Alika Epakena

Abernathus Burbuckle's page

211 posts. Alias of Rimrock.


Full Name

Abernathus Burbuckle

Race

Halfling

Classes/Levels

Paladin 2

Gender

Male

Size

Small

Alignment

Lawful Good

Deity

Shelyn

Occupation

Artist

Strength 14
Dexterity 12
Constitution 16
Intelligence 10
Wisdom 10
Charisma 18

About Abernathus Burbuckle

ABERNATHUS (ABE) BURBUCKLE
Male halfling paladin 2 (Shining Knight)
LG small humanoid (halfling)
Init +1; Senses: Perception +2; Aura: good

DEFENSE

Spoiler:
AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size) +4 vs smite target
hp 24 (10 + 6 + 6 Con + 2 favored class)
Fort + 11 (3 base +3 Con +1 racial + 4 Cha), Ref +6 (+0 base +1 Dex +1 racial +4 Cha), Will +8 (+3 base +1 racial +4 Cha), +2 vs fear

OFFENSE

Spoiler:
Spd 20 ft., mounted 40 ft.
Melee greatsword +6 [+2 BAB, +2 Str, +1 Weapon Focus, +1 size] (1d10+3/19-20)
Melee mwk warhammer +6 [+2 BAB, +2 Str, +1 mwk, +1 size](1d6+3/x3)
Special Attacks smite evil 1/day (+4, +2)
Melee (Smite Evil) greatsword +10 (1d10+5/19-20; 1d10+9 first successful attack vs undead, evil outsiders or evil dragons)
Melee (Smite Evil) mwk warhammer +10 (1d6+5/x3; 1d6+9 first successful attack vs undead, evil outsiders or evil dragons)
Lay on Hands (vs undead) touch attack +5 (1d6)

STATISTICS

Spoiler:
Str 14, Dex 10, Con 16, Int 10, Wis 12, Cha 18
Base Atk +2; CMB +3 (+2 BAB, +2 Str, -1 size); CMD 14 (10 +2 BAB +2 Str +1 Dex -1 size)
Feats Weapon Focus (greatsword), City Born (bonus feat) +2 Diplomacy
xp 650

Skills (-2 ACP)
Acrobatics: +3 (+1 Dex +2 racial)
Climb: +4 (+2 Str +2 racial)
Diplomacy +10 (1 rank +3 class skill +4 Cha, +2 City Born) (+1 trait bonus to gather information)
Heal +4 (1 rank +3 class bonus)
Knowledge (local) +5 (1 rank +3 class skill +1 trait)
Knowledge (religion) +4 (1 rank +3 class skill)
Perception: +2 (+2 racial)
Ride: +5 (1 rank + 3 class skill +1 Dex)
Stealth: +5 (+1 Dex, +4 size)
Favored Class paladin
Level 1 - hp
Level 2 -hp

Languages Common, Halfling
Special Abilities: detect evil, lay on hands (1d6, 5/day)

POSSESSIONS

Spoiler:

chain shirt (100 gp)
greatsword (50 gp)
masterwork warhammer (12 gp)
artisans tools (5 gp)
Artisan's outfit (1 gp)
Traveller's outfit (1 gp)
1 week of rations (3.5 gp)
Flint and steel (1 gp)
Bedroll
10 torches
backpack
149gp, 3sp

BACKGROUND

Spoiler:
Abe was born in Magnimar, into a family of servants to a Chelish merchant. He had a gift for art at a young age, and was often found carving wooden figurines when he was supposed to be working. Since such behavior was frowned upon for a halfling servant, he was a fairly unhappy fellow in those days.

When Abe became an adult, as soon as he was able to, he escaped his master and hopped on a ship for Absalom, where he knew his artistic talent would be much more appreciated. There he enrolled in an art school run by the temple of Shelyn.

After training in arms he embarked on his mission to bring art and beauty to the darkest corners of the world. This has landed him in the strange village of Eran's Rest, where he wishes to eventually find work as an art teacher. It was here that he met Professor Lorrimor when he was visiting the town. Lorrimor was taken by Abe's friendly demeanor and stout hear, and asked him to serve as his bodyguard while he was in the town.

TRAITS

Spoiler:

On the Payroll Abe once served as a bodyguard to Professor Lorrimor for a short period of time. He starts out with 150 gp more.
Well-Informed Abe makes it a point to know everyone and to be connected to everything around him. He frequents the best taverns, attends all the right events, and graciously helps everyone who needs it. Because of this he gains a +1 trait bonus on Diplomacy checks to gather information and Knowledge (local) checks. Knowledge (local) is a class skill for him.
Charming Blessed with good looks, Abe has come to depend on the fact that others find him attractive. He gains a +1 trait bonus when he uses Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.

HALFLING RACIAL TRAITS

Spoiler:
+2 Dex, +2 Cha, -2 Str
Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, -1 penalty on Combat Maneuver Bonus and Combat Maneuver Defense and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 bonus on all saving throws against fear.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Sure Footed: Halflings receive a +2 bonus on Acrobatics and Climb checks.

PALADIN CLASS FEATURES

ROLLS

Spoiler:

Attack: [dice]1d20+6[/dice]
Damage: [dice]1d10+3[/dice]