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![]() Hello Forums, this is the Ninja's Puzzlebox requesting a bit of help from the wise minds that frequent this forum, and some of the other crazy people as well. I am currently looking into making the best mapmaker, that works thematically and mechanically. It is a gestalt game running at 25 point buy, and has all classes opened up to it that is Paizo Published. For thematic reasons I am going Occultist, since I think that is the best class that fits what I'm going for, but I'm at a loss at what I should go for the other side. The obvious option may be wizard, arcanist, or investigator, and since we have 2 powergamers that like to focus on combat as long as I can contribute a little I'll be happy. If someone has any ideas feel free to express them, as I brainstorm myself. Race has been decided, occultist is 1/2 of my gestalt classes, and I'll need Knowledge (Nature, Geography), Survival, and either craft maps, or profession Cartographer. Heavily focusing in Int, and starting at level 3. STR: 12 DEX: 18 CON: 14 INT: 19 WIS: 12 CHA: 10 ![]()
![]() We do have a trap spotter which is the ranged character. Plus ninja is the only banned class sadly. (DM says that it makes the rogue useless even with the unchained stuff) I might look into it, it'd be an interesting concept and be fun to play throwing people at other people but wouldn't it be easier to be a shaman at that point using things like telekinetic charge? ![]()
![]() So my group has two major dps characters, one ranged one melee, a cleric, and an evocation wizard. I talked to my gm to switch from another dps to a buffer. I was thinking the best buffer I could come up with was a sensei/ cavalier going into battle hareld, we are currently level 7 and am trying to think of other things I can do to effectively push out buffs without stepping on the cleric's toes. Hence why I didn't go evangelist cleric for the battle hereld. I have a 24 wisdom, and he doesn't want me to change ability scores, any ideas other than what I have? The cavalier would be the standard bearer, and the sensei would give me wisdom to hit which would be nice. ![]()
![]() Ravingdork wrote:
I've done that a long time ago, though I did have a question with one of the builds. After reverse engineering Geyger Yates's shocking grasp, if I'm right it comes from major magic, and is given more castings by his racial. The racial doesn't seem to work anymore since you have to put just as many into the minor as you need into the major, but it is hard to say you can get 5 more castings of an at-will ability. As a GM how would you modify that, that they gain 1/2 progression with that, just get rid of the first part, or give them another 0-level spell? Also as a side note with the new rogue, two-handed weapons look good at 1 1/2 dex. ![]()
![]() http://www.myth-weavers.com/sheet.html#id=188621 Any suggestions? My friend is having us all make characters in the new book now that it's out effectively restarting his campaign, tried my hand with the new rogue and this is what I came up with. Skills, items, hp not calculated, we are also using variant multiclassing. Didn't want to write in what things do from the new book, since they don't want the new rules posted to people in these posts. |