a month since I posted here, and I think it would be interesting to tell you something. Since i quit last time to being GM and relaxed, I finally got some inspiration in making puzzles, maze, labyrinths, dungeons etc. for the, let's hope, if I would be a GM again. During this period, the samefriend that played as a Paladin had 'transfered' his own Paladin into another party of PCs where one of his friends is a GM, and I found out that he still continued doing things as he did in my sessions, and that GM also had issues with him, and once again the friend playing was once again stubborn and continued doing his things, and in theend the GM made a very, to me very FUNNY thing, I laughed loud for5 minutes after I heard about it. The GM gave the Paladin to be of CG alignment sohe could make exception for the Paladin to beat good people, lie etc. That's hilarious! The whole ideal of Paladin is ruined. Ok GMs can make exceptions, break some rules, but to go that far is hilarious!

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TriOmegaZero wrote: Kthulhu wrote: Except many campaigns do have an ultimate Big Bad defined. In Golarion, once you have gotten rid of Rovagug, what else is there to do? That's the thing about Good and Evil. New champions always rise.
What happened when Aroden died? Indeed Golarion needs new champions, or how I like to call them, Heroes. Anyway, by the Inner Sea World Guide book, That part about Aroden "dying", was very interesting to me as a GM. By the way, since I'm a GM, I used that to make something interesting, that after Aroden defeated the Wizard King Tar-Baphon, Tar-Baphon has managed to imprison Aroden in an artifact. And yes, that battle took at Isle of Terror. And then, when my friends which are playing my campaigns have went to Isle of Terror, and without even knowing, they entered the Golden City of Xin-Grafar at the Isle of Terror, they stumbled across the artifact and rescued Aroden. That was an epic moment for them, especially for my friend who plays as Paladin.
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Actually there are plenty of challenges, and I mean from CR 20. For example, Balor, Pit Fiend, Olethrodaemon, they are not one of a kind and unique. You can go to Abbys and 3 Balors attack you all quite a sudden. Plus, I'm glad that at Pathfinder SRD site they have made some Demonlords, Archdevils, which are from CR 26 and up. And you have many others like Jabberwock, Fafnheir, Treerazer and Tarrasque (well, there is still no solution for killing Tarrasque) and millions of Dragons and many other beasts. In the end, when my firends would want to face dangerous challenges, they could go to Maelstorm, Abbadon, Abbys, Nine Hell etc.
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