HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Any creatures we defeated have the air, earth, elemental, fire or water subtype? I can check up to 2 boxes per scenario.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia climbs as best she she can, despite her strength damage. climb: 1d20 - 2 ⇒ (12) - 2 = 10 Before doing her best to ignore the rats. fort save: 1d20 + 5 ⇒ (7) + 5 = 12
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia helps out one of her companions as she easily swims through the water. swim speed: 10 + 11 - 2 = 19 giving an ally +2 on the swim check.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
acrobatics 10: 1d20 + 2 ⇒ (18) + 2 = 20 Abyssia uses her lithe fish-like form to dodge out of the way.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
reflex: 1d20 + 4 ⇒ (20) + 4 = 24 Abyssia dodges out of the way of the falling debris.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia steps back up and attacks the horrible worm creature with her cold iron blades. stabbing: 1d20 + 3 ⇒ (8) + 3 = 11
stabbing 2: 1d20 + 3 ⇒ (8) + 3 = 11
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
posted this earlier, appears to have gotten eaten. stabbing: 1d20 + 3 ⇒ (8) + 3 = 11
stabbing 2: 1d20 + 3 ⇒ (15) + 3 = 18
Abyssia then takes a step back.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia moves up and tries to find an opening with one of her cold iron swords. stabbity: 1d20 + 5 ⇒ (11) + 5 = 16
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
I've got this 15ft movement speed problem so you'll need somebody else to heroically swing through the door this round.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia moves forward and looks around for any more dangers hidden in the abyssal webbing. perception: 1d20 + 0 ⇒ (14) + 0 = 14
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia continues her assault on the dretch with her pair of cold iron gladii, hoping to deal with the creature permenantly this time. the stabbening: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Stab Harder: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
crit confirm 1: 1d20 + 5 ⇒ (3) + 5 = 8
confirm 2: 1d20 + 5 ⇒ (2) + 5 = 7
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia 5foot steps into the flank on the red demon and swings twice with her pair of cold iron gladii. strike 1: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
strike 2: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
perception: 1d20 + 0 ⇒ (6) + 0 = 6 With the cloud and the fey both gone Abyssia travels back to the front of the party where she takes a defensive position. Total Defense AC 24
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia snarls at the fey, "I've got no time or patience for your madness." before making a pair of strikes at her. stabbity: 1d20 + 3 ⇒ (9) + 3 = 12
stabbity 2: 1d20 + 3 ⇒ (17) + 3 = 20
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
fort save: 1d20 + 5 ⇒ (13) + 5 = 18 Abyssia does her best to hold down her lunch as she backs out of the room and horrible cloud. Double Move
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Hoping Shalendra's distraction workds Abyssia stabs twice at the red mite with her cold iron gladiuses. stabbity: 1d20 + 5 ⇒ (19) + 5 = 24
other stab: 1d20 + 5 ⇒ (20) + 5 = 25
confirm 1?: 1d20 + 5 ⇒ (6) + 5 = 11
confirm 2?: 1d20 + 5 ⇒ (16) + 5 = 21
If it drops Abyssia will 5ft steep into it's square.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia responds "Just one, but it seems like an expensive way to clear down, and I'd hate to be without whenever the demonic spider or whatever it is laid this web wakes up. If you think it's best though..."
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia looks to her companions, "Looks dangerous down there. Everybody ready?"
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia swims it back to stairs "This one looks still intact, likely a nice vintage too."
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
As an amusing note despite having played this several times I had totally forgotten about the leech down there, Abyssia was just excited to see water.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
With the horrible monster defeated Abyssia takes her time and explores the flooded room, glad to be in water for a bit.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
The strength damage is not a big deal, the con damage would be nice to heal although I'm not sure we have anybody to read it. "Thanks Shalendra" Abyssia says as the Elf heals her. I've got a wand of CLW and you're more than welcome to usue charges off of mine if you'd prefer.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia gurgles as the slimy toothy creature latchces onto her. As quickly as she can Abyssia retaliates her short pair of swords. gladius: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
gladius2: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia volunteers to take point as she sticks her head in the water to look around.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia asks one last question "I know you don't go into the basement, but where's the stairs down?"
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Is there anything we can do to help keep us going, I feel like we've gotten really bogged down talking to the creature up here.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia begins to tap her tail impatiently but does her best to smile and aid Takumi with a few details. diplomacy aid: 1d20 + 3 ⇒ (15) + 3 = 18
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia continues to stare in complete disbelief at the suddwn strange goings on.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia smiles as she spends some time looking for the map for any inconsistencies with what she's seen so far.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia responds "It asked me if you're still here, what should I tell it?"
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia shakes her head "Takumi, your spirit is calling, although it's talking to me this time..."
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
I was back by the screens, double moved to the door over here by faust. The joys of 15ft move speed.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
perception: 1d20 ⇒ 1 Abyssia boldly heads in and checks the fireplace for the mite.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia nods and stage whispers "Cover me!" as she does her best to move up the stairs.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia continues her bladed gauntlet assault on the vermin. Targeting red preferentially, then blue if red goes down. CI: 1d1d20 + 3 ⇒ (8) + 3 = 11
Other CI Gladius: 1d20 + 3 ⇒ (11) + 3 = 14
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia nods to Maria "Little busy here" says Abyssia as she fights off the pair of centipedes. starting on red, moving on to blue. Ci Gladius: 1d20 + 3 ⇒ (3) + 3 = 6
2 CI Gladius: 1d20 + 3 ⇒ (9) + 3 = 12
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light
Abyssia will keep watch while others talk with ghosts and search through dusty tomes by listening at the various doors out of the room and generaly keeping alert. perception: 1d20 + 0 ⇒ (20) + 0 = 20
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