Race |
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light |
About Abyssia Legata
Abyssia Legata
Female merfolk fighter 1/oracle (ocean's echo) 3 (Pathfinder Player Companion: Blood of the Sea 12, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 204)
NG Medium humanoid (aquatic)
Init +6; Senses darkvision 30 ft., low-light vision; Perception +0
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Defense
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AC 21, touch 14, flat-footed 17 (+4 armor, +4 Dex, +3 natural)
hp 40 (4 HD; 3d8+1d10+15)
Fort +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, Will +3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison
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Offense
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Speed 15 ft., swim 30 ft.
Melee +1 razor-sharp longspear +6 (1d8+2/×3) or
. . light hammer +4 (1d4+1)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 razor-sharp longspear)
Special Attacks inspire competence +2, inspire courage +1
Oracle (Ocean's Echo) Spells Known (CL 3rd; concentration +5)
. . 1st (6/day)—bless, cure light wounds, divine favor, enlarge person (DC 13), summon monster I
. . 0 (at will)—create water, detect magic, mending, read magic, stabilize
. . Mystery Battle
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Statistics
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Str 13, Dex 19, Con 16, Int 13, Wis 10, Cha 14
Base Atk +3; CMB +4; CMD 18 (can't be tripped)
Feats Spear Dancing Style, Two-weapon Fighting, Weapon Focus (longspear)
Traits adopted, blight-burned, dangerously curious, dirty fighter, fate's favored, warrior of old
Skills Acrobatics +4 (-4 to jump), Bluff +2 (+4 In Magnimar and allied towns), Diplomacy +9 (+11 In Magnimar and allied towns), Intimidate +2 (+4 In Magnimar and allied towns), Perform (sing) +9 (+10 Day Job (25: 200gp, 50: 300gp)), Spellcraft +5, Survival +4, Swim +16, Use Magic Device +10
Languages Aklo, Aquan, Common
SQ amphibious, inspiring song, oracle's curse (clouded vision)
Combat Gear alkali flask[APG]; Other Gear mithral chain shirt, +1 razor-sharp longspear, light hammer (2), amulet of natural armor +1, 163 gp
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Bardic Performance: Inspire Competence +2 (Su) Competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Inspiring Song (5 rounds/day) (Ex) Use Perform (sing) to inspire your allies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spear Dancing Style (Longspear) Chosen weapon becomes double weapon as light mace on off handed side.
Swim (30 feet) You have a Swim speed.