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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.




So hoping you fine people might save me a bit of bestiary trawling.

The party is a wizard (that’s me), rogue, fighter and cleric. The wizard has been dominated by a vampire and has been absent for a few days. The party managed to catch up to him and the cleric got a protection from evil off so the dominate is temporarily suppressed.

We’ve got some more protection from evil prepared so we can get a short window and a magic circle against evil so we can keep the dominate suppressed quite effectively
We’ve got a short window due to the action in the game so we need to get moving as quickly as possible. I have some solutions but I’m looking for a solution to save time and resources and thus hopefully the city and the captured NPC.

So my question is can I use my lesser planar binding or the Cleric’s summon planar ally to solve all our problems? In short anybody know of any outsiders (6HD or less) that can remove negative levels and break enchantment?


Apologies if someone all ready asked this somewhere, but I couldn’t find it. I can’t see that it’s addressed in the contest rules either.

Like the title says, I just want to ask if items which are either intelligent or an “artifact” allowed?

If so, how should we handle the “construction requirements”?


Hello,

Not sure I've got this in the right forum so apologies in advance if not.

I'll exclude most details to start with to keep this brief, so just let me know if you want to know more.

So the short version.

My players are in a big city. A local "merchant/crime lord", Tolsar Dayrose, will be paid handsomely (by another interested party) for the capture of one of the PCs.

My players foiled the first attempt on the aforementioned PC and then tangled with Dayrose further by following up on the lead it provided.

Dayrose kidnapped associates of the party and is using them as leverage to get the party (I should point out here that through dumb luck two of the four PCs are not known to Dayrose) to her "mansion" for dinner and hopes to resolve their business disagreement.

Because of her character Dayrose will try for a genuine agreement, but I'm reasonably sure the party won't agree to her terms so I need the situation well thought out to respond to what they do next.

I've got a map, one cool Oread bodyguard character and a few largely inconsequential guards, Dayrose and her son and a few environmental factors locked down. I need a few more things to make the mansion more interesting, but I don't want to just add a bunch more goons so, you wonderful, creative and beautiful people; what have you got?