Full Name |
Abid Xarin |
Race |
Half Dragon |
Classes/Levels |
Cleric 7 |
Gender |
Male |
Size |
Large |
Age |
117 |
Alignment |
Neutral Evil |
Languages |
Common |
Occupation |
Nurturer of Evil |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
14 |
Charisma |
8 |
About Abid Xarin
Half Dragon Cleric 7
Init +1; Senses Perception +2,
==DEFENSE==
AC 23 (10 +1 dex +10 armor +2 shield ), touch 11, flat-footed 22
hp 58 (7d8 + 14 con +7 favored bonus +7 toughness)
Fort +7, Ref +3, Will +7
==OFFENSE==
Spd 30 ft/x4
:Large Mace +9/2d6+4
:
==STATISTICS==
Str 18, Dex 12, Con 14, Int 10, Wis 14, Cha 8
BAB +5, CMB +10, CMD +21
Feats
1- Command Undead
3- Heavy Armor proficiency
5- Spell Focus Necromancy
7- Undead Master
Special Abilities(Su)
Death’s Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Fury of the Abyss (Su): As a swift action, you can give yourself an enhancement bonus equal to 1/2 your cleric level (minimum +1) on melee attacks, melee damage rolls, and combat maneuver checks. This bonus lasts for 1 round. During this round, you take a –2 penalty to AC. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
Draconic Fury: Once every 48 hours you can enter in a state of draconic fury flooding your veins and growing scales. You get a +2 to AC, Fort, Will, and 1 stat of choice. Effects of fear and enchantments are voided. You MAY switch one of your stats with Str. When in fury, casting ANY spell must be done as if casting defensively. If you planned to cast defensive, you take a -2 penalty. When you end your rage, you can only take a half action next turn as you are exhausted from the fury.
Note: If you play a Half-Draconic Sorcerer. You MUST have your bloodline as Draconian.
Channel Energy (Su): Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.
Domain Spells
Undead: 1st—cause fear, 2nd—ghoul touch, 3rd—animate dead, 4th—enervation,
Demon: 1st—doom,2nd—align weapon (evil only), 3rd—rage, 4th—unholy blight,
Spells
Cantrips
1st Level (5+1) Cause Fear, Cause Fear, Divine Favor, Divine favor, Cure Light Wounds, Infernal Healing
2nd Level (4+1) Ghoul Touch, Blindness/Deafness, Lesser Animate Dead, Bull's Strength, Cure Moderate Wounds
3rd Level (2+1) Animate Dead, Animate Dead,
4th Level (1+1) Enervation, Greater Infernal Healing
Skills (14)
Knowledge (history) (1)+4, Knowledge (planes) (1)+4, Knowledge (religion) (1)+4, Linguistics (5)+8, Sense Motive (5)+10, and Spellcraft (1)+4.
Languages Common, Draconic, Sylvan, Dwarven, Abyssal, Necril, Orc
Gear: +1 fullplate (2800), Materwork Mace (350), Wand of Infernal healing. (50 charges), pieces of finely carved onyx worth 100(x2), 200(x2), and 300.