![]()
Search Posts
![]()
![]() I'm starting a new game, and every player missed the fact they get +2 to four ability scores during character generation. I suggest you put "Ability Boost" on the table for each class at first level, like it is for 5th, 10th, etc.
The class description has a reminder for all the first level character options except this, and new players are missing it. ![]()
![]() A player is asking about the following scenario: 1) He's "holding a charge" from a touch spell previously cast.
Does the spell discharge on the target? My guess is No. The target's touch AC only matters if you are specifically making a touch attack. He's not arguing, but I do like to make sure I'm correct. ![]()
![]() Drunken Ki makes sense to me up to the last part... APG wrote:
Can we discuss what situations this ability might be used, rather than just taking a 5-foot step? ![]()
![]() I'm reading the Life Bond ability, where if the Summoner takes lethal damage, it can be transferred to the eidolon point-for-point. However, as soon as the Summoner hits -1, the eidolon goes away due to the summoner being unconscious. I can't discern the "window" where this ability ever comes into play. Is the summoner required to take Die Hard for this class ability to function? ![]()
![]() How do the poison stacking rules interact with the spell delay poison? For example, lets say I go tromping though a nest of small centipedes (Fort DC 11, 1 dex for 2 rounds). I get bit 15 times, but have a delay poison running. When the spell wears off, am I staring down the barrel of a DC 39 save for 16 rounds? That just doesn't seem right to me. |