Male Human in Jungle

Abedezar Mavashti's page

35 posts. Alias of Destrina.


Full Name

Abedezar Mavashti

Race

Skills:
Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6

Classes/Levels

Spells:
(CL 1st; concentration +3) Orisons (at will)—detect magic, guidance, read magic 1st—[ ] bless, [ ] divine favor Spell-like ability—1/day—hideous laughter (DC 11)

Gender

N Male Asura-Spawn Tiefling Warpriest 1 [HP: 8/8 | AC: 18 (T:14 FF:14) | F: 2 R: 4 W: 4 | CMD: 16 (FF: 12) | Init: +4 | Darkvision, Perception +2]

Size

Medium

Age

74

Alignment

Neutral

Deity

Irez

Location

Varisia

Languages

Common, Abyssal, Varisian

Occupation

Harrow Reader/Gambler

Strength 14
Dexterity 18
Constitution 10
Intelligence 12
Wisdom 14
Charisma 8

About Abedezar Mavashti

Stat Block:

Abedezar Mavashti
Male Asura-Spawn Tiefling Warpriest of Irez 1
N Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +2
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Defense
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AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 8 (1d8)
Fort +2, Ref +4, Will +4
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee kukri +4 (1d6+2/18-20/x2)
Ranged dart +5 (1d6+2/x2) and
. . two darts +3/+3 (1d6+2/x2)
Spell-Like Abilities (CL 1st; concentration +0)
. . 1/day—hideous laughter (DC 11)
Warpriest Spells Prepared (CL 1st; concentration +3):
1st—bless, divine favor
0 (at will)—detect magic, guidance, read magic
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Statistics
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Str 14, Dex 18, Con 10, Int 12, Wis 14, Cha 8
Base Atk +0; CMB +2; CMD 16
Feats Two-weapon Fighting, Weapon Focus (kukri)
Traits fiend blood, friend in every town, harrow chosen (varisian)
Skills Bluff +4 (+8 to tell a lie), Diplomacy +0, Knowledge (local) +6, Profession (fortune-teller) +6, Profession (gambler) +6
Languages Abyssal, Common, Varisian
SQ aura, beguiling liar, blessings, hand of the acolyte, hedonistic, prehensile tail, Sacred Weapon, blessings (luck blessing, magic blessing), unlucky presence
Other Gear chain shirt, dart (4), dart (4), kukri, backpack, masterwork, bedroll, belt pouch, cards, dice, flint and steel, fortune-teller's deck, gambler's kit, harrow deck, iron holy symbol (Irez), board games, silk rope, spell component pouch, torch, trail rations (4), waterskin, 33 gp, 35 sp, 9 cp
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Beguiling Liar +4 to Bluff to tell a lie.
Blessings (3/day) (Su) A warpriest’s deity influences his alignment, what magic he can perform, his values, and how others see him. Each warpriest can select two blessings from among those granted by his deity (each deity grants the blessings tied to its domains). A warpri
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Hand of the Acolyte (Su) Use melee weapon as ranged att vs foe in 30 ft. Attack uses Wis instead of Dex, but dam is still Str.
Harrow Chosen (Varisian) (2/week) +2 caster level for divination when using heirloom deck as focus.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Unlucky Presence (Su) As a swift action, touched foe takes -2 to AC and saves vs. your attacks & spells.

Appearance:

Unlike most tieflings, Abedezar looks almost completely human. Only a few of his features give away his fiendish heritage: he has a long, prehensile tail; bright green eyes with cat-like slitted pupils, and slightly pointed ears. He is tall and lithe and dresses in the same loose, complex-patterned garb of the Varisians he grew up with. He is rarely without his wide-brimmed hat, dark red (nearly black) scarf, and gold-embroidered red cape. He carries only a kukri and some darts for weaponry, and wears no visible armor, though the careful observer can occasionally hear the clink of chain as he moves.

This plus a tail, green eyes, and slightly pointed ears is generally how Abedezar should look.

Personality:

Abedezar Mavashti is mercurial but purposeful, and always ready with a gibe. He is primarily self interested but quick to help others if he can see a way to use it to his benefit. However, he generally doesn't do things to harm others because he sees it as counterproductive, or a waste of time in most cases. Abedezar is simultaneously a gambler, ready to throw his fate to the winds, and a fortune teller, prying into the secrets of the future. He takes calculated risks constantly, and it has served him well.

Abedezar has a passion for pleasure and fun. He never lets a day pass without gambling, playing darts or a board game, drinking liquor, or engaging in carnal activities. He becomes very moody and nearly despondent without his daily dose of joy.

The tiefling's connection to his god is a somewhat strange one. He's half reverent and half indifferent to Irez, but for one who has the blood of deity-hating asuras coursing through him, it's amazing he has respect for any god. Abedezar's never disrespectful to deities or priests, but he's rather wary of them.

Background:

Abedezar is the son of Zelazanna Mavashti, a Varisian prostitute from Magnimar, and an unknown man. At birth, Abedezar looked like a normal human child: no tail, normal eyes, normal ears. Around 7 years old his fiendish taint began to manifest, and his mother threw him out on the street. Abedezar eventually fell in with a group of street children, where he made himself useful with his natural talent for gaining information and telling lies. Eventually he gained some negative attention from the Scarni by running a smalltime gambling operation on their turf in the Underbridge district. He talked his way out of it, and impressed the gangsters, who invited him to join their own operation.

His reputation began to grow as a gambler, and over the decades, Abedezar won the equivalent of a few small fortunes. Sadly this money was owned by the Sczarni, and the gambler himself got very little of it. As all of his friends began to grow old, Abedezar's tiefling blood kept him young. Zelazanna, now on her death-bed while Abedezar persisted in the prime of youth, tried to reconcile with her long estranged son. In her last week of life, she gave her son the family Kapenia and Harrow Deck and taught him the rudiments of Harrowing. Abedezar was still too angry with his mother to fully accept her apology, but it still gave her some peace as she died.

Over the next years, Abedezar continued to gamble, drink, and chase women, but he slowly became a noted Harrower as well, even though it is usually viewed as a thing of women. His talent at both Harrow and gambling eventually led him into contact with the Empyreal cult of Irez, a rather popular Empyreal Lord among Harrowers. Although his asura blood gave him a natural hesitance toward all things divine, Abedezar came to respect the Lady of Inscribed Wonder, eventually becoming a strange kind of priest within her Cult.

A decade ago, a Harrow reading Abedezar performed for himself lead him to an odd, mysterious man from a land far from Varisia. The man would only call himself 'Stranger' and offered Abedezar a bet that he almost immediately refused, a silver key against the tiefling's heirloom Harrow Deck. Against his better judgement, and almost against his will, Abedezar accepted the bet, and beat the man at cards, winning the silver key. When he asked what the key was for, the man was nowhere to be seen, and Abedezar hasn't seen him since, though he's kept the key for just over 10 years.

Today, Abedezar still makes his living by gambling for the Sczarni and performing Harrow readings in Magnimar, the City of Monuments.