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Male Human Expert/ 5
![]() I'm sorry for the hold up, I've been slammed at work, and at home and could not get the time to sit down and even start putting a sheet together. I've been barely able to check my other PBP games daily. I have had the SF rule book for a bit but hadn't ever started looking at them them, and it's showing :) With that said, I'm most of the way through creation of the character so far. (A Vesk Solarian using a melee type solar weapon.) I've got stats, feats skills, and found a starting equipment guide list that I'll steal and use for the gear stuff. I hope to be completed and have a full profile/ sheet for GM to review by this coming Sunday. As I know this isn't quite fair to the rest of you, I had messaged GM about this, and I did offer to have you start without me.
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![]() Ordinarily you can't bash with a buckler without investing in some feats, but your Rodelero Archetype lets you treat it as a one-handed piercing weapon, AND make bashing attacks doing damage as a light shield. It's not two weapon fighting though. it allows you to make the bash in place of a normal or iterative attack, not grant an extra attack. Look over the rules for bashing attacks with magical shields, as those will apply to your buckler bash. Shield Bash Attacks: You can bash an opponent with a light shield. See “shield, light” on Table: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its Armor Class bonus until your next turn. An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right. Basically your +1 buckler will give you +2 Shield Bonus to your AC, unless you make an attack with it during the round, at which point unless you have the feat that allows you to keep the AC bonus it will be negated. You won't get the + 1 enhancement bonus to attack with the buckler unless you have a separate enchantment placed on it as a weapon (at all the normal costs for enchanting a weapon. There's another thread here on the forums that questions whether a buckler can be enchanted as a weapon, not just as a shield, but I'd talk to your GM. In my personal opinion, it's not much different than any other shield, even if you can't normally make attacks with a buckler. ![]()
Male Human Expert/ 5
![]() The more I'm reading on the Solarian, the more I'm leaning in that direction. (It's an old and obscure reference, but I get a little bit of a "Vanth Dreadstar" feel from the class.)
We should probably hash out the how and why we're all together. ![]()
Male Human Expert/ 5
![]() Dotting in. I've only just started looking into the Starfinder rules and materials, but I appreciate the invite. I'll try to get up to speed sooner versus later, but please bear with me in the meantime. I don't have any specific race, class or theme planned, but the solarian, adept, and the soldier seemed interesting so far.
I'll probably go with one of the standard races as well to keep it pretty simple. ![]()
![]() Edited and reposted comment Submitting for your consideration: I think the personality will fit the theme. Growing up hearing stories of raiding, getting press ganged into piracy and finding that maybe it's close enough to the old tales to keep doing.
Also I forgot to include how she'd change over the levels:
Spoiler:
I prefer to let things happen organically and be influenced by the game and interaction with the other players. Stats and crunch will likely stick to the basic melee support with spells theme, but depending on what happens in character, she may change as she's influenced by RP with the other characters. Things like loss and adversity, camaraderie or love should have a direct influence on how she develops. Also regarding the CN alignment. I see this as representing her desire to be free to make her own path and a lack of interest in the moral repercussions of good or evil acts. While she's not averse to raiding and taking other property for her own profit, or acts of violence to accomplish that (as her ancestors did) she's not unnecessarily cruel or randomly attacking folks as an act of whim. She comes from a strong family, and worked with a crew that was like a family so the "betray the party for no good reason" CN trope doesn't fit her. I considered leaving her LN, but found myself having a hard time thinking of a reason she wouldn't hop the first boat home after escaping. (I think I've made all the needed changes, but may make a few minor tweaks if I missed something.) ![]()
![]() Hi there,
About me:
Spoiler:
I've been gaming on and off for over 3 decades. 2nd Ed D&D, a bunch of White Wolf V:TM gaming and running. I've been playing Pathfinder more recently, and took to PBP games to get my playing fix when I wasn't able attend the local PFS chapter. I'm currently running a Carrion Crown game in RL for friends, and I'm currently in one ongoing PBP game with similar posting requirements. I can usually post more often, but sometimes I don't get the chance due to work or other real life, but once a day/ one post per weekend is easily do-able. I have read Painlord's guide and while my writing style isn't perfect, I feel like I can be a useful member to any game I play. I'd hope you'll look over my aliases for samples of my game posts, to see if I fit what you're looking for. Thanks for your consideration! ![]()
![]() Dotting for interest. I'll settle a build shortly, but for a rough sketch, I'm thinking of a Warpriest, of Abadar or Torag. Most likely a Human or Dwarf for race. Athletic or Healthy Campaign Trait. For backstory, having arrived with the third group seems to fit best.
Build will likely focus on one hand and shield, though not likely using Two Weapon Fighting. I'll see how the numbers play out when I build it. I have not played the AP. nor do I own it. I've followed an ongoing pbp game through the first book, but I can separate my knowledge from the characters. I'm currently in one other PBP, it was two but the GM vanished over a month ago, and we called it a loss. ![]()
![]() Dot for interest. I really like the idea of building a party of characters together, as it allows for shared backgrounds, etc. Your posting rules are fine, maybe even lighter than I'm used to. I'm currently playing in one other PbP game. I was starting a second, but the GM seems to have cast "Vanish" before the first encounter even really began. I typically lean towards martial and skill monkey sorts, but I'm not against playing an arcane or divine caster if the group needs. ![]()
Male Human Expert/ 5
![]() So I think it's reasonable to assume we'll all meet up to set out, and if anyone needs something cheap like a bedroll, or trail rations we can figure it out. (I've got 1.95 gp burning a hole in my pouch to chip in.)
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![]() A lot depends on your Skald's fighting style. It seems like they are thinking of more defense than offense, which sounds like my PFS Skald who uses a one hand weapon and shield right now. It's not the most optimized for damage output, but does okay, and I use Arcane Strike to add a bit of damage for the cost of a swift action most rounds. If he wants to keep that play style, I'd suggest, as gold allows: -Masterwork Breastplate or Agile Breastplate. (350 or 550 gold) -Darkwood Shield (About 257 gold)
-Masterwork Weapon (300 gold + the base weapon cost)
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![]() I would be very interested in playing this module via pbp.
My pbp has been limited to one PFS module as a replacement player.
Full disclosure: I have run this module for a group of friends face to face; but I can keep the ooc knowledge separate from in character, and if that doesn't disqualify me, I'd love a chance to be involved from the player side. ![]()
![]() I've got an idea for a character, but can't really see a way to make it very effective.
Half Elf with Dual Minded starting at level 2 from a PFS rewrite.
Gear was start with Pistol and Short Sword (light off hand), then work up to a pepperbox and rapier. Am I missing something?
Any advice or ideas would be appreciated. ![]()
![]() I purchased two books in PDF format on the evening of 5-31-2018.
Please advise how I can correct this issue, as I've been charged for these items and cannot access them. ![]()
![]() Check out Treantmonk's Ranger guide.
The guide is a bit dated, and there are likely newer feats, and things that outshine what's there, but it's at least a starting point. Also I'd probably boost my strength stat up to 18 raise the con to at least 14 and drop the dexterity buy a little bit so that the point buy numbers add up.
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![]() Just to check my luck with the dice. Roll#1: 4d6 - 3 ⇒ (6, 3, 4, 6) - 3 = 16
Hmmm, I might be able to do something with that, but not sure I'll have time to create something fitting to the locale before closing.
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![]() I just hit level 2 on my PFS Halfling Unchained Rogue, and I've decided to use the re-write to make him into a (nearly) full martial. I'm staying Halfling so that's not changing, but I was thinking of a 1 level dip into Warpriest (Cayden) for the free weapon focus, first level blessings,divine spell(s), and damage die increase to offset the small weapon.
I can't really see a big negative to the dip, but am I missing something? Not posting full crunch because I haven't even started yet , but I'm not a fan of dump stats or going below 8 post racial, so stats will be close to 10, 17, 14, 10, 13, 15. (I know, I could leave the STR at 8 to boost the others, but I want some carrying capacity) ![]()
Male Human Expert/ 5
![]() Arol steps through the doorway. "Hmmmm. I guess I'm the only one here who can't see so well in the dark. . ." He reaches into his backpack and fumbles for a brief moment. "Ah. There we go." and produces a torch from inside the bag. Setting it down, he retrieves his flint and steel from a pocket, and swiftly sparks the torch into life. Picking up the flaming torch, he settles his gear back into place and placing a hand on the handle of one of the daggers he follows after the others. GM: I'm assuming when you said "dark" you meant full darkness and reacting accordingly. If the conditions are not full darkness, and just dim light he'd hold off on the light source until absolutely needed.
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![]() I'm a somewhat experienced gamer trying to get into my first Pathfinder pbp game.
Both are 20 point buy, and neither character was selected so have not been in play in any game. ![]()
![]() GM_DBH wrote:
I can't do much about the gender thing, but I can put together some type of skill monkey sort in place of the meatshield. Likely an Unchained Rogue or Investigator, maybe Halfling or full Elf. Just need a day or two to sit down and work it the crunch and a reasonable backstory. ![]()
![]() Sorry for the late reply but here is the link to application character.
Thanks for the opportunity to apply, and even if I'm not selected I hope everyone has a great time. ![]()
![]() Dot for interest. Also Stat rolls
Hmm not too shabby.
**Will create a new Alias if selected** Are you okay with Dwarven Pantheon Diety from Dwarves of Golarion book? (Specifically Angradd - pg 29) ![]()
![]() Having played a Dwarven core rogue all the way up to level 20 in a game I can feel your pain.
1. One Dagger or Two Weapon Fighting? I used two short swords for the slightly higher damage versus daggers. In retrospect, a rapier is better because of the crit range, but use the weapon that you feel best suits your playstyle and idea of what your character should do. If you go two weapon, you must be prepared to not use it when you absolutely need to hit, because that -2 can be a crusher. 2. What exactly does the Bomber Rogue Talent do? Well handled by others. 3. What kind of armor would you propose for a Rogue? Well handled by others but look into the "shadow" enchantment when you upgrade to magical armor for a +5 (or more) to stealth. 4. What would you propose for Feats to make the Rogue more mobile in Combat? For you, first step is either use your first Rogue Talent to pick up "Finesse Rogue" that will let you use your Dex bonus to hit with a one hand or light weapon. The Rogue Talent "Weapon Training" is also good as it gives you Weapon Focus for a +1 to hit, and should be high up on your "to do" list. Max out your Acrobatics skill so you can tumble around without taking attacks of opportunity, The "Dodge" feat is good for a +1 to AC, and you can use the next Feat "Mobility" to get an AC bonus versus those same AOO's due to movement. But as others said, the rest of the chain to Spring Attack may not be worth it.
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![]() Rerednaw wrote: Has the OP ever played PFS games? I have not, just home games over the years. Rerednaw wrote: However based on the ones I have run and played...both are more than adequate. Thanks for the opinion, I'm willing to adjust my play style to fit the group, but it's nice to know I don't have to alter too much. ![]()
![]() I'm drafting characters for possible use in PFS games,and I'm thinking of a dwarf that fights with a Dwarven waraxe, and shield.
I've narrowed my choices down to either a Ranger or a Slayer with rough draft builds below the spoilers. I'm also open to suggestions on my feat choices and order. Dwarf/Ranger/20pt buy:
STR:16, DEX:12, CON:16, INT:11, WIS:14, CHA: 8 Traits: likely Glory of Old for +1 to dwarf racial save bonus, 2nd TBD probably an initiative booster. Feat Plan 1 Power Attack 2 Two Weapon Fighting -combat style 3 Improved Shield Bash, Endurance -class bonus 4 - 5 Iron Will or Boon Companion if I take pet 6 Shield Master -combat style 7 Shield Slam 8 - 9 Lunge, or other feat 10 Bashing Finish -combat style 11 Shield Focus or other feat Dwarf/Slayer/20pt buy:
STR:16, DEX:12, CON:16, INT:11, WIS:14 CHA: 8 Traits: likely Glory of Old for +1 to dwarf racial save bonus, 2nd TBD probably an initiative booster. Feat Plan 1 Power Attack 2 Two Weapon Fighting -combat style 3 Improved Shield Bash, Endurance -class bonus 4 Rogue Talent: Weapon Training -slayer talent or Trapfinding 5 Iron Will 6 Shield Master -combat style 7 Shield Slam 8 Rogue Talent: Combat Trick Lunge 9 Shield Focus, or other feat 10 Bashing Finish -combat style 11 Improved Bull Rush or other feat Gear selection: Dwarven Waraxe, and start with light shield with spikes until level 6, then swap up to heavy shield. Shield enchants will start with bashing, plus others as affordable. Weapon enchant will be decided based on class, but bane and/or holy seem favorable. For ranged attacks,maybe a sling for simplicity or a crossbow as its a very dwarf weapon. Are either of these builds reasonable and viable for PFS use?
Thanks! |