Peculiar, this thread seems to have been moved from the Campaign category to Gamer Talk.
Molten Dragon wrote:
We did this back in the day. Using 1st edition rules just before 2nd ed came out. We had a group large enough that we had 4-5 GMs running different groups in a shared world set up. The problems I saw was that really only 2 of the GMs were seen as the "true" GMs of the shared world and would often undo what the other GMs did. Clear guidelines on the authority of one GM over another would have helped.
Example: one PC did something dumb and got some of their magic items destroyed by a rust monster. Next thing I know the next week rolls around and another GM hand waived all the destroyed items back into existence.
Its scenarios like that that you would need to watch for. Again having clear guidelines from the beginning may have helped.
Luckily my group really isn't that large, we average around six people including GM every session. However, we could probably both be interpreted as true GMs successfully. Keep notes, inform each other and prepare online - maybe on Google Drive - ought to work.
xn0o0cl3 wrote:
In the second game, we started playing RotRL but knew that the GM would be leaving for basic training and then AIT, so he wasn't going to around for big chunks of the game. He and I decided to co-GM, so we both made a character together and he ran the first book. Book one ended just before he had to leave, so I picked up for books 2 and 3 and DMPC'd our character. While he was in town he picked up the character while I kept GMing, and once he's back for good he'll either finish off the last three books or we'll trade off from book to book. We still collaborate while he's out of town too. It's been a good system to avoid having to put the game on hiatus for six months while the GM's gone.
I enjoy this idea, of GMPC-ing together. I'll do my best to try to avoid a Lawful Stupid Paladin a la "The Gamers: Dorkness Rising", and instead focus on supplementing our generally inefficient party. Since they are mostly individuals who struggle to co-operate, maybe a supporting class like a Bard would do the trick.
Thanks a lot guys, for your valuable advices. I'll put it to good use ^^