Abyssal Hounds's page

44 posts. Alias of Emperor7.

About Abyssal Hounds

Abyssal Hound CR 12
XP 6,400
CE Large outsider (evil, extraplanar, fire, chaotic)
Init +6; Senses darkvision 60 ft., scent; Perception +12
AC 27, touch 11, flat-footed 22 (+6 armor, +2 Dex, +7 natural, –1 size)
hp 160 (16d10+80)
Fort +13, Ref +10, Will +5
DR 10/cold iron and good; Immune electricity, fire, poison;
Resist acid 10, cold 10; SR 25

Speed 40 ft.
Melee bite +20 (2d6+12/19–20 plus 2d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone, once every 1d4
rounds, 10d6 fire damage, Reflex DC 21 half )
Spell-Like Abilities (CL 16th)
Constant—true seeing
At will— veil (self), mirror image, greater teleport (self plus 50 lbs. of objects only)
1/day—Dread Howl (like power word stun), summon (level 4, 1 glabrezu 20%
or 1d2 vrocks 50%), alternate form

Str 27, Dex 15, Con 21, Int 16, Wis 16, Cha 6
Base Atk +12; CMB +21; CMD 33 (37 vs. trip)
Feats Alertness, Improved Critical (bite), Improved Initiative,
Skill Focus (Stealth, Survival), Weapon Focus (bite)
Skills Acrobatics +16, Perception +12, Stealth +21, Survival +13;
Racial Modifiers +5 Stealth
Languages Abyssal
Environment any (Layers of the Abyss)
Organization solitary, pair,
or pack (3–6)
Treasure standard

Half demon/half hound, these shapechanging denizens of the Lower Planes strike fear into the hearts of all. Only the most powerful demon lords can control these brutal creatures. Abyssal Hounds
are tireless and relentless trackers, pursuing enemies of their masters to the far corners of the Abyss and beyond. Once set to a task, they do not quit until either the task is complete or they are dead. In hound form, they are fearsome, snarling horrors in combat. In humanoid or hybrid form, they can be almost anyone, anything, striking before their target realizes the threat.