Seltyiel

Aasol bin Soladi's page

Organized Play Member. 5 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Qualidar wrote:

If anyone's looking for a more asian-sounding name for Willowshore, Google Translate gives me the following:

Chinese: Liǔ àn
Japanese: U~irōshoa (sounds like ee-ROW-shee-a, not sure if the "U-" is a mistake or not)
Vietnamese: Bờ liễu

The other asian languages I could think of just sounded like "Willowshore"; I don't think it could handle the translations.

For my part, I like "Irōshoa". I might use that in my game.

For Korean, there are a lot of options. My personal choice would be Boedul Haean.


I am the GM of Enterler's group and he and I discussed this after these posts. I definitely made some mistakes in my handling of this, but it also helped two other party members realize that how they were playing their characters wasn't in line with their alignments either.

I was trying to use this as an opportunity to start a discussion on relative morality - just because you don't agree with how the goblins treat their children, doesn't mean that all goblins need to die.

We are going to have the dwarf cleric of Torag bring this up in game next session and tell the other characters, "I'm not sure how we handled things with the goblin mothers and children was right, and here's why... According to my experience... As a Cleric of Torag...

I wasn't trying to force an alignment change, as I don't believe GM's should force that, players should see that their actions don't mesh with their alignments and do what the other guys did, "I think I need to be CN now". I don't think the cleric needs an alignment change, the party just needs to understand his position. I felt that I was going with the discussion at the table. Several party members were trying to argue the dwarf cleric out of his position, but as a character, it was clear he felt strongly that the goblins needed to die.

I wasn't as familiar with the character background as I needed to be and now that he's explained it to me, I understand his motivations. The interesting thing is usually the cleric is one of the least "murder hobo" of the bunch, but the tables turned. I regret using the sociopath label. All's well that ends well and this should lead to some lively discussion next time around.


Well, since you asked so nicely! My darling wife got me/allowed me to get UM, UC, ACG, and ISWG, plus Hero Lab. Just getting started, a little late to the Pathfinder party. I also got a large Chessex Battle Mat.

I'm grateful and feel extremely loved.


There are a lot of ways this could go, but I would suggest having Ven Vinder meet them with city guards at the door to his store and before they've done any wrong have him indicate that he had it on good authority (someone at the Rusty Dragon overheard their planning) that they were headed his way. He realizes the good that the adventurers have done for Sandpoint by ridding the down of the goblin threat, but also is harboring a grudge.

He offers them an ultimatum. They can pay him twice the value of the wine they were about to steal, he will 'sell' them the wine and clear their good names and all will be forgiven or they spend a night in jail and sober up, courtesy of Sandpoint's finest. Otherwise, the city guard will escort them to the city gates and a warrant issued should they return. If they choose option 1 or 2, all is forgiven (for now) but...

Skinsaw:
rest assured Ven will be quick to accuse them at the beginning of the Skinsaw Murders.


I've wanted to have the characters headed on an adventure with a very clear objective. While they are camping for the night, another group comes upon them, casts a powerful sleep or knockout spell on the sentry, kidnaps the incapacitated characters and have them wake up either in burlap sacks or barrels in the back of some merchants wagon (the merchant has no idea how they got there) or in a glade with no other recollection of the events, except one of them has a ransom type note pinned to their backpack with instructions. They could try to continue the previous adventure, but they have no idea where they are, or they can set off on the new adventure. They have 'traveled' several hundred miles away from where they fell asleep.

Might not be what you are looking for, but you could insert this right as things are getting good and really mess with their minds.