Mierul Ardelain

Abyssia Legata's page

84 posts. Organized Play character for Pirate Rob.


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The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia quickly slips off back to Absalom, not interested in getting bogged down by the crowd.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Any creatures we defeated have the air, earth, elemental, fire or water subtype?

I can check up to 2 boxes per scenario.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia climbs as best she she can, despite her strength damage.

climb: 1d20 - 2 ⇒ (12) - 2 = 10

Before doing her best to ignore the rats.

fort save: 1d20 + 5 ⇒ (7) + 5 = 12

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia helps out one of her companions as she easily swims through the water.

swim speed: 10 + 11 - 2 = 19

giving an ally +2 on the swim check.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

acrobatics 10: 1d20 + 2 ⇒ (18) + 2 = 20

Abyssia uses her lithe fish-like form to dodge out of the way.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

reflex: 1d20 + 4 ⇒ (20) + 4 = 24

Abyssia dodges out of the way of the falling debris.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia steps back up and attacks the horrible worm creature with her cold iron blades.

stabbing: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 ⇒ 4

stabbing 2: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d64 ⇒ 23

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

... we're back!

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

posted this earlier, appears to have gotten eaten.

stabbing: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 ⇒ 6

stabbing 2: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 ⇒ 4

Abyssia then takes a step back.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia moves up and tries to find an opening with one of her cold iron swords.

stabbity: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 ⇒ 2

The Concordance

1 person marked this as a favorite.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

I've got this 15ft movement speed problem so you'll need somebody else to heroically swing through the door this round.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia moves forward and looks around for any more dangers hidden in the abyssal webbing.

perception: 1d20 + 0 ⇒ (14) + 0 = 14

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia continues her assault on the dretch with her pair of cold iron gladii, hoping to deal with the creature permenantly this time.

the stabbening: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
CI damage: 1d6 ⇒ 4

Stab Harder: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
cold iron damage: 1d6 ⇒ 2

crit confirm 1: 1d20 + 5 ⇒ (3) + 5 = 8
extra crit damage: 1d6 ⇒ 4

confirm 2: 1d20 + 5 ⇒ (2) + 5 = 7
extra crit damage 2: 1d6 ⇒ 4

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia 5foot steps into the flank on the red demon and swings twice with her pair of cold iron gladii.

strike 1: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
damage: 1d6 ⇒ 1

strike 2: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage: 1d6 ⇒ 6

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

perception: 1d20 + 0 ⇒ (6) + 0 = 6

With the cloud and the fey both gone Abyssia travels back to the front of the party where she takes a defensive position.

Total Defense AC 24

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia snarls at the fey, "I've got no time or patience for your madness."

before making a pair of strikes at her.

stabbity: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 ⇒ 6

stabbity 2: 1d20 + 3 ⇒ (17) + 3 = 20
damage 2: 1d6 ⇒ 4

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

fort save: 1d20 + 5 ⇒ (13) + 5 = 18

Abyssia does her best to hold down her lunch as she backs out of the room and horrible cloud.

Double Move

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Hoping Shalendra's distraction workds Abyssia stabs twice at the red mite with her cold iron gladiuses.

stabbity: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d6 ⇒ 2

other stab: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d6 ⇒ 3

confirm 1?: 1d20 + 5 ⇒ (6) + 5 = 11
extra crit damage 1: 1d6 ⇒ 3

confirm 2?: 1d20 + 5 ⇒ (16) + 5 = 21
extra crit damage 2: 1d6 ⇒ 5

If it drops Abyssia will 5ft steep into it's square.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia responds "Just one, but it seems like an expensive way to clear down, and I'd hate to be without whenever the demonic spider or whatever it is laid this web wakes up. If you think it's best though..."

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia looks to her companions, "Looks dangerous down there. Everybody ready?"

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

I'll just live with the -2 str damage, is not a big deal at all.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia nods in thanks to Maria and Takumi.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia swims it back to stairs "This one looks still intact, likely a nice vintage too."

The Concordance

1 person marked this as a favorite.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

As an amusing note despite having played this several times I had totally forgotten about the leech down there, Abyssia was just excited to see water.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

With the horrible monster defeated Abyssia takes her time and explores the flooded room, glad to be in water for a bit.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

The strength damage is not a big deal, the con damage would be nice to heal although I'm not sure we have anybody to read it.

"Thanks Shalendra" Abyssia says as the Elf heals her.

I've got a wand of CLW and you're more than welcome to usue charges off of mine if you'd prefer.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia gurgles as the slimy toothy creature latchces onto her.

As quickly as she can Abyssia retaliates her short pair of swords.

gladius: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
damage: 1d6 + 1 ⇒ (2) + 1 = 3

gladius2: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
damage: 1d6 ⇒ 5

The Concordance

1 person marked this as a favorite.
HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia volunteers to take point as she sticks her head in the water to look around.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia asks one last question "I know you don't go into the basement, but where's the stairs down?"

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Is there anything we can do to help keep us going, I feel like we've gotten really bogged down talking to the creature up here.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia begins to tap her tail impatiently but does her best to smile and aid Takumi with a few details.

diplomacy aid: 1d20 + 3 ⇒ (15) + 3 = 18

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia continues to stare in complete disbelief at the suddwn strange goings on.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia stands, mostly in shock at this most recent development.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia smiles as she spends some time looking for the map for any inconsistencies with what she's seen so far.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia shakes her head "We can always force it if needs be."

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia hustles up as fast as she can.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia responds "It asked me if you're still here, what should I tell it?"

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia shakes her head "Takumi, your spirit is calling, although it's talking to me this time..."

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

I was back by the screens, double moved to the door over here by faust. The joys of 15ft move speed.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Nearly out of breath Abyssia hustles as she double moves to the next door.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia moves to the back corner, peeking behind both screens.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

perception: 1d20 ⇒ 1

Abyssia boldly heads in and checks the fireplace for the mite.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia takes another double move, getting almost to the door.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia makes another double move, flapping her tail as fast as possible.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia nods and stage whispers "Cover me!" as she does her best to move up the stairs.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia continues her bladed gauntlet assault on the vermin.

Targeting red preferentially, then blue if red goes down.

CI: 1d1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 ⇒ 4

Other CI Gladius: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 ⇒ 4

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia nods to Maria "Little busy here" says Abyssia as she fights off the pair of centipedes.

starting on red, moving on to blue.

Ci Gladius: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 ⇒ 2

2 CI Gladius: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 ⇒ 2

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia hurries forward as fast as her tail will carry her.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia flaps her tail a bit impatiently.

The Concordance

HP 40/40 | AC 21 T 14 FF 17 | F +6 (Immune to Mummy Rot, +4 vs incubated diseases, +1 vs Poison/Disease), Ref +5, W+3 (+1 Vs Fear, +2 vs Haunts); +1 vs Fire/Heat, +2 trait bonus vs. Poison | Init +6 | Perception +0 Low-light

Abyssia will keep watch while others talk with ghosts and search through dusty tomes by listening at the various doors out of the room and generaly keeping alert.

perception: 1d20 + 0 ⇒ (20) + 0 = 20

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