Dice

Adam Moorhouse 759's page

RPG Superstar 6 Season Dedicated Voter. 164 posts (210 including aliases). No reviews. No lists. No wishlists. 1 alias.




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How about oracles have focus points like normal?

Accept Curse (action, metamagic): If the next action you take is to use a focus power, you increase the effects of your oracle curse by one stage instead of spending a focus point.

Refocus (activity, 10 minutes): When an oracle uses the refocus activity with a curse at a stage greater than minor, they reduce the stage to minor instead of regaining focus points.


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I'm starting a new game, and every player missed the fact they get +2 to four ability scores during character generation.

I suggest you put "Ability Boost" on the table for each class at first level, like it is for 5th, 10th, etc.
Then update the Ability Boost text for each class to include 1st level, with the restriction that the first level boost can't take a score above 18.

The class description has a reminder for all the first level character options except this, and new players are missing it.


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If the multiple-attack penalty represents becoming off-balance from previous swings, shouldn't taking a non-attack action reset or reduce that penalty?

If not, could there be a specific action that does so?


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The wording that is used almost everywhere is "Charisma checks and Charisma-based skill checks", however the circlet just says "Charisma-based checks". Is this difference in wording deliberate?

Secondary question; is it meant to work on concentration checks for charisma-based casters?


Is dwarven stability meant to apply to the reposition combat maneuver?


A player is asking about the following scenario:

1) He's "holding a charge" from a touch spell previously cast.
2) He makes an unarmed strike.
3) He misses the AC of his target, but hits its touch AC.

Does the spell discharge on the target?

My guess is No. The target's touch AC only matters if you are specifically making a touch attack. He's not arguing, but I do like to make sure I'm correct.


The souldrinker prestige class does not have a spellcasting prerequisite, however many of the abilities refer to "her spellcasting ability modifier"

What ability score would you use if you entered the prestige class with no spellcasting ability?


The spectre notes that it can be destroyed with a raise dead spell (will negates).

Raise dead has a 1 minute casting time.

What is the point of this vulnerability?


Drunken Ki makes sense to me up to the last part...

APG wrote:

As long as he has at least 1 drunken

ki point, the monk can spend 1 ki point as a move action
to move 5 feet without provoking attacks of opportunity.

Can we discuss what situations this ability might be used, rather than just taking a 5-foot step?


17 people marked this as FAQ candidate. Answered in the FAQ.

I'm reading the Life Bond ability, where if the Summoner takes lethal damage, it can be transferred to the eidolon point-for-point.

However, as soon as the Summoner hits -1, the eidolon goes away due to the summoner being unconscious.

I can't discern the "window" where this ability ever comes into play.

Is the summoner required to take Die Hard for this class ability to function?


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How do the poison stacking rules interact with the spell delay poison?

For example, lets say I go tromping though a nest of small centipedes (Fort DC 11, 1 dex for 2 rounds). I get bit 15 times, but have a delay poison running.

When the spell wears off, am I staring down the barrel of a DC 39 save for 16 rounds?

That just doesn't seem right to me.