The Fifth Archdaemon

A stranger, in the dark.'s page

48 posts. Alias of Atlas2112.


Classes/Levels

MasterMind 1 | HP: 16/18 | Hold: 0 | XP: 1/8 | Armor: 1, but can't we make an arrangement? |

About A stranger, in the dark.

Look: Calculating Eyes, Fancy Hat, Fancy Clothes, Fit Body.

Style: Charismatic
You are unnaturally captivating. You can Monologue about pretty
much any subject.

Drive: Chaos
Break up the status quo with your plans.

Load: 8
HP: 18

Str: 9 +0
Dex: 13 +1
Con: 12 +0
Wis: 8 -1
Int: 15 +1
Cha: 16 +2

Gear:
Dungeon Rations (5/5)
Short sword (close, 1 st)
Disguise Kit (1 wt)

Parrying Dagger (+1 armor, 1 wt)
Hand Crossbow (near, reload, 1 weight) and Quarrel of Bolts (3
ammo, 1 weight)
Adventuring Gear (5/5, 1 wt)
Healing potion (0 wt)

Starting Moves!:

All According To Plan

When you get into danger in a location where you or someone loyal to you has had time to prepare, roll (INT). On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but something goes horribly wrong.
The GM will tell you what. Spend 1 hold and describe the
preparations you activate to:
-Deal your damage to all enemies in the area.
-Open or seal a passage or escape route.
-Make an ally's failed Hack and Slash, Volley, Defend or Defy Danger work as if they rolled a 7. They still mark XP.

Monologue
When you give a grandiose speech about your plans or motivations (actual or made up) roll+CHA.
On a hit,you have the full attention of your audience and they are unable to do anything until you stop talking. On a 10+, your speech builds up to a climactic action gain +1 forward to any move you make at the end of your speech.
On a miss, you should have kept your mouth shut.

My Loyal Servant

Servant = Hireling with no cost and no skills and never need to make a loyalty roll.
Your servant can never be permanently lost, by getting them back may require some work.

HQ.
A wagon the size of a small cottage.

Camouflaged. (Difficult to spot due to SEP field.)
Legged (can climb at any angle).
Secret. (No one knows about it until you tell them.)

Staffed. (hireling with cost:Remain at Headquarters. loyalty 2 and 3 in a single skill. Priest 3)
Ministry—When you make camp with a priest if you would normally heal you heal +skill HP. First Aid—When a priest staunches your wounds heal 2×skill HP. You take -1 forward as their healing is painful and distracting.

Bonds!:

The Winter Herald knows *something something* about me!

Yizid and I have a con running...he just doesn't know it yet.

Bikke the Pirate will play an important roll in my plans. I have forseen it!

Fizzwiddle is not cut out for this life and should go back to being a baker or watch-collector or whatever it is his people do.